Reclusiarch Darius Posted October 29, 2012 Share Posted October 29, 2012 My list: HQ: Coteaz Librarian w/stave, 'Might', 'Sanctuary', 'Shrouding' (I herp derped and swapped for Divination, without remembering to take off the 15pts I paid for codex powers) Elites: Flame Knight w/halberd, Purifier w/hammer, 4 x Purifiers w/halberds, 4 x Purifiers w/psycannons Vindicare Troops: Justicar w/halberd, Terminator w/Bro Banner, 2 x Terminators w/hammers, Terminator w/halberd+psycannon, 2 x Terminators w/halberds 3 x Servitors w/plasma cannons Heavy Support: PsyDread Dreadknight w/greatsword, teleporter My opponents list (not 100% sure on upgrades) HQ: Lord Zhufor (Siege of Vraks for those who don't know) Elites: 4 x Khorne Terminators, 2 x combi-plasma, reaper autocannon Helfiend w/power scourge+reaper autocannon Helfiend w/power scourge+twin lascannon Troops: (2) 10x Khorne Marines w/2 x plasma guns, powerfist Champ (2) 10 x Beskerkers, Champ didn't have powerfist, some plasma pistols mixed in I think Heavy Support: 10 x Havoks w/4 x heavy bolters Mission: Crusade (rolled 4 objectives) Deployment: Dawn of War (forgot about Night Fight on Turn 1, oh well) As a variation from mysterious objectives, my opponent declared we'd have random VP objectives. D3 for the points value. My opponent won first turn and deployment. He placed one objective on my far left (in a building), another in the mid-field in the open. I placed mine in the only building in my DZ (on the far right) with the last objective going in the mid-field diagonally across from his mid-field objective. Deployment: Chaos: One Khorne Marine unit and one Beserker unit go on the objective on my far left, along with the lascannon Helfiend who climbs to the second level. The second Khorne Marine unit and Beserker unit deploy on the far right, the Havoks go on top of a bunker behind them, and the reaper Helfiend deploys with them but on ground level. Zhufor+Terminators go into Reserve (dunno why). Knights: Coteaz+Servitors cap objective in the building on the second level (roll a 5, thus its worth 3VP), giving them good lines of fire on his advancing squads. Purifiers go on the ground floor, to provide solid firepower and prevent charges reaching the second level. Librarian+Terminators deploy as far forward as possible, looking to cap both mid-field objectives (I know you can only score one, but denying the other one is important and they were just outside 12" from one another). Dreadnought went onto the second level to support Coteaz, Dreadknight hid behind building. Vindicare had no good sniping positions to infiltrate into, so I just stuck him in a crater to the left of the Terminators, so he could snipe at the far left Chaos objective. Warlord Trait for Librarian is Counter-Attack whilst in DZ. Not bad. For Divination powers, I rolled 'Precognition' and 'Misfortune' on the Librarian, 'Scriers Gaze' and 'Perfect Timing' on Coteaz. I swapped out 'Precognition' and 'Scriers Gaze' for the Primaris power 'Prescience'. Coteaz let me re-roll for 'Seize', I got a 6 on the second roll. That...doesn't usually happen Turn 1: Librarian+Terminators advance, cap my mid-field objective (roll a 2, so worth 1VP) and are a turn away from the mid-field Chaos objective. Dreadknight warp shunts up the far right flank, landing next to the Havoks. Everyone else stays put. Librarian gets 'Prescience' off, Coteaz does as well. I fire with Coteaz first, bombing the hell out of the Havok squad and reducing it down to 1 heavy bolter Havok. Terminators open up and cause some casualties to the Khorne Marines. Vindicare blows the brains out of the powerfist Champ, further neutering the Khorne Marine squad. PsyDread tries but fails to damage the lascannon Helfiend. Purifiers aren't in range of anything. Chaos Marines and Beserkers advance, Helfiend does as well. Long-range plasma gun and bolters manage to kill a single Terminator. Lascannon from the other Helfiend does nothing to my PsyDread, but the reaper autocannon Helfiend blows him up on 5 then a 6. Blast radius catches Coteaz+servitors but they pass all armour saves. Nothing else is in range, and he's out of charge range. Far right Chaos objective he rolls a 6 for, its worth 3VP. Remaining Havok passes Morale and guns down a single servitor. Knights 4, Chaos 3 Turn 2: Terminators advance, reveal Chaos mid-field objective to be worth 3VP (forgot what exact roll it was). Dreadknight flies over bunker, ignoring Havok, looking to murder either Helfiend or advancing Chaos infantry. Everyone else stays put. Coteaz Perils for 'Prescience' but its a double 1 so I still get it, I don't get 'Perfect Timing' however (not that it mattered anyway). Librarian gets both powers, puts 'Misfortune' on the Beserkers. Servitors open up and wipe out Khorne Marine unit. Beserkers get shot to hell by Terminators, only the plasma pistol, Champ and two dudes left now. Vindicare blows