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Battle Report #2


Smurfalypse

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This is my second game with the new codex and a short battle report about the how it went and how some of the units worked.

First off, here is my list.

 

haos Lord - x1 - 170pts

VotLW; Jump Pack; The Black Mace; Melta Bombs; GoM; Sigil of Corruption;

 

Chaor Sorcerer - x1 - 190 (This guy has found a place in my heart)

Mastery Level 3; Terminator Armor; Force Axe; Spell Familiar; Brand of Skalathrax

 

CSM - x10 - 243

VotLW + CCW

Champion w/ Power Maul & Melta Bombs

x2 Meltaguns & Rhino

 

CSM - x10 - 243

VotLW + CCW

Champion w/ Power Maul & Melta Bombs

x2 Meltaguns & Rhino

 

Cultists - x25 - 135

x25 Autoguns

 

Cultists - x25 - 135

x25 Autoguns

 

Mutilators - x3 - 177

VotLW

 

Forgefiend - x1 - 200

x1 Ecto Plasma Cannon

 

Forgefiend - x1 - 200

x1 Ecto Plasma Cannon

 

Raptors - x15 - 305

Champion w/ Power Maul & Melta Bombs

x2 Meltaguns

 

Points - 1998

Models - 94

 

HQ - 2

Elite - 1

Troop - 4

Fast - 1

Heavy - 2

 

If you have seen my other battle report you can see that the core of the same or similar to before, I very much like the troop setup as this is and I very much like the Lord + Sorcerer combo. I will be trying to Prince in the future but for now, this is what you get <_<

 

His list was something like such.

Ezekial

Belial

 

Tact Squad x10

Missile launcher + plasma gun

 

Tact Squad x10

Missile launcher + plasma gun

 

Tact Squad x10

Missile launcher + plasma gun

 

Tact Squad x10

Missile launcher + plasma gun

 

Deathwing x5

x1 Cyclone + x5 TH & SS

 

Ravenwing Biker Squadron x6

Meltaguns and an Attack Biker

 

IG Allies

Primus Psyker

 

x5 Infantry Squads

Sgt w/power axe

 

x1 Commissar

Power Axe

 

This is it basically, I may be missing something but who knows. It is not important anyhow as they are all thrown into one mass grave!

 

Mission: Crusade

Deployment: Hammer and Anvil

My Warlord Trait on the Chaos Lord was Hatred Incarnate

The powers that the Sorcerer rolled up were all from the Telepathy Tree. Puppet Master, Terrify and Invisibility (Hooray!).

Chaos Lord Gift of Mutation: D3+1 (came out to 4 total) +1 Strength; +1 Armor; Stubborn; Eternal Warrior.

All of the boobs were handy except the str as I had the Black Mace. The Stubborn was handy because he did roll up Terrify for one of his powers.

Chaos Sorcerer Gift of Mutation; +1 Wound.

Could not be happier :ph34r:

 

Here is the board set up with terrain. As you can see there is a lot of buildings and tons of places to hunker down and try to outlast the shooting barrages.

 

http://i508.photobucket.com/albums/s326/Smurfalypse/1-2.jpg

 

This is the deployment by both of us.

As you can see it was fairly straight forward. We both lined up across from each other (me first as I won the roll and opted to go first). He kept his Bikers in reserve to outflank and decided to deploy the terms.

 

http://i508.photobucket.com/albums/s326/Smurfalypse/2-2.jpg

 

 

CHAOS TURN 1

I moved forward across the board evenly, I knew those Ravenwing were going to come on and kill something and wanted to be able to retaliate quickly with enough force to wipe them out. The two Forgefiends unloaded on the IG blob squad before he could get a chance to cast "Forewarning" on them, as I knew it would be much harder to kill them after his turn. The Raptors and the Lord moved up between and behind the Forgefiends and the Sorcerer cast Invisibility on them giving them a 2+ save for the turn. Only risk in my turn was leaving an objective in my rear deployment zone unattended.

