Master of fact Posted October 23, 2012 Share Posted October 23, 2012 Me and my friend both play chaos and play friendly games. Having read the helldrake fluff and rules we have decided to re write the rules for a laugh. In my opinion dropped the ball with this unit. I think it should be a monstrous creature/flyer. What stat lines would you give it. All ideas welcome. Link to comment https://bolterandchainsword.com/topic/264059-helldrake-rule-redesign/ Share on other sites More sharing options...
Killax Posted October 23, 2012 Share Posted October 23, 2012 It almost is but it isn't. I like Fantasyhammer but I also play Warhammer Fantasy (for the Dragons). Cheers, Link to comment https://bolterandchainsword.com/topic/264059-helldrake-rule-redesign/#findComment-3216980 Share on other sites More sharing options...
Chimerical Posted October 23, 2012 Share Posted October 23, 2012 Do you mean a flying monstrous creature? Or some kind of hybrid? Because I feel like the whole Daemon Engine thing with 5++ Inv, It Will Not Die, and vector striking kind of captures that hybridisation pretty well. From a rules perspective, I think it's better that it's a flyer in order to differentiate it from, for example, a daemon prince. What I would like to have seen would be at least one option for putting additional weapons on it, e.g. a heavy bolter, reaper autocannon or multi-melta or some such thing. Its firing output really pales in comparison to pretty much every other flyer in the game except the for the nightscythe, which is a mere dedicated transport. Link to comment https://bolterandchainsword.com/topic/264059-helldrake-rule-redesign/#findComment-3216986 Share on other sites More sharing options...
hornywingythingy Posted October 23, 2012 Share Posted October 23, 2012 What I would like to have seen would be at least one option for putting additional weapons on it, e.g. a heavy bolter, reaper autocannon or multi-melta or some such thing. Its firing output really pales in comparison to pretty much every other flyer in the game except the for the nightscythe, which is a mere dedicated transport. The thing its honestly lacking is the option to give the heldrake two heads, how badass would that look? The whole model would practically scream amazing centrepiece to a tzeentch army. Plus two baleflamer shots would be brilliant, and I'd happily pay more points for that option. Link to comment https://bolterandchainsword.com/topic/264059-helldrake-rule-redesign/#findComment-3217066 Share on other sites More sharing options...
Sception Posted October 23, 2012 Share Posted October 23, 2012 I like it as a vehicle flyer. I just think it should have had a bit more firepower, maybe purchaseable missiles or bombs. Link to comment https://bolterandchainsword.com/topic/264059-helldrake-rule-redesign/#findComment-3217070 Share on other sites More sharing options...
Brother Nathan Posted October 23, 2012 Share Posted October 23, 2012 that fact that flying monstrous creatures can fall if they are hit kinda screws them over too much though, fliers are just better because of this. saying that would have preferred something more akin to the forgeworld chaos fliers... Link to comment https://bolterandchainsword.com/topic/264059-helldrake-rule-redesign/#findComment-3217143 Share on other sites More sharing options...
Brother Nathan Posted October 23, 2012 Share Posted October 23, 2012 that fact that flying monstrous creatures can fall if they are hit kinda screws them over too much though, fliers are just better because of this. saying that would have preferred something more akin to the forgeworld chaos fliers... Link to comment https://bolterandchainsword.com/topic/264059-helldrake-rule-redesign/#findComment-3217144 Share on other sites More sharing options...
Minsc Posted October 23, 2012 Share Posted October 23, 2012 What I don't like about the Heldrake (apart from the model itself) is that if you enter Hover-mode with it, it's hit as easily as a regular vehicle. It's just hovering there, taking the punches. Where's the scary, sentinent metallic, firebreathing (Baleflamer) beast then? :S Imo it should have stats like a Walker as well. Nothing fancy, but something like WS3, S7, I3, A2, for those rare occasions it enters Hover-mode. Link to comment https://bolterandchainsword.com/topic/264059-helldrake-rule-redesign/#findComment-3217333 Share on other sites More sharing options...
Gman Posted October 23, 2012 Share Posted October 23, 2012 Oh man imagine multiple heads on that thing, that would be a great centerpiece for my AL army. :unsure: I think they captured it pretty well with the rules it does have. Although can someone point me where to find the definition for "It will not die"? Link to comment https://bolterandchainsword.com/topic/264059-helldrake-rule-redesign/#findComment-3217367 Share on other sites More sharing options...
Brother Nathan Posted October 23, 2012 Share Posted October 23, 2012 40k rule book the what was universal special rules section Link to comment https://bolterandchainsword.com/topic/264059-helldrake-rule-redesign/#findComment-3217374 Share on other sites More sharing options...
Gman Posted October 23, 2012 Share Posted October 23, 2012 Ah OK, I'll go through them again. Thanks. Link to comment https://bolterandchainsword.com/topic/264059-helldrake-rule-redesign/#findComment-3217382 Share on other sites More sharing options...
