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Seraphim vs Vehicles


Rasp

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Greetings all,

 

New Sisters/40k player here. Quick question.

 

I assume the Seraphims act of faith does not let you re-roll armour penetration. It clearly says "to wound rolls".

 

In 40k, "to wound" and "armour penetration" are not interchangeable correct?

 

I come from many years of fantasy battle, and some of the 40k lingo messes me up, ie "template" (they're all templates in fantasy!)

 

 

Thanks, Rasp

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Yep, armor pen and wounds are diff so does not get the re-roll. I personally never pit my seraphims against vehicles. I find giving them the hand flamers and then having this hit infantry is far better. Since the hand flamers are 'pistols' and each one you give them to gets two, you can fire them both. Since two models can have them per squad, you fire 4 flame templets per squad. Granted its weak str but the shear number of hits make up for it.

 

I find dominion squads are far better at dealing with vehicles. A five gal squad with two melta guns and an immolator with multi melta take out vehicles really good. Plus they can outflank. This allows you to hit their sides near the near of the enemy where they place their big guns. Their act of faith gives them a twin linked so it's supper good.

Another good anti infantry trick is the ten girl dominion squad with 4 flamers. Toss the into a transport and out flank next to an enemy squad and watch them burn!!! I have taken toutting them into an Arvus Lighter. You can find the stats for it in the Imperial Armour: Aeronaughtica. It is a flyer with less armor then a rhino but it can come onto the board at a good speed and gains outflank from the dominion squad. This will allow you to hit nearly anything you would want. The only thing is they are expensive point wise

Thanks for the replies. I was shooting at Rhino, to glance it to death, and wondered if I should use the faith or not. I don't normally use seraphim vs vehicles. I have discovered hand flamers, much to my friends annoyance! They really light up infantry

 

Rasp

I love when I face someone that don't realize that the Flamers they carry are two flame templets until they let them get close and they get blasted with 4 templets. If I put seraphims against tanks the. Only rhinos. I don't norm give them melta bombs unless I have spare points I cant find a other home for.

 

When it comes to shooting at rhinos, I generally prefer to put my retributors heavy Bolters into them if they don't have a better target. A squad of retributors with "rending" heavy Bolters is a scary thing. The other day I fired at a rhino with a squad and got 4 glances and a pen.

In regards to using seraphim vs vehicles. I have used them in the past as tank/2+ armour hunters, and they extremely well against slower vehicles. Normally scenario would be DS backfield close to small squad of ranged or objective, then paste whatever is closest while pushing up the front with my main force. Next turn jump close to tank and use cover is possible, this results in a dead tank and target priority issues for the enemy. It doesnt always work but 75% of the time they will get 1-2 kills before the opponent turns more attention to them.

 

One idea I have been thinking about is using two seraphim squads, one squad for armour ( inferno ) and the second squad with hand flamers. Jump around and hunt transports with infernos while the handflamer squad slags the squad inside.

 

While the derailment is on flame weapons, I am a huge fan of running large squad of retributors in a rhino with 4x Heavy flamer a banner and plasma pistols on the superior. Push up the table behing BSS or Dom squads, get close to something and hop out. This squad has destroyed so much when I have used them in a rhino , it is hard sometimes not to take them. 295p is the way I load them up. 2x Plasma pistols on the superior. on a side note, it is rare but rending krak grenades are hilarious.

That's my second favourite target for Retris, too. ^^ Edit: The rhinos, I mean. I'll pretty much always take more boots on the ground over heavy flamers on Retributors. >< I hate the idea of putting that many points into one undersized squad.

 

Although, the number of times I've laid my flame templates down then doubled the result only to be "politely informed" that my handflamers are twin-linked... #$%#!! No, no they aren't! It's even in the core rulebook that they aren't now!

I also prefer my Retributors to have x4 heavy Bolters over the heavy Flamers. The Flamers just cost to much for my taste. The extra number of shots from the heavy Bolters is really nice along with the range they have. I don't move mine to much since I stick them in an Ageis Defence Line with a quad gun. A rending quad gun is really handy and the +4/+2 cover save it gives is nice for keeping them alive.

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