 

http://i508.photobucket.com/albums/s326/Smurfalypse/3-3.jpg

 

DA+IG TURN 1

 

He moved forward a bit as well, except with his Tact squads as he kept them back to use as fire support and camp on two different objectives. The missile launchers all shoot at the Forgefiends and ended up doing a hull point to each and left one shaken (failed my 2+ roll). His fire was very very lackluster, he missed over half of his missile shots and when he did do something I either saved or he did not pen or something. The IG blob squad unloaded a first rank fire; second rank fire at the Raptors and killed a single manz.

 

http://i508.photobucket.com/albums/s326/Smurfalypse/4-2.jpg

 

 

CHAOS TURN 2

 

I moved my CSM squads up and unloaded one behind the Rhino, the other moved up a little further and stay inside. The Cultists in all their glory moved into the center ruin in an attempt to control the objective in it. Sorcerer cast Invis on himself and his unit of Mutilators expecting the Raptors to hit the IG blob lines, wanted to have the save in case he decided to focus fire him and his unit when they outflanked. Moved the shaken Forgefiend back and slid the other in front to try and block line of site to it from the missile launchers. This may have ended up being a good turn except for the fact that the Raptors failed their 4" charge and ate the overwatch fire for nothing :P My Cultists fired at the IG blob and killed a few, the other unit of Cultists fired at the forward Tact squad at the bottom of the picture, all saves were made. Pretty bad turn if I must say so, though at the end one of the Forgefiends did gain a hull point back.

 

http://i508.photobucket.com/albums/s326/Smurfalypse/5-2.jpg

 

 

D+IG Turn 2

 

The Ravenwing did come on, however they came on the side he DID NOT want. He rolled up behind my CSM unit that had unloaded and fired at them killing 3. The IG blob squad moved up so that ALL models were within 12" of the Raptors and he issued a first rank fire; second rank fire command, many many many shots were fired (74 between pistol and lasguns if I remember right). He had decided to cast the 4+ invuln power on the blob instead of prescience, two wounds were done to the Lord and then five Raptors died horribly, not sure if the prescience would have helped him a whole lot more or the invuln would work out better. I do know that ALL game that IG squad soaked up a massive amount of melee and ranged fire, also if you look at the picture you can see that all the Raptors within 6" of him are dead. It was just a HUUUUGE amount of firepower that they soacked. The Multi Melta from the attack bike missed the Rhino with the full CSM squad in it and the Tact squad helped to kill a few more of the CSM squad that was standing around (like three more died).

 

http://i508.photobucket.com/albums/s326/Smurfalypse/6-1.jpg

 

 

CHAOS TURN 3

 

This was an interesting turn and one that proved back breaking to the DA player. The Raptors moved (on foot so as to get their Hammer of Wrath attacks that turn) two inches away from the blob squad, the CSMs on bottom all got out of their vehicles and moved into firing position on the Bikers and surrounded them a bit thinking that the one unit of CSM that were a little beat up would be able to assault them after the firing was done. Sorcerer cast Invisibility on the Raptors again as they were going to eat a pile of overwatch shots AGAIN and I couldn't afford to lose anymore. The Forgefiends used their crappy ability to reroll wounds and used everything on the terms, they only killed two, though one of those two WAS Belial as the str 8 auto ganked him :P . The Cultists ironically had fairly good success by rapid firing 25 autoguns into the the Terms killing one. The Sorcerer also cast Terrify on the Bikers and they managed to break and run like the sissies they are! Though this worked against me as it put the CSM unit out of charge range :P

 

The Raptors and the Lord assaulted the IG blob squad who had Ezekial attached to it. I challenged and "Guardsman Bob bravely stepped forward to accept", the Lord rolled a 1 with his Black Mace and thankfully rolled a five to make his unvuln save. He didn't need much to kill Guardsman Bob and then the Mace exploded and took out Ezekial + 7 guardsmen with the pulse, my opponent was in shock. I then rolled on the Boob table and got Adamantium Will. The Raptors then took their turns and killed about 15 more guardsman, he had a Commissar and was able to make his morale check.

