Jump to content

Rending versus vehicle


Polythemus

Recommended Posts

I was curious what the consensus was for this. A shooting rending attatck wounds automatically and is resolved at ap2. "In either case, against vehicles an amour penetration roll of a 6 allows a futher d3 to be rolled with the result added to the total." does thiis mean that the vehicle damage table gets reloved at ap2 or ap 4 in the case of an assault cannon? It makes sense for it to be ap2 but i can see an argument either way.
Link to comment
Share on other sites

"In either case (shooting or assault), against vehicles, each armour penetration roll of 6 allows a further d3 to be rolled (on top of the S+d6), with the result added to the total.", BRB, Pg.41

 

It's pretty clear - in either the case of a shooting or close combat attack, a Rending attack will roll S+d6+d3 if the d6 roll is a 6. The attack still has the normal AP of whatever is doing the attacking (AP4 in the case of a Mace).

Link to comment
Share on other sites

The rule is broken up into the three seperate paragraphs for melee, shooting and vehicles. AP 2 is always associated with the auto-wound aspect but against vehicles it is just the +d3 and no modification to the weapon's AP for damage rolls. It seems intentional to me.

 

Exactly. No more AP2 rending away vehicles! :)

Exactly. Rending attacks should be able to strip away hull points fast enough already. They don't the extra chance of explosion on top of it.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.