AngelVeto Posted October 20, 2012 Share Posted October 20, 2012 Looking at the models from forge world and now they have both the Cataphractii and the Tartaros pattern TDA. And seeing as how the DA are supposed to be super-hoarders of old tech, I don't see it being to far in left field that they would have a few sets of these older marks, as I doubt that the Dark Angels only wanted to keep the Indomitus pattern. Does anyone know if the other patterns have different rules associated with them? for example the Tartaros pattern is supposedly more agile than the current pattern. so I figure it would have rules allowing them to sweeping advance. but thats just guess work on my part. Link to comment https://bolterandchainsword.com/topic/263843-tda-marks-and-associated-rules/ Share on other sites More sharing options...
Interrogator-Chaplain Ezra Posted October 20, 2012 Share Posted October 20, 2012 They have, but they're in the Horus Heresy rulebook. No problem just using them as run-of-the-mill TDA, though. Link to comment https://bolterandchainsword.com/topic/263843-tda-marks-and-associated-rules/#findComment-3214376 Share on other sites More sharing options...
Onisuzume Posted October 20, 2012 Share Posted October 20, 2012 Are the differences more than just weapon choices/options? Link to comment https://bolterandchainsword.com/topic/263843-tda-marks-and-associated-rules/#findComment-3214390 Share on other sites More sharing options...
IndigoJack Posted October 20, 2012 Share Posted October 20, 2012 I don't know about the tartaros, but the cataphracti is slow and purposeful and has a 4++ instead of a 5++ Link to comment https://bolterandchainsword.com/topic/263843-tda-marks-and-associated-rules/#findComment-3214416 Share on other sites More sharing options...
elphilo Posted October 21, 2012 Share Posted October 21, 2012 They have, but they're in the Horus Heresy rulebook. No problem just using them as run-of-the-mill TDA, though. I've had my eye on the Cataphractii models, and if I were to purchase them that's how I would run them. Run of the mill terminators with ancient armor. Anything more might give other people a headache :) Link to comment https://bolterandchainsword.com/topic/263843-tda-marks-and-associated-rules/#findComment-3214743 Share on other sites More sharing options...
Cactus Posted October 21, 2012 Share Posted October 21, 2012 I don't know about the tartaros, but the cataphracti is slow and purposeful and has a 4++ instead of a 5++ Betrayal says that Tartaros armour uses the rules for normal (ie Indomitus) terminator armour. I think that's a shame because it would be really cool to have a mark of terminator armour with the 'fleet' rule. <_< Link to comment https://bolterandchainsword.com/topic/263843-tda-marks-and-associated-rules/#findComment-3214910 Share on other sites More sharing options...
AngelVeto Posted October 21, 2012 Author Share Posted October 21, 2012 Bah, fleet would be cool, but I took the more agile statement to mean tartaros pattern can sweeping advance Link to comment https://bolterandchainsword.com/topic/263843-tda-marks-and-associated-rules/#findComment-3215006 Share on other sites More sharing options...
Onisuzume Posted October 21, 2012 Share Posted October 21, 2012 Bah, fleet would be cool, but I took the more agile statement to mean tartaros pattern can sweeping advance Yeah, that'd be more likely. I mean... why fleet? Regular power armour doesn't grant fleet, so why would a less cumbersome TDA suddenly allow that? Link to comment https://bolterandchainsword.com/topic/263843-tda-marks-and-associated-rules/#findComment-3215047 Share on other sites More sharing options...
Fallen Avenger Posted October 21, 2012 Share Posted October 21, 2012 Termies with fleet would be sick espacially assault termies! Link to comment https://bolterandchainsword.com/topic/263843-tda-marks-and-associated-rules/#findComment-3215073 Share on other sites More sharing options...
Raven Angel Posted October 21, 2012 Share Posted October 21, 2012 Well on the purely technical side of things it could indicate that the suite is capable of further boosting the movements of the user but I would suspect such an ability would expense of the wearers safety. Maybe having to take a dangerous terrain test after each fleet move. Personally I think an Initiative boost of +1 would better exemplify such agility. Link to comment https://bolterandchainsword.com/topic/263843-tda-marks-and-associated-rules/#findComment-3215078 Share on other sites More sharing options...
Isiah Posted October 21, 2012 Share Posted October 21, 2012 Termy suits should not be 'agile' in any way. They are slow, they are heavy, they are cumbersome, they are awesome fluff wise and game wise for those reasons ;). Link to comment https://bolterandchainsword.com/topic/263843-tda-marks-and-associated-rules/#findComment-3215088 Share on other sites More sharing options...
Raven Angel Posted October 21, 2012 Share Posted October 21, 2012 Brother Isiah we aren't talking about just any old TDA but extremely rare 10,000 year old Tartaros pattern TDA. The small amount of fluff we have for it describes this mark specifically as agile, however there are currently no rules that take that into account. Link to comment https://bolterandchainsword.com/topic/263843-tda-marks-and-associated-rules/#findComment-3215095 Share on other sites More sharing options...
Isiah Posted October 21, 2012 Share Posted October 21, 2012 Ah my bad. I don't have the FW HH books. Well working blind, I think allowing them to sweeping advance would be as far as I'd like to see them go. Fleet just seems wrong. Maybe also a reduction to their invulnerable save too, or even no invulnerable save at all. Link to comment https://bolterandchainsword.com/topic/263843-tda-marks-and-associated-rules/#findComment-3215120 Share on other sites More sharing options...
Raven Angel Posted October 21, 2012 Share Posted October 21, 2012 IDk seems kinda harsh just for the sweep ability since sweep will only help them in assault and a lower of missing invul hurts them all the way around. A better trade might actually be to make the armor save 3+ and keep the 5++. This way they have to rely on the invul more without it being any less reliable. Link to comment https://bolterandchainsword.com/topic/263843-tda-marks-and-associated-rules/#findComment-3215275 Share on other sites More sharing options...
shabbadoo Posted October 21, 2012 Share Posted October 21, 2012 More agile TDA would mean that marines in such TDA CAN sweeping advance, and that is it. More agile TDA doesn't mean that the TDA then works like a G.I. Joe power suit. :) Link to comment https://bolterandchainsword.com/topic/263843-tda-marks-and-associated-rules/#findComment-3215305 Share on other sites More sharing options...
Cactus Posted October 22, 2012 Share Posted October 22, 2012 Throne! I didn't expect my throwaway comment over breakfast to generate such a response. Thinking about it, sweeping advance would make more sense than fleet. Link to comment https://bolterandchainsword.com/topic/263843-tda-marks-and-associated-rules/#findComment-3215726 Share on other sites More sharing options...
Isiah Posted October 22, 2012 Share Posted October 22, 2012 tut tut... you and your breakfast-induced throwaway comments :D Link to comment https://bolterandchainsword.com/topic/263843-tda-marks-and-associated-rules/#findComment-3215901 Share on other sites More sharing options...
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