 

http://i508.photobucket.com/albums/s326/Smurfalypse/7-1.jpg

 

DA+IG TURN 3

 

The Bikers rallied (he does not have ATSKNF but they have fearless so no auto rally stuff, he actually had to roll). They ended up just turbo boosting away to try and get around the backside for the objective in the building. His shooting killed my Rhino and amazingly that WAS FIRST BLOOD!. Up until this point no one had killed an entire unit yet :P

 

He moved what was left of his Terminator unit and the Platoon Command Squad into position to join into the fray of the Raptors, he HAD to win this fight or he had no chance of winning. The Tact squads fired at the Cultists and killed 10 or so, the other ones at the top shot their stuff at the Forgefiends and managed to take off another hull point.

 

Truthfully he didn't have much left and he was praying he could break my Lord and Raptors.

 

http://i508.photobucket.com/albums/s326/Smurfalypse/8.jpg

 

 

CHAOS TURN 4

 

The Forgefiends turned and shot down the remaining Bikers. The Sorcerer moved up and cast Terrify on a the Ravenwing squad and Invisibility on the Raptor squad. Some minor shooting elsewhere to little effect.

 

In assault phase my Lord challenged the Deathwing sgt by holding up the head of Ezekial and informing him about how stinky his mother was! His honor besmirched he obviously accepted :P The Lord cut him down with the Mace (8 wounds and a failed save) and then it blew up and between that and the rest of the Raptor squad the blob was wiped out finally. The Lord then rolled on the boob table and got double sixes...Daemon Prince time baby, my opponent at this point realized the futility of his position and we decided to call it a day.

 

http://i508.photobucket.com/albums/s326/Smurfalypse/9.jpg

 

At the end of turn four I controlled two objectives and he controlled two objectives. One was in the middle (mine!), one was on the bottom right next to my full CSM squad and the Cultists (mine!), one each were in the two ruins that his Tact Squads were occupying (his!). However it was only a turn before a Daemon Prince and 8 or so Raptors hit the Tact squads in one of the Ruins and there was no chance he could drive me off of the others. That is why we called it short. So a fairly easy victory for Chaos once again.

 

I also had Slay the Warlord and he had First Blood. In one more turn I would have had Linebreaker and contested one of his two.

 

Here is my breakdown of some of the units I was using.

Raptors - These guys are good, certainly not great, but well above average. Their price is very nice as well.

Lord w/Jump Pack - Very good, not as good as Bikers but still very good. The Lord is just good in general.

Mutilators - Slow, way way way to lose. And not good enough to dedicate a Land Raider just to transport them around.

Forgefiends - These guys are okay, not great, not bad, but okay. Their str 8 stuff is great if you can pick off characters and their rate of fire is decent. Average.

Cultists - They do their job, they were ignored this game and were able to hold two objectives and lay down a fair amount of fire.

CSM - These guys do work, period. Even in their Rhino they are still beasts.

Sorcerer - Again, this guy is off the charts efficient. There is just no way I will ever run without one in a serious game.

 

The game was a bit weak in my opinion, but I think that had a bit more to do with the DA codex being 97 years old vs anything else. I will try to get another game going next weekend and will try out a few of the units that I have not used yet.

 

Thanks for reading.

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Thanks for the nice report, buddy. I must say I have had simmilar disturbing experiences as I have played 2 serious games now, and 3 mere test games against a noob friend (ended up losing one and drawing another of the test games, due to feeling the "Need" to show my opponent how this and that unit and rule works).

 

Anyway, as you know Smurf, both of my serious games have been against Guard. I had real trouble with them in 6ed before the codex arrived, but my two games against them now after it arrived, have been rather disturbingly easy wins. Granted, my oponent does not use fliers, but he does use the rest of the Imp Guard tool box.

