DominicJ Posted November 3, 2012 Share Posted November 3, 2012 I have recently acquired a Crusader, and as well as using it to throw 15 crazed slaughter machines and a reclusiarch into enemy lines, I'm toying with the idea of a captain and hammernator bodyguard. I figure that either the Serge or the Captain, should be clawed, and everyone else hammers and shields. In the event of a PF enemy challenging, I can counter with claws and kill first, in the event of a none PF, I can trust in my termie armour and hammer them to death. Obviously, much cheaper to claw the captain. But in the event of facing an enemy hammernator captain of some sort (2+ AP2 INV) is a Serge with hammer going to cut the mustard? But do I want to risk a claw captain to instant death? Ever? I suppose I can always just accept with the Serge so the captain can eat rank and file. Bit of a rant there. Link to comment https://bolterandchainsword.com/topic/264929-crusading-hammernators/ Share on other sites More sharing options...
Deschenus Maximus Posted November 3, 2012 Share Posted November 3, 2012 Shield/Hammer sarge, Claw Captain. Link to comment https://bolterandchainsword.com/topic/264929-crusading-hammernators/#findComment-3228688 Share on other sites More sharing options...
Demoulius Posted November 3, 2012 Share Posted November 3, 2012 Shield/Hammer sarge, Claw Captain. I second this :tu: Link to comment https://bolterandchainsword.com/topic/264929-crusading-hammernators/#findComment-3228724 Share on other sites More sharing options...
DominicJ Posted November 3, 2012 Author Share Posted November 3, 2012 I was kinda leaning that way, but I just cant grasp why. Another thought occurs, in the event of enemy lord I dont want to fight issueing a challenge, just refuse, back off, and let the hammernators pulverise him :tu: Link to comment https://bolterandchainsword.com/topic/264929-crusading-hammernators/#findComment-3228727 Share on other sites More sharing options...
Demoulius Posted November 3, 2012 Share Posted November 3, 2012 Well the idea is behind it is the captain is going to hit most things on a 3+ and wound them on 4's with reroll. Your not wasting his high initiative and he still has a nice 4+ invul save incase he runs into something that by passes his 2+ save :) the hammernator sargeant has a good chance to surivve challenges and even kill characters through ID :tu: also, stick a SP in terminator armour in there. The 5+ FnP makes our terminators even mroe frightening! :) Link to comment https://bolterandchainsword.com/topic/264929-crusading-hammernators/#findComment-3228741 Share on other sites More sharing options...
DominicJ Posted November 3, 2012 Author Share Posted November 3, 2012 I was trying to squeeze him in, but he's expensive and I'd lose a hammernator. Something to keep in mind (also considering PA Chaplin and PA SP :tu: ) Link to comment https://bolterandchainsword.com/topic/264929-crusading-hammernators/#findComment-3228749 Share on other sites More sharing options...
Deschenus Maximus Posted November 3, 2012 Share Posted November 3, 2012 PA Reclusiarch, Corbulo, Hammernators. The pain - you will feel it. Link to comment https://bolterandchainsword.com/topic/264929-crusading-hammernators/#findComment-3228803 Share on other sites More sharing options...
DominicJ Posted November 6, 2012 Author Share Posted November 6, 2012 I can report that a hammer shield sergeant killed eldrad, and a claw captain killed everything. I'm thinking sword and shield on the captain might work, but quite happy. Thanks for the help Link to comment https://bolterandchainsword.com/topic/264929-crusading-hammernators/#findComment-3231551 Share on other sites More sharing options...
SamaNagol Posted November 7, 2012 Share Posted November 7, 2012 Give the Captain one Claw and one Thunder Hammer. Link to comment https://bolterandchainsword.com/topic/264929-crusading-hammernators/#findComment-3231653 Share on other sites More sharing options...
Deschenus Maximus Posted November 7, 2012 Share Posted November 7, 2012 Waste of points, honestly. Plus, Fist + Claw looks cooler if you're going to go that route. Link to comment https://bolterandchainsword.com/topic/264929-crusading-hammernators/#findComment-3231825 Share on other sites More sharing options...
SamaNagol Posted November 7, 2012 Share Posted November 7, 2012 Its a waste of points regardless, Its a Captain Link to comment https://bolterandchainsword.com/topic/264929-crusading-hammernators/#findComment-3232331 Share on other sites More sharing options...
DominicJ Posted November 7, 2012 Author Share Posted November 7, 2012 Well, he was quite effective last night... Link to comment https://bolterandchainsword.com/topic/264929-crusading-hammernators/#findComment-3232391 Share on other sites More sharing options...
JamesI Posted November 7, 2012 Share Posted November 7, 2012 Its unfortunate that captains are almost always a worse choice than a librarian or a reclusiarch or one of the special characters. Link to comment https://bolterandchainsword.com/topic/264929-crusading-hammernators/#findComment-3232400 Share on other sites More sharing options...
J-rich54 Posted November 7, 2012 Share Posted November 7, 2012 What about a libby TDA and SS Take prescience and you can now reroll all to hit with thise precious thunder hammers.... If your lucky enough you will also pick forewarning and you cast cast it on your Lr while embarked in so you make sure your delivery is on time ;) Link to comment https://bolterandchainsword.com/topic/264929-crusading-hammernators/#findComment-3232458 Share on other sites More sharing options...
DominicJ Posted November 8, 2012 Author Share Posted November 8, 2012 The Only TDA Libby I can find comes with a force mace, so will have to wait until I can convert one for that role. Link to comment https://bolterandchainsword.com/topic/264929-crusading-hammernators/#findComment-3232683 Share on other sites More sharing options...
Deschenus Maximus Posted November 8, 2012 Share Posted November 8, 2012 Chop off the staff "head" and put it an axe blade from the SG kit. Easy peasy. Link to comment https://bolterandchainsword.com/topic/264929-crusading-hammernators/#findComment-3232685 Share on other sites More sharing options...
DominicJ Posted November 8, 2012 Author Share Posted November 8, 2012 Good point Link to comment https://bolterandchainsword.com/topic/264929-crusading-hammernators/#findComment-3232743 Share on other sites More sharing options...
SamaNagol Posted November 8, 2012 Share Posted November 8, 2012 http://www.ebay.co.uk/itm/WARHAMMER-40K-NE...=item337d8d41f9 + http://www.ebay.co.uk/itm/Space-Marine-Ter...=item3a734428d1 if you wanna be flash Link to comment https://bolterandchainsword.com/topic/264929-crusading-hammernators/#findComment-3232747 Share on other sites More sharing options...
Bayaz Posted November 8, 2012 Share Posted November 8, 2012 Never depend on a land raider to be anything more than a gigantic fire magnet. Put something nasty in it, for sure, but remember that it's one decent melta/lascannon/railgun/brightlance/etc shot away from extinction, leaving the contents stranded. In some ways, the less scary the contents, the more likely it is to survive. Link to comment https://bolterandchainsword.com/topic/264929-crusading-hammernators/#findComment-3232929 Share on other sites More sharing options...
DominicJ Posted November 8, 2012 Author Share Posted November 8, 2012 Melta is unlikely T1, would have to be first turn accurate drop pod assault LC is penning on a 6, Railgun a 5, and Lance a 4(?) Not saying it cant happen, but mass gauss feels a bigger threat. But I only need one turn of movement for a T2 charge Link to comment https://bolterandchainsword.com/topic/264929-crusading-hammernators/#findComment-3233190 Share on other sites More sharing options...
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