away the last Havok. Dreadknight has to charge through crater, Helfiend whiffs both attacks however and the Dreadknight then murders it easily. Zhufor+Terminators continue playing chess on the strike cruiser. Beserkers advance to get into plasma pistol+charge range, remaining Khorne Marine unit moves out from the far right objective and moves towards the centre. Helfiend lascannon evaporates Vindicare despite his 4++, dammit. Beserkers waste another Terminator with the plasma pistol, but then roll snake eyes for charge range (they only need a 5 or something). Knights 4, Chaos 3 Turn 3: Librarian 'Perils' when trying for 'Prescience', but gets 'Misfortune'. Coteaz gets 'Prescience', 'Perfect Timing' doesn't go off. Librarian+Terminators finish off Beserkers with shooting, consolidate onto both mid-field objectives (I spread out a fair bit). Dreadknight flies over to the advancing Khorne Marine unit (takes a wound from Overwatch plasma) and gets surrounded. Due to rules for Chaos Champs, he has to accept challenges and issue them, so we duel. Rest of the Khorne Marines stand around doing nothing while I rip the powerfist Champ apart. Zhufor+Terminators finally show up, on a 6 no less. They Mishap however, and I place them on the short left table edge, behind a wall. Realising the Dreadknight is just gonna keep ripping up his stuff until nothing is scoring, he moves the Beserkers from his objective and moves down the lascannon Helfiend as well. The Beserkers manage to move around the existing circlejerk of Khorne Marines and get 6 or so in base to base (the rest are close enough to attack). Dreadknight once again duels the Beserker Champ, and murders him easily. Knights 4, Chaos 0 Turn 4: Terminators cluster around objective, trying to hide from Zhufor and lascannon Helfiend (there was a big rock in the centre which blocked LOS pretty well). I move out Purifiers, realising that if he murders the Terminators I'm in trouble, but they don't have range on Zhufor. Coteaz is out of range of him too, frustratingly. Coteaz+servitors move closer to left windows, still in range of my home objective but trying to get in range next turn to blast Zhufor. Dreadknight dog-pile sees him murder four Khorne Marines, they fail Leadership and fall back. Massed krak grenades and Beserker attacks cause one wound to him. Zhufor+Terminators move up, reaper autocannon+plasma kills two Terminators and the Librarian. Khorne Marines rally, move up and plasma my Terminators, killing two of them. Lascannon Helfiend charges into Dreadknight combat. I rip the Helfiend apart, but its power scourge takes off the Dreadknights last two wounds and it finally succumbs. Beserkers move back towards home objective. Knights 4, Chaos 0 Turn 5: Remaining pair of Terminators move back to my mid-field objective, storm bolter+Coteaz servitors finish off the Khorne Marines. Purifiers finally have range on Zhufor+Terminators, kill two Chaos Terminators with psycannon. Zhufor+Terminators back up, kill one of my Terminators. Beserkers Run until they finally are within range of the Chaos home objective. Knights 4, Chaos 3 Turn 5: I forget to move Purifiers, end up out of range to shoot Zhufor (urgh). Lone Terminator moves back until he is minimum distance from mid-field objective on the far right (trying to get out of range of the reaper). Coteaz is still out of range of Zhufor. Reaper autocannon is still in range, but fails to get through TDA. Opponent concedes. Knights 4VP, Chaos 3VP tl;dr I felt like I had pretty good dice, and my unit selection was pretty brutal on his Marine-heavy Khorne army. My opponent made a substantial comeback after Turn 2 however, but in the end he just wasn't fast enough and didn't have enough firepower left to kill my one last Terminator for a draw. Link to comment https://bolterandchainsword.com/topic/264567-knights-vs-chaos-marines/ Share on other sites More sharing options...
Reclusiarch Darius Posted November 9, 2012 Author Share Posted November 9, 2012 No comments? Lots of views... Link to comment https://bolterandchainsword.com/topic/264567-knights-vs-chaos-marines/#findComment-3233683 Share on other sites More sharing options...
spartan249 Posted November 9, 2012 Share Posted November 9, 2012 Meh. Let's see some more serious match-ups with chaos, no holds barred. Way I see it, chaos player had an average composition. Link to comment https://bolterandchainsword.com/topic/264567-knights-vs-chaos-marines/#findComment-3233689 Share on other sites More sharing options...
Reclusiarch Darius Posted November 9, 2012 Author Share Posted November 9, 2012 Lol, he hasn't got any of the new stuff yet. His next list is going to be Typhus+zombie horde, with Nurgle Obliterator backup. He might add a Forgefiend as well. Link to comment https://bolterandchainsword.com/topic/264567-knights-vs-chaos-marines/#findComment-3233888 Share on other sites More sharing options...
