Fallen Avenger Posted October 30, 2012 Share Posted October 30, 2012 Im going to be running various lists and im fairly new to the gaming side of this hobby, so what are the advantages and disadvantages to these? Link to comment https://bolterandchainsword.com/topic/264654-drop-pods-vs-rhinos/ Share on other sites More sharing options...
Wraithwing Posted October 30, 2012 Share Posted October 30, 2012 Im going to be running various lists and im fairly new to the gaming side of this hobby, so what are the advantages and disadvantages to these? Without the Drop Pod Assault rule, I don't see much point in taking a Drop Pod over a Rhino when using our dex. Mobile cover, and transport to those hard to reach objectives. Plus, I think Rhinos looks so cool :P Link to comment https://bolterandchainsword.com/topic/264654-drop-pods-vs-rhinos/#findComment-3224689 Share on other sites More sharing options...
Jack Hitchcock Posted October 30, 2012 Share Posted October 30, 2012 If you want a rhino you want some greenwing, if you want some greenwing C:SM is better, so you can even think about a drop pod with DPA. I personally have a deathwing base list with some SM allies. In my SM allied list I have a dread in a drop pod with a teleport homer, so it can go the first turn and then the deathwing follow it. Then it became a good obstacle to the line of sight, because when you have a dread and 7 termies nex to you, noone shoot to the pod XD. IMHO in VI edition, with the hull point, rhino it's not a good choice, a razorback is a lot better Link to comment https://bolterandchainsword.com/topic/264654-drop-pods-vs-rhinos/#findComment-3224749 Share on other sites More sharing options...
Isiah Posted October 30, 2012 Share Posted October 30, 2012 Pod or Rhino? I think as it currently stands Rhinos are still the way to go. Cheap, cheerful mobile cover. But ask again when the new DA codex is out <_<. Link to comment https://bolterandchainsword.com/topic/264654-drop-pods-vs-rhinos/#findComment-3224791 Share on other sites More sharing options...
Magnii Posted October 31, 2012 Share Posted October 31, 2012 Mostly echoing at this point, but the only way I use pods in a DA list is for Dreads. Link to comment https://bolterandchainsword.com/topic/264654-drop-pods-vs-rhinos/#findComment-3225574 Share on other sites More sharing options...
Onisuzume Posted October 31, 2012 Share Posted October 31, 2012 Rhinos, because my DIY successor is fluffed as having lost all their drop pods and are unwilling to replace them because they're wasteful compared to rhinos (which is kind of a big deal when you got limited resources). As for actual in-game effects, drop pods don't really have any advantage over rhinos. Link to comment https://bolterandchainsword.com/topic/264654-drop-pods-vs-rhinos/#findComment-3225785 Share on other sites More sharing options...
Fallen Avenger Posted October 31, 2012 Author Share Posted October 31, 2012 well ive cancelled my offer on Dakka now ill be kicking myself it becomes DPs are the way forward ha, he was doing 5 DPs for £97! Link to comment https://bolterandchainsword.com/topic/264654-drop-pods-vs-rhinos/#findComment-3225956 Share on other sites More sharing options...
IndigoJack Posted October 31, 2012 Share Posted October 31, 2012 If you want a rhino you want some greenwing, if you want some greenwing C:SM is better, so you can even think about a drop pod with DPA. I personally have a deathwing base list with some SM allies. In my SM allied list I have a dread in a drop pod with a teleport homer, so it can go the first turn and then the deathwing follow it. Then it became a good obstacle to the line of sight, because when you have a dread and 7 termies nex to you, noone shoot to the pod XD. IMHO in VI edition, with the hull point, rhino it's not a good choice, a razorback is a lot better Are you using the drop pod beacon the same turn it comes in? Because the rules for locator beacon state that it must be on the table the before the turn it's used. So DWA couldn't use the beacon from a drop pod using DPA. I would disagree about the razorback being better than the rhino. Given to how fast vehicles can die now, I think a smaller investment is better. Plus, the new combat squad rule and rhinos definitely gives the rhino a boost. This isn't to say razorbacks are bad, but I don't think razorback spam is the way to go in 6th ed. I think that drop pods are best when allied in. I ally in sternguard in a DP and rarely fail to wreck things and throw a massive wrench in my opponents plans. It's expensive, but so much fun! Link to comment https://bolterandchainsword.com/topic/264654-drop-pods-vs-rhinos/#findComment-3225974 Share on other sites More sharing options...
Brother Immolator Posted October 31, 2012 Share Posted October 31, 2012 As for actual in-game effects, drop pods don't really have any advantage over rhinos. Except the fact, that every medium str gun can destroy them and then let the heavy weapons destroy the squad inside? (genuine question, no sarcasm intended) Example: Long fangs. Missile launchers destroy rhino, plasma cannoneers destroy marines and so on. IMHO the drop is better. It guaranties of shorts that your guys will cross the table where as a rhino has a target painted all over it. Link to comment https://bolterandchainsword.com/topic/264654-drop-pods-vs-rhinos/#findComment-3225979 Share on other sites More sharing options...
lhg033 Posted November 1, 2012 Share Posted November 1, 2012 well ive cancelled my offer on Dakka now ill be kicking myself it becomes DPs are the way forward ha, he was doing 5 DPs for £97! wouldnt worry about it - can get 5 pods cheaper than that elsewhere anyway, thats only about 14% off - shop around and you can get 20-25% off. alternatively wait a month and ebay may end up with a few on due to people not wanting them from the new megaforce my opinion - rhinos are better as: mobile gun platforms moving cover/distraction to enemy reusuable through game model wise, can buy any rhino based variant or get extra bits and magnetise to swap between roles drop pods now suffer from interceptor rule when they arrive Link to comment https://bolterandchainsword.com/topic/264654-drop-pods-vs-rhinos/#findComment-3225986 Share on other sites More sharing options...
