ForTheLion Posted October 29, 2012 Share Posted October 29, 2012 Today i attended a 1750 local tournament, and instead of taking the army that i have always relied upon and trusted, i borrowed a mates Chaos Space Marines. It was my first game ever, and due to a lack of some models i had to remake the list that i had in mind during the initial stages of the tournament so in essence i delayed the start of the tournament for 15 minutes, for which i apologize deeply to my opponents. Eight hours later i found myself having won all 3 games, with 2 complete wipe outs of my enemies and the third game having ended on turn 5 due to time limit with my opponent only having 3 predators left on the table while i had 80% of my army still alive. In todays post il try to give a brief detail of the 3 games and how i utilized the list i was using. _________________________________________________________________________________ When forming the list i initialy thought of making a horde army and sending them to outflank with Huron, however after some research and statistic crunching i decided to go with a Nurgly themed list: HQ Typhus [230] Khârn [160] Troops 20 Zombies [90] 20 Zombies [90] 7 Plague Marines [168] 7 Plague Marines [168] Fast Heldrake [170] Baleflamer Heldrake [170] Baleflamer Heavy 2 Obliterators MoN [152] 2 Obliterators MoN [152] Maulerfiend [125] Transport Rhino [35] Rhino [35] Game 1 Vs Chaos Space Marines Hammer and Anvil, Scouring My opponent fielded Abbadon and large units of chosen, backed up by warp talons, obliterators with mark of tzeentch and missile launcher carrying havocs with flakk! I had to deploy 3 objectives so i did so closer to my zone. From that point on i knew id just sit back and wait for him to come to me. Basicaly the game involved me shooting with my obliterators at his forces, and my Heldrakes burning everything they saw. He actualy got skyfire on one of his units due to mysterious objectives but i think i killed 8 chosen and eliminated all the weapons that could harm me due to baleflame! The one point of the game i was worried about was when his warptalons assaulted my plague zombies, but Typhus came up to them and wooped some ass! We played 7 rounds, with his last chosen running off the board. My opponents biggest mistake was walking Abbadon alone to me, at which point i jst shot him with all my forces and killed him. Important lesson learned: Zombies can hold off a unit of 10 warptalons for at least 2-3 rounds. Game 2 Vs Dark Angels Dawn of war, Relic I played against a whole Deathwing army. He kept his termies bunched up and i took advantage of that by shooting plasma cannons every chance i could, combined with feldrakes giving him 5 wounds each round. I simply bloked him from getting the relic by surrounding it with the rhinos at which point i had taken out half his army. Then when he got close, i assaulted him with ALL my army, every single model on the table was engaged in one MASSIVE combat. Khârn became a demon prince. Eventualy the zombies grinded him, with Typhus and Khârn slaying swathes of terminators. Game ended turn 5 with him not having any models left. Important lesson learned: One must first goad his enemy into coming to the middle of the board where you can assault with all the models you posses. Game 3 Vs Mech Blood angels Trigonometry deployment, The emperors will (1 objective each) This was my hardest game. He had 5 baals, a storm raven, mephiston , aegis and 3 units of assault marines fully kitted out. He bunched up in his corner. I deployed the 2 zombie units, the 2 obliterator units and typhus. Basicaly the game started on turn 3 because untill then we were just exchanging long range firepower with him killing some zombies and me doing nothing. On turn 3 my maulerfiend and a rhino came in from reserves, i moved it 12 inched as close to his "camp" as possible. The maulerfiend too. He blew up the rhino that same turn and i had to footslog Khârn and his plague buddies for the next turn towards his objective. When i finaly reached it, he tried to slow me with 10 assaults marines, but Khârn made short work of them with his ridiculous amount of attacks. When my dragons came, the game changed. I would fly in 36 inchers, flame his power armor marines another 12 inches away and not get hit. He did eventualy kill one dragon with his stormraven, but by then i had blown up 2 of his Baals, and killed all his troops. The game basicaly ended with Khârn and a maulerfiend ganking up on Mephiston and killing him. I had denied him his objective while what was left of my zombies was still holding mine. It was a strange game in the way that i wasnt really sure where it turned. Im guessing it was when the dragons came in, but it happened so gradualy that untill the last turn i wasnt sure whether i was winning or not Important lesson learned: Str 6 hurts zombies, fighting mech is annoying, having your forces come piecemeal from reserves can cost you the game Link to comment https://bolterandchainsword.com/topic/264571-an-almost-nurgly-batrep/ Share on other sites More sharing options...
