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Grey Hunter Standard question


Vagrant

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Any grey hunter can carry it, even if they have been given additional upgrades. Obviously the plasma weapon wielders are not the ideal candidates because you run the risk of losing the standard to a gets hot roll.

Mine are modelled on non-upgraded models but that was from the previous edition and the wound allocation bonuses that it gave. Now, might as well put it on you power weapon guy as you'll want him protected 9/10 of the time.

And yes, always take it because its awesome.

 

+edit+ stupid iPhone predictive text

Power weapon it is! Thank you brothers. Some people have been mentioning that I should just take a pf instead of a pw if I am taking a wg pack leader with claw and plasma pistol. Thoughts? I'd drop the melts as well, obviously, but I am still worried about the points increase.
Thank you brothers. Some people have been mentioning that I should just take a pf instead of a pw if I am taking a wg pack leader with claw and plasma pistol.

 

I would not recommend a PP on a one wound model that is over 30 points. Just to many chances for disaster and the loss of a high point model. The only model that I will put a PP on is either the standard Grey Hunter or a HQ with Runic Armor. The problem with a PF on a character is they will get challenged by a high Int model and lose almost every time. Hitting at INT 1 and with no invol save on a one wound is just a bad combination, add a PP to that and I doubt you would get your points back a tenth of the time.

 

I would stick with a WC and Combi-weapon or a WC/ PF. I run a WG in TDA with WC/PF on two of my drop pod Grey Hunter units. Not only do you get the extra attack for 2 CCWs, but you also have the option of going at INT 1 or 4.

Thank you brothers. Some people have been mentioning that I should just take a pf instead of a pw if I am taking a wg pack leader with claw and plasma pistol.

 

I would not recommend a PP on a one wound model that is over 30 points. Just to many chances for disaster and the loss of a high point model. The only model that I will put a PP on is either the standard Grey Hunter or a HQ with Runic Armor. The problem with a PF on a character is they will get challenged by a high Int model and lose almost every time. Hitting at INT 1 and with no invol save on a one wound is just a bad combination, add a PP to that and I doubt you would get your points back a tenth of the time.

 

I would stick with a WC and Combi-weapon or a WC/ PF. I run a WG in TDA with WC/PF on two of my drop pod Grey Hunter units. Not only do you get the extra attack for 2 CCWs, but you also have the option of going at INT 1 or 4.

 

I think he was suggesting that he give the PF to the GH, not the WGPL, right? GHs with PFs cannot be challenged (though WGPLs can).

I only take the standard with packs of 10. There are very few opponents a 5 man pack is going to successfully assault, and a 7 man is not much better. I have them modeled on a base marine from 5th, and have seen no reason to change them. If you take losses from shooting from an unexpected angle, for example, you could lose two expensive upgrades from one wound. Why do that to yourself?

 

My standard GH pack loadout:

 

10 GH

MG

PG (free)

Standard

165 points

 

Add a Wolf Guard in TDA with a Power Axe.

 

I'll take 4 of these in a 1500 point list. One will be lead by a wolf priest with Saga of the Hunter, and the WG with that pack will get a SS for some extra protection. If I have the points in larger games I might take a 5-7 man pack, but they would be tasked with objective sitting and would only get a flamer as an upgrade.

 

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I only take the standard with packs of 10. There are very few opponents a 5 man pack is going to successfully assault, and a 7 man is not much better. I have them modeled on a base marine from 5th, and have seen no reason to change them. If you take losses from shooting from an unexpected angle, for example, you could lose two expensive upgrades from one wound. Why do that to yourself?

 

My standard GH pack loadout:

 

10 GH

MG

PG (free)

Standard

165 points

 

Add a Wolf Guard in TDA with a Power Axe.

 

I'll take 4 of these in a 1500 point list. One will be lead by a wolf priest with Saga of the Hunter, and the WG with that pack will get a SS for some extra protection. If I have the points in larger games I might take a 5-7 man pack, but they would be tasked with objective sitting and would only get a flamer as an upgrade.

 

bb

 

Is it better to give the standard to marines who are going to win their assaults anyway? I would have thought that you'd want to put them in places where they're likely to make a difference to the outcome - either the GHs inflict a heavier toll on their foes (or live longer) before finally succumbing, or else they win faster or with fewer casualties. But regardless, it seems to me that as long as the standard prevents a single death, it has paid its cost. I think that in ANY assault, it's likely to accomplish this. The key issue seems to be whether the pack end up in an assault or not. Also, how much shooting will the pack do BEFORE the assault (clearly an extra bolter is more likely to be more use than a standard if the squad spends 5 rounds shooting before getting into CC).

 

In a way, those two considerations speak in favour of giving a standard to the 5 GH + melta + WGPL /w combi-m & P. Axe in a razorback. Such a squad expects to get into melee only a round or two after disembarking, and cannot add another GH anyway.

Is it better to give the standard to marines who are going to win their assaults anyway? I would have thought that you'd want to put them in places where they're likely to make a difference to the outcome - either the GHs inflict a heavier toll on their foes (or live longer) before finally succumbing, or else they win faster or with fewer casualties. But regardless, it seems to me that as long as the standard prevents a single death, it has paid its cost. I think that in ANY assault, it's likely to accomplish this. The key issue seems to be whether the pack end up in an assault or not. Also, how much shooting will the pack do BEFORE the assault (clearly an extra bolter is more likely to be more use than a standard if the squad spends 5 rounds shooting before getting into CC).