 

I just frankly find it much, much easier to create relativly strong allround lists these days. My units are simply better or if weaker, much less expensive. I always refused to play with the berserker/plague spam in the gav dex, so I never even tried that (except in one full proxy test game), due to the bland boring feel those lists had (didn`t look the least fun to me, with Plague/zerker, 3X2 oblits, 2 DP). New codex is different. Very, very different in a very good way :P

 

Only thing that truly makes me sad now is that I don`t own bikes. I really, really need to get my hands on some of those soon. For now...my FA must be made up of spawns and raptors. Good thing both of those units are very good :P

 

Side Note: Imp Guard blob squad and Divination is evil :D

 

 

Ps. Mate, whenever you decide to "loosen up", do test Nurgle marked raptors (very interesting configuration that). I suspect you will like how efficient they are, combined with their abillity to stand up to blob overwatch "okay" (still going to maybe lose 0-3 guys, but if your really unlucky, you can lose way more with the cheaper configuration)

Chaos Lord Gift of Mutation: D3+1 (came out to 4 total) +1 Strength; +1 Armor; Stubborn; Eternal Warrior.

All of the boobs were handy except the str as I had the Black Mace.

 

I'm sure they were :P

 

 

WOOOOOOOOOW, one hell of a type there B)

 

Pff, don`t believe that for a second :P

 

When a man manages to write Boobs again and again in the same written text, and it`s "supposed" (yeah, right :) ) to be boon, it either means it`s on purpose (which I strongly suspect it is), or that he just wrote this after having finished watching a steamy movie, or finally that he just finished playing with his wife/girlfriend.

 

Anyway, my point is that I don`t belive you! :D

 

Ps. Read through the text, that was not the only "boobs" I saw in your report (never believe I actually saw the word "boon" at all :P)

Noticed that you have been reading for a while now. Just got one thing to say: Admit it! You have now been searching for "hidden boobs" in your wall of text ! Where as before people feared the hidden fists, I now have you searching for the hidden boobs!

 

Bah, late, and my humour is getting borderline imbecilè now I sense :)

So very "lamentable" and all that...

Nice report man. That black mace sounds mental! Its a horde killing machine. The DA codex is not the worst but unfortunatly your opponent didn't really make use of its best units. A 2k Deathwing army would have give you a run for your money!

Thanks for posting !

Nice BA Smurf (LOL)

 

I gotta say though, I really, Really, REALLY hate when my opponents toss in the towel. If they are table that's one thing but....smh. I have had games (a small few, I'll be honest) that I either came from behind and won or at least made a good fun showing in, when it looked in turn 3 or 4 like I was going to get my :P handed to me. Even the ones that were losses still had some crazy cool things happen in them that woulda been missed had I conceded early.

 

Anyhow, I am liking these as it's giving us some great info and ideas. Thanks!!

 

~BtW

 

Keep rolling for them Boobs.... o.O

Thanks for the report.

 

I assumed you meant boob table, implying it is a (normally) useless table.

 

I'm confused as to why you didn't get first blood for plasmaing Belial in turn 3. He is a unit.

 

You are right, I should have had first blood then <_<

Didn't matter, it was a blow out for the most part anyhow as I barely lost anything.

 

boobs are not useless!

 

Anyhows, how did the mace work out for you? do you feel the aobf works better?

 

I do not take marks in my Word Bearers army so I cannot say which is better. I know the mace has performed well for me on a Lord in three games now.

 

Nice report man. That black mace sounds mental! Its a horde killing machine. The DA codex is not the worst but unfortunatly your opponent didn't really make use of its best units. A 2k Deathwing army would have give you a run for your money!

Thanks for posting !

 

He usually does run a full Deathwing list and in almost every occasion I table him (in sixth edition), at least since we started playing again in sixth edition. I before our new codex I would run Daemon allies with my CSMs and would just chew through his small units. Also it isnt like I was running muh that was good out of the new CSM codex, Forgefiends and Mutilators are both a bit meh B)

 

Nice BA Smurf (LOL)

 

I gotta say though, I really, Really, REALLY hate when my opponents toss in the towel. If they are table that's one thing but....smh. I have had games (a small few, I'll be honest) that I either came from behind and won or at least made a good fun showing in, when it looked in turn 3 or 4 like I was going to get my handed to me. Even the ones that were losses still had some crazy cool things happen in them that woulda been missed had I conceded early.

