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Nemesis Dreadknights are AWESOME


Gentlemanloser

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Recently, I've been running three Nemesis DreadKnights, all equipped identically.

 

Heavy Incinerator, Greatsword and Personal Teleporter.

 

These set me back 780 points, a fair chunk, but have been worth every penny.

 

My usual opponents are 'nilla Marines, Eldar, Deldar and soon to be Chaos. So far, there's nothing my opponents have really been able to do.

 

If I can't Jump into position on first turn to Flame then Assault, I shunt and Flame. This puts every enemy on the back foot, and they have to deal with 3 MCs that have the best saves out of any MC in the game, and are killer in Assault. S10 AP2 I4 with rerolls, Fear, Hammer of Wrath and Force Weapons. With a H Incinerator on overwatch. Vehicles get punched out too.

 

They ramapage through flanks and enemy deployment zones. And really, there's nothing you can do to stop them getting there. And if you reserve, well you just give me the table and I eat you piecemeal when you come in. Especially with the change that you can't assault on a turn you come in from reserves. That really killed Deldar assaults. Sorry guys. :P

 

It's got to a stage where my opponents laugh and claim a 'moral victory' if they're able to kill a single NDK a match (usually all three are dead by the end of the games, but it's of little consequence by then).

 

I don't miss my Dreads in the slightest. ;)

 

Go Go NDKs! Possibly the best MC in the entire game!

 

(Disclaimer, this isn't a usual list for me, but rather a 'themed' one, as I love the NDK minis and MCs, and every now and again my mates like to see if they can do anything to stand up to them, expecting they can't really.)

 

How have you found the NDKs in 6th? Have you used them en mass? If you face them how do you plan to take them out (I avoid Hammernators. I'm faster and have Range)?

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Had a NDK with Greatsword that singlehandedly killed two Necron Overlords on command barges on the same turn :lol:

 

The two overlords, plus tons of scarabs, charged my DK.... DK splits its attacks, two per Overlord... both hit and both wounded (I LOVE re-rolls from the Greatsword!), I passed my Ld 10 Psychic Test and Boom!, two Overlords vaoporzed before they could strike.... I was losing the rest of the game at that point (Necron Air Force plus Deathmark and Cryptek/Abyssal Staff shennanigans), but it was very satisfying to see my opponent's face when he realized he had lost both of his HQs in a single turn of combat to my one Dreadknight.... all the scarabs failed to wound as well, leaving my armor intact and the DK survived the rest of the game :D

My friend runs a list with 3 NDKs all with teleporters and psycannons - its quite hard to deal with when there are 3 NDKs in your face turn 1. You tend to ignore the strike squads and terminators moving onto objectives until it is too late. Or if not, the NDKs just butcher everything in their path. Template psycannons can be brutal as hell... He let someone borrow it for a tournament a couple months back and they won first place.

 

Made me seriously consider investing in 1 or 2 more to match the 1 have already :)

Dreadknights have those games where they are the MVP, but they also have matches where they are totally irrelevant. I'm starting to shy away from them as they take up points and detract from the space I reserve for the stormravens. I might occasionally run one, but I think the days of running two of them are over for me.

Yeah, plus you can't really afford two until at least 2k. One is sufficient up until that point.

 

Mine is MVP every game. He also dies every game, but his kill tally is at least two whole units (infantry in particular get stomped). I've had him murder as much as six before succumbing. That is with no guns as well, just sword+teleporter.

All depends on what your army setup is really. You can easily fit in 2 or 3 in 1750 pts (standard in Sweden), but it can also be hard to field one if your army is based around something else.

 

If I have points to spare and enough bodies I try to fit one NDK in. Othervice they are on the shelf.

When I do use more than one, I base the whole list on assault and multiple high target priority targets.

 

There are many other ways to use them. Going into details about every single tactic and army synergy is going to take a long time.

I am a big lover of the NDK and while I do agree that some games dont go well for them, the amount of firepower the opponent has to divert to take out two of them really leaves your other squads almost untouched for atleast one turn.

 

I run 2 in a 2k game. With the build of the rest of my army even if they do go my army is not built around them. They are just pains for the enemy while my main force secures the game

I think I am the only nutter to run one with a Gatling Psilencer as well as a heavy incinerator.