 

In a way, those two considerations speak in favour of giving a standard to the 5 GH + melta + WGPL /w combi-m & P. Axe in a razorback. Such a squad expects to get into melee only a round or two after disembarking, and cannot add another GH anyway.

 

This is the great thing about wolves, when it comes down to issues such as this, there is no wrong or right just what works for you and the list you build and the tactics you deploy. I don't think there is a standard answer. Get it standard, on man I crack myself up.

 

Vrox.

This seems as good a place as any to ask a pup question. As I don't own the codex yet (picking it up next week), I don't know what it does. I've heard though that you should ALWAYS give it to a unit, as well as Mark of the Wulfen. Can someone tell me why? And should you always give it?
Mark of the Wulfen gives the model d6+1 A that are rending. It boosts the CC ability of the pack a lot. When combined with a Wolf Std., it can be game changing. I have taken out out tanks with this hitting them on their side armour. For a general purpose GH pack of 7 or more models, yes, it's a definite must IMO. Even in smaller packs it should be considered. The only time I don't take it is when I need a bare bones GH pack to hold an obejective in my own end. Even then, if I have the pts, I usually take it anyways.
Mark of the Wulfen gives the model d6+1 A that are rending. It boosts the CC ability of the pack a lot. When combined with a Wolf Std., it can be game changing. I have taken out out tanks with this hitting them on their side armour. For a general purpose GH pack of 7 or more models, yes, it's a definite must IMO. Even in smaller packs it should be considered. The only time I don't take it is when I need a bare bones GH pack to hold an obejective in my own end. Even then, if I have the pts, I usually take it anyways.

MotW seems really good. So what does the Wolf Standard do?

Mark of the Wulfen gives the model d6+1 A that are rending. It boosts the CC ability of the pack a lot. When combined with a Wolf Std., it can be game changing. I have taken out out tanks with this hitting them on their side armour. For a general purpose GH pack of 7 or more models, yes, it's a definite must IMO. Even in smaller packs it should be considered. The only time I don't take it is when I need a bare bones GH pack to hold an obejective in my own end. Even then, if I have the pts, I usually take it anyways.

MotW seems really good. So what does the Wolf Standard do?

For the duration of one Assault phase, you can re-roll all '1's rolled - on everything from Overwatch to-hit rolls to armor saves and even the # of Attacks on the Wulfen die. About the only thing you can't re-roll is a Ld tests and Charge range, as you can't roll a 1 on 2d6 or 3d6.

How feasible is it to use it for overwatch shots? You'd need to declare before the assault phase (it applies to the NEXT assault phase). This seems risky unless you are fairly certain you'll be assaulted.

 

I guess sometimes you can know. E.g. if my grey hunters fire their bolt pistols at a unit, my opponent can be confident that that specific unit is getting charged that turn.

No way around that unfortunately. A canny opponent seeing that is going to think twice about charging that unit especially if it is a bigger pack. But that means you can use it as factor to convince him to charge something else or not at all. Combine these with a pack in cover & even large broods of Nids will think twice.
No way around that unfortunately. A canny opponent seeing that is going to think twice about charging that unit especially if it is a bigger pack. But that means you can use it as factor to convince him to charge something else or not at all. Combine these with a pack in cover & even large broods of Nids will think twice.

And honestly - if a big, nasty assault squad moves to attacks your Grey Hunters, shoots at them (locking themselves into assaulting them or not at all), and the your opponent declines to charge them because of a 10pt option...mission accomplished. Most games only last 6 turns, if you get one extra turn of rapid-fire, and maybe get another chance to support your GHs against such a unit - even better.

No way around that unfortunately. A canny opponent seeing that is going to think twice about charging that unit especially if it is a bigger pack. But that means you can use it as factor to convince him to charge something else or not at all. Combine these with a pack in cover & even large broods of Nids will think twice.

And honestly - if a big, nasty assault squad moves to attacks your Grey Hunters, shoots at them (locking themselves into assaulting them or not at all), and the your opponent declines to charge them because of a 10pt option...mission accomplished. Most games only last 6 turns, if you get one extra turn of rapid-fire, and maybe get another chance to support your GHs against such a unit - even better.

 

That's exactly what I was thinking.

So can it go on a Grey Hunter's backpack? What defines "carry"?

 

 

You must have a model carrying the standard. Its wargear and as a special option it can be singled out. So you and your opponent must know who carries what because it can get killed before it is used, much in the same way you model a melta gun on your models. Its the same thing.

So can it go on a Grey Hunter's backpack? What defines "carry"?

 

Yes. As long as it is attached to one of your grey hunters, either on it's backpack or in its hand, it should be fine. What ever you choose to do it should be obvious what it is.

So can it go on a Grey Hunter's backpack? What defines "carry"?

 

Absolutely, the easiest way would be to do something like this (as if you are anything like me you have dozens of these banners lying around)

 

http://i435.photobucket.com/albums/qq71/WG_Vrox/WolfStandard.jpg

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