 

Anyhow, I am liking these as it's giving us some great info and ideas. Thanks!!

 

~BtW

 

Keep rolling for them Boobs.... o.O

 

If I had asked he would have kept going, but we both had girlfriends that were waiting on us and seeing that it was clearly over the next turn we called it, He just ran out of fire power or manz.

 

All he had left were four tact squads, so next turn four missile launchers, four plasma guns, and a few bolter shots (nothing was within 12" I don't think).

 

I had x2 Forgefiends, x2 pretty intact Cultist units, x1 full CSM squad, x1 CSM squad with three men left, x8 Raptors, x1 Sorcerer, x3 Mutilators (slow as balls), x1 Lord turned Daemon Prince, x1 Rhino. It was kinda a blow out and had it gone on another turn or two it would have been a table wipe.

 

I feel bad for him cause he is as sick of his current codex as we were with the 4th ed Chaos Codex.

So I was the DA player in this game and I just wanted to clear some things up. First all my list :P

 

HQ

-Ezekiel

 

Troops

 

-10 Tac with ML & Melta Gun

Sargent with Power sword & Melta Bombs

 

-10 Tac with ML & Melta Gun

Sargent with Power sword & Melta Bombs

 

-10 Tac with ML & Melta Gun

Sargent with Power maul & Melta Bombs

 

-10 Tac with ML & Melta Gun

Sargent with Power maul & Melta Bombs

 

Elites

 

-5 Terminator with CML and TH/SS

 

Fast

 

-6 Ravenwing bikers, 2 Melta Guns

Sargent with Power sword & Melta Bombs

 

Allies

 

HQ

 

-Primarus Psyker

 

Troop

 

-Infantry Platoon

*Platoon Command Squad

*Infantry Squad with Commissar. Sargent with Power Axe

*Infantry Squad, Sargent with Power Axe

*Infantry Squad, Sargent with Power Axe

*Infantry Squad, Sargent with Power Axe

*Infantry Squad, Sargent with Power Axe

 

Total 2k

 

This list was my take on the NOVA Open 2012 SW list that won it. Yeah it's pretty bad, but I made this list just to see if the DA could pull it off. Yeah I'm missing devastators, but lets face it Long Fangs are so much better than DA Devastators, so I decided to take a ravenwing unit.

 

I'm confused as to why you didn't get first blood for plasmaing Belial in turn 3. He is a unit.

 

Because he didn't exist on the table top :) I blame my opponent's lack of being able to count total Terminators on this one :P

 

The DA codex is not the worst but unfortunatly your opponent didn't really make use of its best units. A 2k Deathwing army would have give you a run for your money!

 

I've tried it versus Smurf many a time. Still ends up the same. There isn't enough men in one unit. You take a few wounds and your unit effectiveness starts dropping fast. Personally I find that TH/SS with CML is the best way to counteract the effectiveness drop, but then you're loosing a lot of shooting attacks. I haven't found a balance that I have personally liked.

 

I gotta say though, I really, Really, REALLY hate when my opponents toss in the towel. If they are table that's one thing but....smh. I have had games (a small few, I'll be honest) that I either came from behind and won or at least made a good fun showing in, when it looked in turn 3 or 4 like I was going to get my :whistling: handed to me. Even the ones that were losses still had some crazy cool things happen in them that woulda been missed had I conceded early.

 

Well good for you man. But lets take a look at it from my perspective. I probably wouldn't of tossed the towel in if a couple of things happened. If the Raptor squad was around 4-5 total dudes in it instead of 8, I would of continued. But to top it off, the Chaos Lord turned into a Daemon Prince, and I just didn't have anything at that point to handle it. Once that 66 rolled, that was it for me. So as much as I like playing to the last man, I don't like wasting my time, I have a lot of models I could of been painting ;)

 

I feel bad for him cause he is as sick of his current codex as we were with the 4th ed Chaos Codex.

I feel bad that you didn't take some karate in your list :P. Also if the rumors are true, I'm going to have to feel bad for you and my fluff soon ;).