Kierdale Posted November 9, 2012 Share Posted November 9, 2012 Some photos or Paint-made pictures/maps would help us readers a lot with keeping track of events and unit positions. They also make the thread more attractive to those browsing the forum. I'll read a battle report with photos/maps before one without. Link to comment https://bolterandchainsword.com/topic/264567-knights-vs-chaos-marines/#findComment-3233917 Share on other sites More sharing options...
minigun762 Posted November 10, 2012 Share Posted November 10, 2012 Good read but I pretty much assumed that the Chaos player was going to lose this one just by looking at the lists. It's not a bad list but its not a very good one. The sad thing is it could be improved fairly easily. Good win though, I know that I'm still trying to sort out the best way to handle a dreadknight on the table now that you can't rely on hidden fists. Link to comment https://bolterandchainsword.com/topic/264567-knights-vs-chaos-marines/#findComment-3234504 Share on other sites More sharing options...
Kol Saresk Posted November 10, 2012 Share Posted November 10, 2012 Good win though, I know that I'm still trying to sort out the best way to handle a dreadknight on the table now that you can't rely on hidden fists. An Tri-Ecto-fiend perhaps? It should be able to stay far enough out of range right? Maybe a Vindicator with a Havoc missile-autocannon support squad? Maybe try to draw it one way and then flank it with a melta unit? Or a plasma unit since everyone says it is better than melta in 6th? An Abaddon list could surround it with Chosen squads and barrage it with Meltabombs and special weapons perhaps. Do Flamers still have a decent AP value? Maybe ally a single squad, and sic on the Dreadknight, have them do some damage for they die. At the very least they should be able to get one wound in right? Link to comment https://bolterandchainsword.com/topic/264567-knights-vs-chaos-marines/#findComment-3234514 Share on other sites More sharing options...
spartan249 Posted November 10, 2012 Share Posted November 10, 2012 One squad of Chosen. 5 Plasma Guns. Very hurt/dead Dreadknights. Link to comment https://bolterandchainsword.com/topic/264567-knights-vs-chaos-marines/#findComment-3234580 Share on other sites More sharing options...
Kol Saresk Posted November 10, 2012 Share Posted November 10, 2012 And if you take Huron or Ahriman you can Infiltrate the Chosen unit and kill it early on too. Might cost you a unit shortly afterwards, but a dead Dreadknight might be worth it. At the very least, set it up to get killed later on. Link to comment https://bolterandchainsword.com/topic/264567-knights-vs-chaos-marines/#findComment-3234582 Share on other sites More sharing options...
Reclusiarch Darius Posted November 13, 2012 Author Share Posted November 13, 2012 Some photos or Paint-made pictures/maps would help us readers a lot with keeping track of events and unit positions.They also make the thread more attractive to those browsing the forum. I'll read a battle report with photos/maps before one without. Fair call. Didn't think to do it at the time. Try to get some for my next batrep. Good read but I pretty much assumed that the Chaos player was going to lose this one just by looking at the lists. It's not a bad list but its not a very good one. The sad thing is it could be improved fairly easily. Yeah, as I said, he's transitioning to his Nurgle Zombie list. He's already told me how annoyed he is with the Beserker nerf. I though the Marine core was a bit daunting TBH, that much infantry easily outnumbers mine, and he still had Khornate Terminators to charge into my TDA blob. Hopefully the next time I fight him, he'll have a better list. Good win though, I know that I'm still trying to sort out the best way to handle a dreadknight on the table now that you can't rely on hidden fists. Chosen w/plasma, Havoks w/lascannon, Obliterators, Daemon Princes, Blind Axe Lords, Sorcerors...there are options out there. Torrent fire also kills mine off a fair bit, you'd be surprised at how often autocannon or even massed heavy bolter/bolter chips away at him. He's only got 4 wounds, and very hard to hide usually. An Tri-Ecto-fiend perhaps? It should be able to stay far enough out of range right? Nah, not by itself. 24" range means you'll get maybe one turn of shooting on him (and at best you'll take three wounds off him, assuming scatter doesn't screw you), then he's in your face killing you. The Ecto-fiend does way better at smiting my infantry and vehicles. And if you take Huron or Ahriman you can Infiltrate the Chosen unit and kill it early on too. Might cost you a unit shortly afterwards, but a dead Dreadknight might be worth it. At the very least, set it up to get killed later on. Yeah, that's probably not a bad plan. Especially if you Infiltrate up some Khornate Terminators as well. Chosen plasma spam also hurts my TDA blob a lot. Link to comment https://bolterandchainsword.com/topic/264567-knights-vs-chaos-marines/#findComment-3236783 Share on other sites More sharing options...
CitadelArmyGuy Posted November 13, 2012 Share Posted November 13, 2012 Good read but I pretty much assumed that the Chaos player was going to lose this one just by looking at the lists. It's not a bad list but its not a very good one. The sad thing is it could be improved fairly easily. This. Bad list is bad. I sometimes take pictures during a game with full intention to do a batrep. Then I end up face-stomping the opponent... so then I don't post about it. Nobody likes to watch a blow-out... not in football, not on TV and not for 40k apparently. Link to comment https://bolterandchainsword.com/topic/264567-knights-vs-chaos-marines/#findComment-3236893 Share on other sites More sharing options...
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