Remmy Posted October 31, 2012 Share Posted October 31, 2012 I am mostly concerned about whether or not it's legal to attempt to cast blessings during either player's turn. The wording for blessings is something like "May be cast at the start of the librarian's movement phase". I have been unable to determine how the movement phase during the opponents turn interacts with that sentence. To be conservative I'm only casting blessings in the movement phase during my turn for now. Link to comment https://bolterandchainsword.com/topic/264714-psychic-powers-in-opponents-turn/ Share on other sites More sharing options...
ShinyRhino Posted October 31, 2012 Share Posted October 31, 2012 No, no Blessings during your opponent's turn. No Witchfire, Focused Witchfire, or Maledictions either. Link to comment https://bolterandchainsword.com/topic/264714-psychic-powers-in-opponents-turn/#findComment-3225484 Share on other sites More sharing options...
Fibonacci Posted October 31, 2012 Share Posted October 31, 2012 Each power has it's own restriction. Some powers can be used on either player's turn and they will be worded as such. If your codex rule does not say otherwise, blessings can only be used at the start of your turn; you can not use them on your opponent's turn. This is a general statement though. Specific rules may over ride this. It really depends on the spell you are wanting to cast. Link to comment https://bolterandchainsword.com/topic/264714-psychic-powers-in-opponents-turn/#findComment-3225486 Share on other sites More sharing options...
Morollan Posted October 31, 2012 Share Posted October 31, 2012 Codex powers however can often still be cast in the opponents turn. Link to comment https://bolterandchainsword.com/topic/264714-psychic-powers-in-opponents-turn/#findComment-3225487 Share on other sites More sharing options...
Panzerbjørn Posted October 31, 2012 Share Posted October 31, 2012 During a game turn, when is the Librarians movement phase? Exactly, he only has one, so this one is fairly straight forwards... Link to comment https://bolterandchainsword.com/topic/264714-psychic-powers-in-opponents-turn/#findComment-3225488 Share on other sites More sharing options...
DarkGuard Posted November 1, 2012 Share Posted November 1, 2012 Codex powers however can often still be cast in the opponents turn. Depending on the Codex power, it has to state it can be used in either turn. Link to comment https://bolterandchainsword.com/topic/264714-psychic-powers-in-opponents-turn/#findComment-3226519 Share on other sites More sharing options...
Morollan Posted November 1, 2012 Share Posted November 1, 2012 Codex powers however can often still be cast in the opponents turn. Depending on the Codex power, it has to state it can be used in either turn. Or, as is the case with Shield of Sanguinius, only in the opponents turn. Link to comment https://bolterandchainsword.com/topic/264714-psychic-powers-in-opponents-turn/#findComment-3226526 Share on other sites More sharing options...
jeffersonian000 Posted November 2, 2012 Share Posted November 2, 2012 There are a number of psychic powers used in the assault phase which can be use in either player turn, as well. However, with 6th and Warp Charges,we now have to be mindful of having a Warp Charge available to use on your opponent's turn for a power that can be use during their turn. Just read the power, see when its used, and use it then. Not too difficult. SJ Link to comment https://bolterandchainsword.com/topic/264714-psychic-powers-in-opponents-turn/#findComment-3227183 Share on other sites More sharing options...
Calnus Posted November 2, 2012 Share Posted November 2, 2012 Correct me if I'm wrong, but all the rulebook powers specify controlling player's turn, do they not? So this only applies to codex powers where it is spelled out explicitly. And Jeffersonian000 has an excellent point about Warp charges, if you use, for example, Unleashed Rage (Ba codex power) in your assault phase, then you do not have a Warp Charge to spend on Shield of Sanguinus in your opponent's turn, unless you upgraded to an Epistolary and got 2 charges. Charges only regen at the start of the controlling player's turn. Link to comment https://bolterandchainsword.com/topic/264714-psychic-powers-in-opponents-turn/#findComment-3227664 Share on other sites More sharing options...
JamesI Posted November 2, 2012 Share Posted November 2, 2012 Correct me if I'm wrong, but all the rulebook powers specify controlling player's turn, do they not? So this only applies to codex powers where it is spelled out explicitly. And Jeffersonian000 has an excellent point about Warp charges, if you use, for example, Unleashed Rage (Ba codex power) in your assault phase, then you do not have a Warp Charge to spend on Shield of Sanguinus in your opponent's turn, unless you upgraded to an Epistolary and got 2 charges. Charges only regen at the start of the controlling player's turn. Warp charges regen at the start of each turn. Turn always means player turn unless specifically stating otherwise. so a librarian can use 1 power on his turn and shield on the opponents. Link to comment https://bolterandchainsword.com/topic/264714-psychic-powers-in-opponents-turn/#findComment-3227674 Share on other sites More sharing options...
Calnus Posted November 2, 2012 Share Posted November 2, 2012 I must have been reading that wrong last time I had my BRB open. I could have sworn it was player turn as in controlling player's turn, but it could have easily been just player turn and I was adding interpretation. Link to comment https://bolterandchainsword.com/topic/264714-psychic-powers-in-opponents-turn/#findComment-3227708 Share on other sites More sharing options...
Brother Krux Posted November 3, 2012 Share Posted November 3, 2012 pg. 66 BRB A Psyker automatically generates his full allocation of Warp Charge points at the start of each turn. There's no need to do anything - it happens automatically. It's important to keep track of Warp Charge across the turn, either by making notes on your army roster, or by marking the Psyker with counters. Once a Warp Charge point has been used, it's gone. Any unused Warp Charge points are lost at the end of the turn. and of course pg.9 BRB Whenever a rule refers to a "turn" it always means "player turn" unless it specifically refers to a "game turn". Link to comment https://bolterandchainsword.com/topic/264714-psychic-powers-in-opponents-turn/#findComment-3228104 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.