 

Anyway, I felt I did okay in this game. The only real thing I could think of where I messed up was not being as aggressive as I should of been with the 2 Tactical Squads that were not sitting on objectives. I wanted them to be the ones that soaked fire, not the ones on the objectives. Which is why I didn't' really move them. There was probably other things I should of done, but that's what is great about this game, you are constantly learning :angry:

 

Edit: Fixed a link

So I was the DA player in this game and I just wanted to clear some things up. First all my list :P

 

HQ

-Ezekiel

 

Troops

 

-10 Tac with ML & Melta Gun

Sargent with Power sword & Melta Bombs

 

-10 Tac with ML & Melta Gun

Sargent with Power sword & Melta Bombs

 

-10 Tac with ML & Melta Gun

Sargent with Power maul & Melta Bombs

 

-10 Tac with ML & Melta Gun

Sargent with Power maul & Melta Bombs

 

Elites

 

-5 Terminator with CML and TH/SS

 

Fast

 

-6 Ravenwing bikers, 2 Melta Guns

Sargent with Power sword & Melta Bombs

 

Allies

 

HQ

 

-Primarus Psyker

 

Troop

 

-Infantry Platoon

*Platoon Command Squad

*Infantry Squad with Commissar. Sargent with Power Axe

*Infantry Squad, Sargent with Power Axe

*Infantry Squad, Sargent with Power Axe

*Infantry Squad, Sargent with Power Axe

*Infantry Squad, Sargent with Power Axe

 

Total 2k

 

This list was my take on the NOVA Open 2012 SW list that won it. Yeah it's pretty bad, but I made this list just to see if the DA could pull it off. Yeah I'm missing devastators, but lets face it Long Fangs are so much better than DA Devastators, so I decided to take a ravenwing unit.

 

I'm confused as to why you didn't get first blood for plasmaing Belial in turn 3. He is a unit.

 

Because he didn't exist on the table top :) I blame my opponent's lack of being able to count total Terminators on this one :P

 

The DA codex is not the worst but unfortunatly your opponent didn't really make use of its best units. A 2k Deathwing army would have give you a run for your money!

 

I've tried it versus Smurf many a time. Still ends up the same. There isn't enough men in one unit. You take a few wounds and your unit effectiveness starts dropping fast. Personally I find that TH/SS with CML is the best way to counteract the effectiveness drop, but then you're loosing a lot of shooting attacks. I haven't found a balance that I have personally liked.

 

I gotta say though, I really, Really, REALLY hate when my opponents toss in the towel. If they are table that's one thing but....smh. I have had games (a small few, I'll be honest) that I either came from behind and won or at least made a good fun showing in, when it looked in turn 3 or 4 like I was going to get my :) handed to me. Even the ones that were losses still had some crazy cool things happen in them that woulda been missed had I conceded early.

 

Well good for you man. But lets take a look at it from my perspective. I probably wouldn't of tossed the towel in if a couple of things happened. If the Raptor squad was around 4-5 total dudes in it instead of 8, I would of continued. But to top it off, the Chaos Lord turned into a Daemon Prince, and I just didn't have anything at that point to handle it. Once that 66 rolled, that was it for me. So as much as I like playing to the last man, I don't like wasting my time, I have a lot of models I could of been painting ;)

 

I feel bad for him cause he is as sick of his current codex as we were with the 4th ed Chaos Codex.

I feel bad that you didn't take some karate in your list :). Also if the rumors are true, I'm going to have to feel bad for you and my fluff soon :P.

 

Anyway, I felt I did okay in this game. The only real thing I could think of where I messed up was not being as aggressive as I should of been with the 2 Tactical Squads that were not sitting on objectives. I wanted them to be the ones that soaked fire, not the ones on the objectives. Which is why I didn't' really move them. There was probably other things I should of done, but that's what is great about this game, you are constantly learning :)

 

Edit: Fixed a link

 

Shut up noob!

Being selfish here, I'm reviewing your army with an eye to my own.

 

I'm glad the Raptors seem worth it, but do you find the extra bodies to be useful or would a smaller squad of accomplished much the same thing with less investment? It looks like you got unlucky with that failed charge early on but most of the time, you would've been stuck in earlier.