 

I only have 1, but my best results were when I ran it with a LRR and Dreadnought at the same time. My opponent didn't have a clue what to concentrate his fire on, eventually trying to take out all three and failing on all three!

NDKs had an option other then Heavy Incinerators and Greatswords?! Heresy!

 

Meh. Psilencers died a gurgly death as soon as the codex hit. It's never a good option when compared with a Psycannon, and it's not even all that comparable to an incinerator in terms of damage output. Untested codex indeed...

I think I am the only nutter to run one with a Gatling Psilencer as well as a heavy incinerator.

 

You paid points...for the second worst gun in the game (psilencer is worst). Okay then...

 

Meh. Psilencers died a gurgly death as soon as the codex hit. It's never a good option when compared with a Psycannon, and it's not even all that comparable to an incinerator in terms of damage output. Untested codex indeed...

 

Nah, I smell outside interference. You can tell Mat didn't give a toss about the weapon, he threw it in for free on everything and gave it worthless rules. Probably some genius in marketing/another designer said 'hey, give them an anti-daemon ranged weapon, it'll be cool'. Then he got pressed to make a Dreadknight version (to sell the kit even more), so he just double the shots and called it a day (and gave it a nominal price).

Which later turned to tears as he made every one of his 3+ armour save with fortune reroll. :whistling:

 

I like the Gattling Psilencer on the NDK. IT's the only iteration of the gun I've ever consider using. Not bad giving a MC essentially 6 Storm Bolters.

I like the Gattling Psilencer on the NDK. IT's the only iteration of the gun I've ever consider using. Not bad giving a MC essentially 6 Storm Bolters.

 

Eh. Incinerator and even the heavy psycannon are always going to be better.

 

I mean, they could've given it something...Rending, AP3, wounds on a 2+ vs psykers and daemons....it's just so terrible. S4 is the last thing we need in our lists. Plus, Mr Dreadknight doesn't spend a lot of time shooting things. He's kinda busy teleporting into enemy lines and dominating in melee.

Well, the NDK is like 4 GKT (without 'nades, but with rerolls!), and purchasing the G Psi is like arming your 4 Doomfist using GKT with Storm Bolters. And a couple more.

 

The H incinerator is the better weapon, but you could use both. :)

The Gatling Psylencer is the only Ranged Weapon a NDK can take that is not Template or Blast. This makes it the only gun a NDK can have that can snap fire, and ergo, the only gun a NDK can shoot at Flyers. Big Deal? No, of course not, given its St, but it is something to consider. Especially as you won't have Psyflemen if you've stacked NDK's.
The Gatling Psylencer is the only Ranged Weapon a NDK can take that is not Template or Blast. This makes it the only gun a NDK can have that can snap fire, and ergo, the only gun a NDK can shoot at Flyers. Big Deal? No, of course not, given its St, but it is something to consider. Especially as you won't have Psyflemen if you've stacked NDK's.

 

Because you bring Dreadknights to kill Flyers...also S4 can only hurt AV10, and only on 6's. So, 6's to hit, 6's to remove a HP...I mean, even paper mache DE Flyers don't care.

 

I'd always bring the PsyDread first, then consider fitting a DK into your list. PsyDreads are basically our anti-Flyer (aside from Raven or Icarus lascannon w/Vindicare gunner). Plus they work great at dismantling ground vehicles as well.

I've been out of the game for a while but on my way to start getting back into it and play some and some things that surprised me was when you mentioned greatsword and str 10? IS this even possible sicne didn't the faq state that it hitson str 6 with the greatsword with rerolls? Also if you get charged and use a greatsword don't you only end up with 3 attacks not 4?

 

Other than that I used to love my NDK since it woudl always cause soem damage and soak up sooo much firepower.

The current FAQ clarifies that the rerolls formt he Greatsword are for 'euipping' one, and not using one.

 

You attack with two S10 Doomfists, but gain the Greatsword rerolls if you purchase one. Without needing to use it. ;)

 

AWESOME! :rolleyes:

The current FAQ clarifies that the rerolls formt he Greatsword are for 'euipping' one, and not using one.

 

You attack with two S10 Doomfists, but gain the Greatsword rerolls if you purchase one. Without needing to use it. ;)

 

AWESOME! :lol:

 

Wow sweet since I remember back when the codex was new they ruled otherwise im fairly sure. But no complaints ^^

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