Morticon Posted November 2, 2012 Author Share Posted November 2, 2012 Skyshield, 4++ which is NOT a cover save, add a sang priest in the middle and everyone gets a 5+ FNP as well. I am playing a demon player on Sunday and have tailored a list to hopefully beat him, includes sternguard with lots of combi flamers to go after his plague bearers. Storm Raven as only GD's and bolt can hurt it, allied SM libby for null zone and 2x thunderfire cannons, when they deepstrike they will get a lot of templates put on them, 2 devi squads with 4 ML each, frags for flamers and kraks for DP's. If i am not going to use the skyshield I'd use rhino spam to use as a defensive shield, only thing that stopped me is if they get glanced to death in front of my devi's I'd have to move and therefore snap shot to get LOS on to the target. Please let us know how it goes! Link to comment Share on other sites More sharing options...
CitadelArmyGuy Posted November 2, 2012 Share Posted November 2, 2012 ... Storm Raven as only GD's and bolt can hurt it...Those GD's will be snap-shots correct? I'm very sure Flying Monsters do not receive the Skyfire rule. Am I mistaken? Either way, your comment is still true, snap shot or not. Just beware Warpfire from the Flamers hitting on a Raven's rear-armor: 27 snapshots at Str4 might get lucky. Link to comment Share on other sites More sharing options...
spartan249 Posted November 2, 2012 Share Posted November 2, 2012 Ravens have AV12 all around. No flanking attacks against the raven. Link to comment Share on other sites More sharing options...
SamaNagol Posted November 2, 2012 Share Posted November 2, 2012 ... Storm Raven as only GD's and bolt can hurt it...Those GD's will be snap-shots correct? I'm very sure Flying Monsters do not receive the Skyfire rule. Am I mistaken? Either way, your comment is still true, snap shot or not. Just beware Warpfire from the Flamers hitting on a Raven's rear-armor: 27 snapshots at Str4 might get lucky. No way they can get lucky on AV12 rear armour thankfully. Link to comment Share on other sites More sharing options...
mmaarrkk Posted November 2, 2012 Share Posted November 2, 2012 ... Storm Raven as only GD's and bolt can hurt it...Those GD's will be snap-shots correct? I'm very sure Flying Monsters do not receive the Skyfire rule. Am I mistaken? Either way, your comment is still true, snap shot or not. Just beware Warpfire from the Flamers hitting on a Raven's rear-armor: 27 snapshots at Str4 might get lucky. Sorry I wasnt clear, I was talking about vector strikes but yes FMC's do have skyfire as per FAQ's, my opponent is running one DP with bolt, the only thing in his army that can hurt my SR (while zooming) so you can guess what is being taken down first!, I have 3 hyperios;s just for him, interceptor and skyfire and ap3. My order of kills will be the DP with bolt, and the Flamers, after that my SR can go plague bearer hunting. Link to comment Share on other sites More sharing options...
Brother Maikel Posted November 2, 2012 Share Posted November 2, 2012 Those GD's will be snap-shots correct? I'm very sure Flying Monsters do not receive the Skyfire rule. Am I mistaken? Either way, your comment is still true, snap shot or not. Just beware Warpfire from the Flamers hitting on a Raven's rear-armor: 27 snapshots at Str4 might get lucky. Since the most recent rulebook FAQ (v1.0a) they granted swooping FMCs the option to Skyfire, just like Flyers. Q: Flyers are entitled to choose whether or not to use the Skyfirespecial rule at the start of each Shooting phase. Can Swooping Flying Monstrous Creatures also do this? (p49) A: Yes. Edit: ninja'd :) Link to comment Share on other sites More sharing options...
CitadelArmyGuy Posted November 2, 2012 Share Posted November 2, 2012 Wow lol. You can tell how much I've played against FMC... lol. Wish I had more exposure to varied lists where I live-- mostly just all the MEQs and Orks. A new Nids+IG player got stationed here so I'm excited about that. As for the Raven being 12 all around-- my goodness. I feel pretty dang silly, I simply never ever noticed that. I have literally never been shot on rear-armor, I've been protecting it heavily b/c I thought it was AV10! lol Link to comment Share on other sites More sharing options...
mmaarrkk Posted November 2, 2012 Share Posted November 2, 2012 Ha, yep AV12 all round, so now you can peek over those aegis defence lines and shoot away, SR's really do a number on Orks. I am in the same position, have mainly played against other SM, few games against demons, quite a few against chaos and orks, 2 against crons and one against eldar, really need to get some games in against DE and more against nids, and IG Link to comment Share on other sites More sharing options...