Brother Immolator Posted November 1, 2012 Share Posted November 1, 2012 I wouldnt agree with the 4th point, it takes a single hit to put it out of commission possibly stranding the squad as well. Link to comment https://bolterandchainsword.com/topic/264654-drop-pods-vs-rhinos/#findComment-3226260 Share on other sites More sharing options...
lhg033 Posted November 1, 2012 Share Posted November 1, 2012 I wouldnt agree with the 4th point, it takes a single hit to put it out of commission possibly stranding the squad as well. i cant argue with that however should it survive a hit (it can/does happen) then next turn its still in play. the fact they are more likly to be shot is a bonus too as it distracts fire from other units where as opponents may be less likely to bother with a pod one its landed. pods are also technically a bit easer to destroy in that a weapon destroyed result destoys them too whereas a rhino can take this or be immobilised and not count as dead yet. main pros of pods as far as i can see are: speed - your marines deploy the turn they arrive vs rhinos where they get out the beginning of next turn (this rule has me rethinking using rhinos/RBs from my old 5th ed lists). plus pods can get to places quicker than a rhino/that a rhino will be destroyed before reaching can be dropped empty for locater beacon to bring in terminators with some cover rhinos do die and need to have redundancy to work well - pods less so i probably prefer rhinos because thats what i am used to from 5th edition still but do see the advantages of pods and will one day get some. rule of cool - i like both. rhinos/tanks for armoured columns, the cinematic style of pods crashing out of the sky.... Link to comment https://bolterandchainsword.com/topic/264654-drop-pods-vs-rhinos/#findComment-3226292 Share on other sites More sharing options...
.Torch. Posted November 1, 2012 Share Posted November 1, 2012 The way I see it is that Drop Pods are a bit out dated in the DA codex. But you have to weigh it up from each side. Rhinos: Mobile Repair Rule Storm Bolter Mobile Cover Decoy/Distraction Vulnerable to small arms fire Easy KP Drop Pods: Fast Deployment Better Armour Storm Bolter/Launcher Immobile No mobile cover Easy KP Interceptor Rule The way I see it, a Rhino is a tank for life. :D I find them more practical in games, as well as financially as they can be magnetized to change into a variety of other vehicles. Drop pods however are quicker, but lack the rules support in our current codex. Link to comment https://bolterandchainsword.com/topic/264654-drop-pods-vs-rhinos/#findComment-3226303 Share on other sites More sharing options...
Jack Hitchcock Posted November 1, 2012 Share Posted November 1, 2012 If you want a rhino you want some greenwing, if you want some greenwing C:SM is better, so you can even think about a drop pod with DPA. I personally have a deathwing base list with some SM allies. In my SM allied list I have a dread in a drop pod with a teleport homer, so it can go the first turn and then the deathwing follow it. Then it became a good obstacle to the line of sight, because when you have a dread and 7 termies nex to you, noone shoot to the pod XD. IMHO in VI edition, with the hull point, rhino it's not a good choice, a razorback is a lot better Are you using the drop pod beacon the same turn it comes in? Because the rules for locator beacon state that it must be on the table the before the turn it's used. So DWA couldn't use the beacon from a drop pod using DPA. I would disagree about the razorback being better than the rhino. Given to how fast vehicles can die now, I think a smaller investment is better. Plus, the new combat squad rule and rhinos definitely gives the rhino a boost. This isn't to say razorbacks are bad, but I don't think razorback spam is the way to go in 6th ed. I think that drop pods are best when allied in. I ally in sternguard in a DP and rarely fail to wreck things and throw a massive wrench in my opponents plans. It's expensive, but so much fun! No, I know that it has to be on the table, but not all your DW unit come down on turn 1! In turn 2, 3 and so, if you have a locator homer on the pod you can teleport them in the centre of the battle or even behind enemy lines. I agree that razorback spam isn't the way... but rhino spam is the same... with the hull point the spam of low armour vehicles is always a bad thing Link to comment https://bolterandchainsword.com/topic/264654-drop-pods-vs-rhinos/#findComment-3226364 Share on other sites More sharing options...
Onisuzume Posted November 1, 2012 Share Posted November 1, 2012 As for actual in-game effects, drop pods don't really have any advantage over rhinos. Except the fact, that every medium str gun can destroy them and then let the heavy weapons destroy the squad inside? (genuine question, no sarcasm intended) Example: Long fangs. Missile launchers destroy rhino, plasma cannoneers destroy marines and so on. IMHO the drop is better. It guaranties of shorts that your guys will cross the table where as a rhino has a target painted all over it. Eh, I dunno. I usually prefer footslogging, tbh. Link to comment https://bolterandchainsword.com/topic/264654-drop-pods-vs-rhinos/#findComment-3226737 Share on other sites More sharing options...
IndigoJack Posted November 1, 2012 Share Posted November 1, 2012 The advantage to the rhino (and razorback) is that the vehicle is practically immune to small arms fire, and the squad inside is safe until the vehicle explodes. Link to comment https://bolterandchainsword.com/topic/264654-drop-pods-vs-rhinos/#findComment-3226742 Share on other sites More sharing options...
Brother Immolator Posted November 1, 2012 Share Posted November 1, 2012 The advantage to the rhino (and razorback) is that the vehicle is practically immune to small arms fire, and the squad inside is safe until the vehicle explodes. Problem is it will explode, and at the most inappropriate time as well. Eh, I dunno.I usually prefer footslogging, tbh. Me too, its just that I like blowing up rhinos... Link to comment https://bolterandchainsword.com/topic/264654-drop-pods-vs-rhinos/#findComment-3226774 Share on other sites More sharing options...
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