 

Looking at the Forgefiends, I felt like they were able to take a hit fairly well. That said, you didn't mention that they had killed much, a few IG and a pair of terminators maybe?

Putting on your imagination cap, do you think the hades versions or a Defiler would have made a significant difference?

 

It seemed as if the fates came together and presented you the perfect layout for maximizing the lord and his doom mace. If you were up against Marines or had tougher challenges than "Guardsman Bob ", do you feel like it would have been as powerful?

 

CSMs didn't seem to do much but I know we both like them. Still planning on having a space for them in your army?

Being selfish here, I'm reviewing your army with an eye to my own.

 

I'm glad the Raptors seem worth it, but do you find the extra bodies to be useful or would a smaller squad of accomplished much the same thing with less investment? It looks like you got unlucky with that failed charge early on but most of the time, you would've been stuck in earlier.

 

Looking at the Forgefiends, I felt like they were able to take a hit fairly well. That said, you didn't mention that they had killed much, a few IG and a pair of terminators maybe?

Putting on your imagination cap, do you think the hades versions or a Defiler would have made a significant difference?

 

It seemed as if the fates came together and presented you the perfect layout for maximizing the lord and his doom mace. If you were up against Marines or had tougher challenges than "Guardsman Bob ", do you feel like it would have been as powerful?

 

CSMs didn't seem to do much but I know we both like them. Still planning on having a space for them in your army?

 

Raptors need more in my opinion. The extra bodies saved them from doom for sure, by the time I assaulted the IG blob squad I had 10 dudes left. If I had the smaller unit it would have been 5 dudes left and no where near enough to finish off the blob squad, especially with the 4++ they had going on. So yeah, 15 was very handy.

 

Forgefiends did not kill much, that is why I didn't mention them much :) They finished off the Ravenwing well enough, killed maybe 15 guardsmen, and a couple terminators. That was it. All in all they were okay, not great, not bad. . . Just okay. If armies had piles of transports like in 5th these guys would be awesome ;)

 

The Mace has been good in every game I have played. On average I seem to be making people take 7 saves, so even for a Terminator the odds are you fail one of those. The axe is probably more consistent but I do not take marks so I have not play tested it. I will always take the Mace on the Lord though, just to good not to.

 

The CSMs are solid. They are always solid, they never fail. Probably my favorite unit, I am locked into my troop setup for serious games. x2 CSM units in Rhinos, x2 Cultist units with autoguns. Both are solid.

 

Just my experiences at least.

Hehe. I too, love my chaos Space Marines (much better than some claim them to be,despite costing 1 point extra if you want full LD and Hatred against all non-chaos marines in the game ).

However, I had a couple of fun moments in the last test game I played (smurf might remember the daemon and CSM 1K lists I created to teach a very good friend of mine the game). First mindboogling moment: Great Unclean One flames a 10 man marine unit, killing 4(breath of chaos). They break of the table. The good thing about this was that I could not show my opponent how important deployment was, however it was slightly unexpected. Next in another turn, Bloodthirster charges the second marine squad, kills only one single guy, but that as well runs and get swept aside (he had some bizarre luck).

Next he has failed to move his predator, so I am going to show him how dangerous a Monstrous creature is to stationary tanks, charging the pred with the Unclean One (it had Might). Auto hits and all that, but what happens? I roll one 3 and the rest is 1s and 2s, ending in the ridiculous situation of the Unclean One managing to cause only one single glance.

 

Anyway, I digress. My point was just that when I was going to teach Egil how to play, units that I usually do well with, ended up failing utterly, causing some truly hillarious situations (Like my 365 points Tzeentch winged Dp with Mace, spell familliar and lv 3 sorcery, spending 2 turns dealing with an enfeebe nerfed unit of 10 plague bearers, despite having hatred nurgle and fleashbane and so on, and even takes 2 wounds!). Suffice to say that our first game (we played 2 more in the following days though), while totally hilllarious, was an utter failure ,as nothing worked how it statistically should.

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