SnorriSnorrison Posted November 2, 2012 Share Posted November 2, 2012 The Stormraven is simply awesome, the new flyer rules made it the threat it should be. I think against some overpowered daemons, it's one of the most potent weapons to bring the smackdown on the cursed warp-spawn. Typhoon missile launcher, twin-linked assault cannons/heavy bolters and twin-linked bolter sponsons. Add some S8 missiles and transport capacity and you're good to go. Lovely. Snorri Link to comment Share on other sites More sharing options...
mmaarrkk Posted November 2, 2012 Share Posted November 2, 2012 Thats pretty much how am I running it, typhoon for its 2 shot s8 against DP's and bloodstrike missiles, as well as assault cannon and hurricane bolters at rapid fire range for added hurt, then against flamers horrors and plague bearers it will be the typhoon double template assault cannons and hurricane bolters at rapid fire. I do usually run it with TL HB's TL AC Hurricane bolters as the amount of dice it kicks out is unreal, but after this game i will be retiring them for at least a month (until I start to pratice for my tourny in jan) as they are a bit too much for friendly games. Link to comment Share on other sites More sharing options...
CitadelArmyGuy Posted November 2, 2012 Share Posted November 2, 2012 I do usually run it with TL HB's TL AC Hurricane bolters as the amount of dice it kicks out is unreal, but after this game i will be retiring them for at least a month (until I start to pratice for my tourny in jan) as they are a bit too much for friendly games.Haha I agree, I've left mine out more than once in a friendly game. However, the Daemons under discussion in this thread are decidedly unfriendly, and so I've really got no mercy. B) Link to comment Share on other sites More sharing options...
Zynk Kaladin Posted November 2, 2012 Share Posted November 2, 2012 I put this up in the Tactica Astartes subforum, but I thought I'd link it here too for great justice (and a touch of self-promotion... lol). http://www.bolterandchainsword.com/index.p...;showentry=8343 Pertinent against Flamers of Tzeentch or Torrent attacks from the new CSM book. Lots of pretty pictures! Welp... gone are the days of me chucking models down the table and praying they live. Those formations look totally legit! Link to comment Share on other sites More sharing options...
Jorre Posted November 3, 2012 Share Posted November 3, 2012 If you take imperial guard allies, I highly recommend a master of the fleet to reduce opponents reserve rolls by 1. Meaning his reserves come in on a 4+ instead! As gravy if you get the warlord trait that further reduces there reserves you can force them to roll 5+! Link to comment Share on other sites More sharing options...
Fortunate Son Posted November 3, 2012 Share Posted November 3, 2012 Not to bring this down, but at Feast of Blades 4 of the top 8 were demons. And Grey Knights get owned by demons right now. Don't know that I have any helpful advice... Link to comment Share on other sites More sharing options...
SamaNagol Posted November 3, 2012 Share Posted November 3, 2012 3 of the top 4 were daemons, to be precise lol Link to comment Share on other sites More sharing options...
liberate_tutame Posted November 3, 2012 Share Posted November 3, 2012 And Grey Knights get owned by demons right now. Even with Warp Quake? Link to comment Share on other sites More sharing options...
spartan249 Posted November 3, 2012 Share Posted November 3, 2012 Grey Knights basically need a specific build to hard counter Daemons (and this build isn't exactly the most popular among GK players). Even then, it's reliant on getting turn 1. If this doesn't succeed, we're basically in the same boat as any other army, even with PE(Daemons). Link to comment Share on other sites More sharing options...
Chaplain Admetus Posted November 3, 2012 Share Posted November 3, 2012 Exactly. All GK can do is take first turn and warp-quake. If the daemon player goes first, stuff just turns up and alphas them. The all-terminator/paladin army might stand a chance against flamers due to 2+ saves, but sheer weight of dice will probably put them down anyway. If the GK player goes first and warp-quakes, then the daemons just land a bit further away, and can then jump in and flamer/screamer their faces off on turn 2. All they need to do is survive a turn of shooting, and if Space Budgie is around that's a reasonable proposition. Link to comment Share on other sites More sharing options...