drowgamer Posted October 30, 2012 Share Posted October 30, 2012 Nice battle report! Did the Maulerfiend prove to be a valuable resource or would you switch it out with something else in your next games? Link to comment https://bolterandchainsword.com/topic/264571-an-almost-nurgly-batrep/#findComment-3223804 Share on other sites More sharing options...
Azekai Posted October 30, 2012 Share Posted October 30, 2012 Good report(s), but Khârn can't hang with plague marines- their marks conflict. Glad to hear that the zombies worked out! Link to comment https://bolterandchainsword.com/topic/264571-an-almost-nurgly-batrep/#findComment-3223878 Share on other sites More sharing options...
drowgamer Posted October 30, 2012 Share Posted October 30, 2012 I agree, Khârn can join the zombie mobs but he cant hang out with the Plague Marines as he isnt part of the cool kids club. Link to comment https://bolterandchainsword.com/topic/264571-an-almost-nurgly-batrep/#findComment-3223923 Share on other sites More sharing options...
Emperors Immortals Posted October 30, 2012 Share Posted October 30, 2012 Nicely played :wallbash: , I just started a thread in the main Chaos thread on engines, would you say Maulers and drakes are a combo worth taking? Link to comment https://bolterandchainsword.com/topic/264571-an-almost-nurgly-batrep/#findComment-3223958 Share on other sites More sharing options...
ForTheLion Posted October 30, 2012 Author Share Posted October 30, 2012 Tha maulerfiend underperformed in all games, he only got into combat with the deathwing in the 2nd game, but got glanced to death by thunderhammers, and in the last game he only reached the enemy mephiston by last round and failed to do anything...im gna swap him for havocs with autocanons... Link to comment https://bolterandchainsword.com/topic/264571-an-almost-nurgly-batrep/#findComment-3224116 Share on other sites More sharing options...
Emperors Immortals Posted October 31, 2012 Share Posted October 31, 2012 Tha maulerfiend underperformed in all games, he only got into combat with the deathwing in the 2nd game, but got glanced to death by thunderhammers, and in the last game he only reached the enemy mephiston by last round and failed to do anything...im gna swap him for havocs with autocanons... Ouch...disapointing. Still it was the havok squad that i keep wanting to paint so its not all bad. Link to comment https://bolterandchainsword.com/topic/264571-an-almost-nurgly-batrep/#findComment-3224983 Share on other sites More sharing options...
minigun762 Posted October 31, 2012 Share Posted October 31, 2012 Tha maulerfiend underperformed in all games, he only got into combat with the deathwing in the 2nd game, but got glanced to death by thunderhammers, and in the last game he only reached the enemy mephiston by last round and failed to do anything...im gna swap him for havocs with autocanons... Common interweb logic is to double up on a unit like this, do you think that would have made any difference if you were running a pair? Link to comment https://bolterandchainsword.com/topic/264571-an-almost-nurgly-batrep/#findComment-3224984 Share on other sites More sharing options...
Circus Nurgling Posted October 31, 2012 Share Posted October 31, 2012 I agree, Khârn can join the zombie mobs but he cant hang out with the Plague Marines as he isnt part of the cool kids club. Makes sense, in a way. Khorne makes Khârn do just about anything to get his blood fix, but I don't think he'd be interested in killing his fellows if their blood was rotten and dead already. Link to comment https://bolterandchainsword.com/topic/264571-an-almost-nurgly-batrep/#findComment-3224996 Share on other sites More sharing options...
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