Shuggnuggath Posted November 3, 2012 Share Posted November 3, 2012 I played a few games in a campaign weekend today. My army has a sorcerer, 2 units of Thousand Sons, some Oblits and then maxed out daemon allies. After three games today I have to say that the Sons have achieved squat, they die way too easily to massed shooting. The Daemons have been really great. My flamers almost single handedly destroyed a ork stompa. At this point I'm looking at the Thousand Sons and thinking I should really drop them entirely and play Tzeentch Daemons instead ;) Link to comment https://bolterandchainsword.com/topic/264928-tzeentch-daemons-rule/ Share on other sites More sharing options...
Daedalus81 Posted November 3, 2012 Share Posted November 3, 2012 I played a few games in a campaign weekend today. My army has a sorcerer, 2 units of Thousand Sons, some Oblits and then maxed out daemon allies. After three games today I have to say that the Sons have achieved squat, they die way too easily to massed shooting. The Daemons have been really great. My flamers almost single handedly destroyed a ork stompa. At this point I'm looking at the Thousand Sons and thinking I should really drop them entirely and play Tzeentch Daemons instead ;) That doesn't even sound right. An ork stompa? What point value was it? Even terminators die to massed shooting. Link to comment https://bolterandchainsword.com/topic/264928-tzeentch-daemons-rule/#findComment-3228678 Share on other sites More sharing options...
Shuggnuggath Posted November 3, 2012 Author Share Posted November 3, 2012 It was 2000 points, the tournament allowed big stuff as a separate detachment. Flamers Breath of Chaos is pretty nasty to vehicles. So far my Horrors have done more and lasted longer than my Rubrics. Link to comment https://bolterandchainsword.com/topic/264928-tzeentch-daemons-rule/#findComment-3228685 Share on other sites More sharing options...
minigun762 Posted November 3, 2012 Share Posted November 3, 2012 I played a few games in a campaign weekend today. My army has a sorcerer, 2 units of Thousand Sons, some Oblits and then maxed out daemon allies. After three games today I have to say that the Sons have achieved squat, they die way too easily to massed shooting. The Daemons have been really great. My flamers almost single handedly destroyed a ork stompa. At this point I'm looking at the Thousand Sons and thinking I should really drop them entirely and play Tzeentch Daemons instead ;) I'm not surprised, the flavor of the month army list is a Tzeentch heavy daemon list that relies heavily on flamers and screamers. Considering their recent buffs, these squads are awesome at slaughtering light and heavy infantry, vehicles, pretty much everything. Link to comment https://bolterandchainsword.com/topic/264928-tzeentch-daemons-rule/#findComment-3228691 Share on other sites More sharing options...
Shuggnuggath Posted November 3, 2012 Author Share Posted November 3, 2012 Yeah, I have to say that Flamers and Screamers are the shizzle! Even the Horrors have earned their keep. On the other hand the Rubrics have been really disappointing, I think maybe if I got them rhinos they might have been slightly better. One of the main problems is that they virtually never get the chance to shoot at their prime target (space marines in the open) because every opponent knows what they do. So far they seem to get hosed down with shooting and then tied up in combat with fast stuff like bikes. Link to comment https://bolterandchainsword.com/topic/264928-tzeentch-daemons-rule/#findComment-3228700 Share on other sites More sharing options...
Daedalus81 Posted November 3, 2012 Share Posted November 3, 2012 Your Thousand Sons are either taking a disproportionately more fire, you're expecting them to play some different sort of role, or your dice are terrible. Against AP4 to 6 weaponry the TS are equally as survivable as the Flamers - Flamers have twice the wounds, but half the save. Against AP3 weapons TS is still more durable from a higher ward and flamers will suffer from instant death on S8 weapons. Link to comment https://bolterandchainsword.com/topic/264928-tzeentch-daemons-rule/#findComment-3228721 Share on other sites More sharing options...
Shuggnuggath Posted November 3, 2012 Author Share Posted November 3, 2012 Flamers have eternal warrior and 2 wounds apice. Link to comment https://bolterandchainsword.com/topic/264928-tzeentch-daemons-rule/#findComment-3228743 Share on other sites More sharing options...
Daedalus81 Posted November 3, 2012 Share Posted November 3, 2012 Ah yes I forget the little guys get EW. Link to comment https://bolterandchainsword.com/topic/264928-tzeentch-daemons-rule/#findComment-3228835 Share on other sites More sharing options...
*Furyou Miko Posted November 4, 2012 Share Posted November 4, 2012 Uh, they don't any more. They just get Daemon, which refers to Daemon in the rulebook, which is just a 5+ invulnerable and Fear. Link to comment https://bolterandchainsword.com/topic/264928-tzeentch-daemons-rule/#findComment-3229060 Share on other sites More sharing options...
Daedalus81 Posted November 4, 2012 Share Posted November 4, 2012 Uh, they don't any more. They just get Daemon, which refers to Daemon in the rulebook, which is just a 5+ invulnerable and Fear. Their codex still grants the EW rule and codex trumps BRB. They'll probably lose it with a new book or gets a points increase. Link to comment https://bolterandchainsword.com/topic/264928-tzeentch-daemons-rule/#findComment-3229316 Share on other sites More sharing options...
Minsc Posted November 4, 2012 Share Posted November 4, 2012 Uh, they don't any more. They just get Daemon, which refers to Daemon in the rulebook, which is just a 5+ invulnerable and Fear. The FAQ say that all Daemons in the DoC-codex benefit from both the Daemon-rule in their own codex (Eternal Warrior, Fearless and Daemonic Assault) , as well as the Daemon rule in the BRB (5++, Fear). Not only does this mean that DoC-Daemons get to keep their Eternal Warrior and Fearless, but also gives the Soulgrinder a 5++ and Fear. Link to comment https://bolterandchainsword.com/topic/264928-tzeentch-daemons-rule/#findComment-3229471 Share on other sites More sharing options...
Shuggnuggath Posted November 4, 2012 Author Share Posted November 4, 2012 Yeah, checked the Errata before the tourney, they get both the daemon codex rules and the USR from the 6th rulebook. Another small victory for common sense :) Link to comment https://bolterandchainsword.com/topic/264928-tzeentch-daemons-rule/#findComment-3229503 Share on other sites More sharing options...
*Furyou Miko Posted November 5, 2012 Share Posted November 5, 2012 Oh, cool. Link to comment https://bolterandchainsword.com/topic/264928-tzeentch-daemons-rule/#findComment-3229946 Share on other sites More sharing options...
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