Morticon Posted November 3, 2012 Author Share Posted November 3, 2012 The all-terminator/paladin army might stand a chance against flamers due to 2+ saves... Flamers ignore armour buddy. :( (or did you mean somethin else? screamers slash attack?) Only specific builds (as noted) will nuke them easily. Coteas + banshers here and there are a biggie. Link to comment Share on other sites More sharing options...
mmaarrkk Posted November 3, 2012 Share Posted November 3, 2012 MY full list tomorrow against demons is.. Libby Pyshic with divination powers for devi squads 6 Sternguard with 4 combi flamers and two heavy flamers. (will be in Storm raven) Brother Corbulo Sang priest 10 man assault squad with 2 flamer 10 man Tac squad with Plasma cannon and flamer 7 man Devastator squad with 4 ML 7 man Devastator squad with 4 ML Storm Raven TL AC, typhoon ML, Hurricane bolters Skyshield landing pad Allies Libby with null zone and gate 5 man scout squad 3 Hyperios air defence launchers Thunderfire cannon Thundefire cannon So as soon as those pesky demons deepstrike nice and bunched up I'll have 8 thunderfire shots on them, 8 frag missiles, plasma cannon, If you want to play with templates thats fine I can join in too.... Null zone will be cast each and every turn! plus prescience on the BA libby should make for quite a few failed saves. Sternguard will be going epdiermus hunting, was going to put them in a pod but plan goes awary if I get first turn and opponent doesnt get preferred wave, even if I put two pods in there that wont work. Brother corbulo will be at the front of the skyshield with a 4++ and 2+ FNP, other sang priest will be in a squad giving FNP to the rest of the army and to the libbys against perils. Assault squad will be deepstriking, Hyperios will be demon prince hunting (namely the DP with Bolt as he is the only model that can hurt my zooming flyer), once it is grounded I can throw some kraks at it as well, both hyperios and kraks are ap3 leaving the DP with only his invul save. Thats the plan, not sure if it will work yet but as I have said before skyshield is the only way for us to get saves on normal troops and FNP still works. I can place every model on the skyshield so there is no 1inch gaps (if each model is 2inch apart then nothing can land inbetween). Not sure if I can fit everything on the skyshield as I am borrowing it for the weekend, I have ordered one (I was planning on running two!) but hasnt even been sent yet, grrrr. i know its 12inch by 12 inch so I'll have a play tomorow. I would dearly like to table my opponent on my second turn if I go first (if he wins the roll off you know I am going first!), it all depends on where he deepstrikes his units, out of LOS which he will probably do for his plague bearers will mean the assault squad SR and sternguard will have to go after them Will be using the assault squad (maybe combat squadded) and using Gate on the libby to go for objectives if the game goes the distance. Link to comment Share on other sites More sharing options...
Morticon Posted November 3, 2012 Author Share Posted November 3, 2012 Mate, how are you getting 2 thunderfires? and how do hyperios launchers work? Link to comment Share on other sites More sharing options...
mmaarrkk Posted November 3, 2012 Share Posted November 3, 2012 Allied SM bud, only took allied SM to get their libby with null zone, thunderfire is just a HS selection. Hyperios are in imperial aeronautica, they have interceptor and skyfire and are twin linked. Intercetor works end of their movement phase after any model comes in from reserves, same as the quad gun Link to comment Share on other sites More sharing options...
Morticon Posted November 3, 2012 Author Share Posted November 3, 2012 Allied SM bud, only took allied SM to get their libby with null zone, thunderfire is just a HS selection. Hyperios are in imperial aeronautica, they have interceptor and skyfire and are twin linked. Intercetor works end of their movement phase after any model comes in from reserves, same as the quad gun how are you gettting more than one of each? Link to comment Share on other sites More sharing options...
mmaarrkk Posted November 3, 2012 Share Posted November 3, 2012 Didnt relise I could only have on HS, I have removed the other thunderfire padded out the ML's a bit and added in some more sternguard. Link to comment Share on other sites More sharing options...
Morticon Posted November 3, 2012 Author Share Posted November 3, 2012 Gotcha! thought maybe it was something i was missing. And the hyperios? They a 1-3 type choice? Link to comment Share on other sites More sharing options...
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