Slayer le Boucher Posted October 23, 2012 Share Posted October 23, 2012 Base gear; 2 hades Autocanon. Options; can buy a Baleflamer for +15pts Can be Dedicated to a Chaos God; -Dedicated to Khorne, the Heldrake makes 1D6+1 Vector Strikes +20pts -Dedicated to Tzeentch, The Heldrake can rethrow his Vector Strikes +20pts -Dedicated to Nurgle, the Heldrake's can rethrow his "It will not Die" rule +20pts -Dedicated to Slaanesh, the Heldrake has the Airial Acrobat rule +20pts(not too sure about this one) Link to comment https://bolterandchainsword.com/topic/264059-helldrake-rule-redesign/#findComment-3217423 Share on other sites More sharing options...
Trevak Dal Posted October 23, 2012 Share Posted October 23, 2012 Base gear; 2 hades Autocanon.Options; can buy a Baleflamer for +15pts Can be Dedicated to a Chaos God; -Dedicated to Khorne, the Heldrake makes 1D6+1 Vector Strikes +20pts -Dedicated to Tzeentch, The Heldrake can rethrow his Vector Strikes +20pts -Dedicated to Nurgle, the Heldrake's can rethrow his "It will not Die" rule +20pts -Dedicated to Slaanesh, the Heldrake has the Airial Acrobat rule +20pts(not too sure about this one) If you could mark any of the Daemon engines or the hellbrute, I'd be willing to take them. Link to comment https://bolterandchainsword.com/topic/264059-helldrake-rule-redesign/#findComment-3217438 Share on other sites More sharing options...
Minsc Posted October 23, 2012 Share Posted October 23, 2012 Base gear; 2 hades Autocanon.Options; can buy a Baleflamer for +15pts Can be Dedicated to a Chaos God; -Dedicated to Khorne, the Heldrake makes 1D6+1 Vector Strikes +20pts -Dedicated to Tzeentch, The Heldrake can rethrow his Vector Strikes +20pts -Dedicated to Nurgle, the Heldrake's can rethrow his "It will not Die" rule +20pts -Dedicated to Slaanesh, the Heldrake has the Airial Acrobat rule +20pts(not too sure about this one) For the same basecost as now? In that case I can only say "Wow, I'm glad you're not a developer". A Heldrake with 2 Hades-cannons and a Baleflamer at 185 pts would be quite broken. Link to comment https://bolterandchainsword.com/topic/264059-helldrake-rule-redesign/#findComment-3217514 Share on other sites More sharing options...
Slayer le Boucher Posted October 23, 2012 Share Posted October 23, 2012 Why?, a Forgefiend for 175pts also have 2 Hades cannons base. You replace the fact that he is a walker to a flyer, and the Deamonforge with Vector strikes, they are the same. Now yeah you can make it a 180+185 base cost. Link to comment https://bolterandchainsword.com/topic/264059-helldrake-rule-redesign/#findComment-3217520 Share on other sites More sharing options...
Agerjag Posted October 23, 2012 Share Posted October 23, 2012 Why?, a Forgefiend for 175pts also have 2 Hades cannons base. You replace the fact that he is a walker to a flyer, and the Deamonforge with Vector strikes, they are the same. Now yeah you can make it a 180+185 base cost. Fliers are much harder to kill. it would have to be at least 220 points base to have that loadout. Link to comment https://bolterandchainsword.com/topic/264059-helldrake-rule-redesign/#findComment-3217576 Share on other sites More sharing options...
Minsc Posted October 23, 2012 Share Posted October 23, 2012 You replace the fact that he is a walker to a flyer, and the Deamonforge with Vector strikes, they are the same. Being a Flyer is a massive boost over being a walker. Also they both have Daemonforge. Link to comment https://bolterandchainsword.com/topic/264059-helldrake-rule-redesign/#findComment-3217579 Share on other sites More sharing options...
Slayer le Boucher Posted October 23, 2012 Share Posted October 23, 2012 Yeah forgot about that... Link to comment https://bolterandchainsword.com/topic/264059-helldrake-rule-redesign/#findComment-3217712 Share on other sites More sharing options...
zyl- Posted October 24, 2012 Share Posted October 24, 2012 Base gear; 2 hades Autocanon.Options; can buy a Baleflamer for +15pts Can be Dedicated to a Chaos God; -Dedicated to Khorne, the Heldrake makes 1D6+1 Vector Strikes +20pts -Dedicated to Tzeentch, The Heldrake can rethrow his Vector Strikes +20pts -Dedicated to Nurgle, the Heldrake's can rethrow his "It will not Die" rule +20pts -Dedicated to Slaanesh, the Heldrake has the Airial Acrobat rule +20pts(not too sure about this one) For the same basecost as now? In that case I can only say "Wow, I'm glad you're not a developer". A Heldrake with 2 Hades-cannons and a Baleflamer at 185 pts would be quite broken. Watch out, GW is trolling these threads looking for ideas to make people buy their crappy new models. Link to comment https://bolterandchainsword.com/topic/264059-helldrake-rule-redesign/#findComment-3217792 Share on other sites More sharing options...
Vhalyar Posted October 24, 2012 Share Posted October 24, 2012 You should just houserule that when the Heldrake vector strikes, you get to pick up the model and throw it at whatever's on the table. Anything knocked over is blown up, including the Heldrake. Link to comment https://bolterandchainsword.com/topic/264059-helldrake-rule-redesign/#findComment-3218831 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.