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Allying with Space Wolves


OGT Magne

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Hi there, for my sins I'm a Codex player but have always admired Wolves and have finally found the excuse with 6th edition Allies to expand my force with a small pack.

 

As I'm completely new to Wolves I'm going to need a little bit of advice to help me get started:

 

Firstly colours! As surprising as this might seem I don't even know how to paint a basic SW's armour, so a bit of advice would be great. Nothing jumped out at me when I skipped through the site.

 

Secondly the force. I'm pretty sure I want a Rune Priest as they're awesome.

 

I've picked up a Grey Hunters squad and was thinking of arming them as follows: Flamer, Meltagun, Power Weapon and Wolf Standard. Quite like the Mark of the Wulfen so might add that too. If I expand with a second squad should it be GH or Blood Claws? Should they be in a Rhino or Drop Pod?

 

Wolf Scouts also appeal to me for my Elites choice - I mean who wouldn't love Scouts that can actually fight?

 

Nothing really jumps out in Fast Attack but I absolutely love Long Fangs so they're a must - Lacannons and Plasma Cannons seem expensive so that leaves Missile Launchers, Heavy Bolters and Multi Meltas but what combination should I go for?

 

Anyway that's my thoughts, any help would be great.

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Welcome to the Fang. Might I suggest you rename your thread to "Allying with Wolves", etc. I nearly jumped in here ready to snarl at yet another pup looking for good SW alliance recommendations.

 

Anyways, let's get started.

 

Color.

 

Vastly debated on what the "correct" color is. Your options (generally) are blue-grey and grey-grey, with varying lightness/darkness of the two. A color "recipe" is as varied as stones in a river, and everyone in this forum, let alone all Wolf players, have their own "secret ingredients".

 

As a guideline, usually the darker and greyer you go, the more traditionally pre-heresy your scheme is believed to be, with exceptions.

 

The Force.

 

For starters, we have "packs", not "squads". Forgetting this distinction could earn you a backhand. For HQ, they're all good circumstantially, so you can't go wrong, but Rune Priests are a popular favorite.

 

Keep piling on Grey Hunters, and just when you think you have enough, add another pack. They're the core of any SW force, and currently outperform and are more cost-effective than Blood Claws, so you'll never regret having more than enough. It isn't wrong to mix, but generallyit is "better" to keep your two special weapons the same. Also, currently plasma is a SW player's go-to weapon, due to Overwatch, changes made to Rapid Fire, and the Wolf Priest's Oath of War. As for transport, preference wins on this, but with the addition of armor HP and vehicle disembarking/assaulting changes, drop pods seem to be the vehicle of choice.

 

Long Fangs are (barely debated as) the best Devastator unit in the game. In 5E, the loadout was 5 MLs, maybe 1 LC/4MLs, but in 6E nearly any combination sporting a minimum of 3 MLs works well, with MMs in decline and PCs on the rise. You can get away with no MLs (usually on a second LF pack), and it has become popular to whittle down vehicle HPs with HB-exclusive packs laying down a dozen glancing shots.

 

Fast Attack.

 

If nothing's jumping out, I recommend taking another look. You seem to have missed Thunderwolf Cavalry. I highly recommend putting 3 in your army list (proxied atleast - no purchase necessary) and see the carnage they reap. Alternatively, Fenrisian Wolf packs are a decent, and cheap, way to screen your advancing Grey Hunter packs, and should they get into melee, the sheer amount of attacks can shred almost anything. I've heard a player once took out a Land Raider with a pack.

 

Above all, keep in mind we're not a melee army like BA, as so many newcomers often assume. We're a "reactive" army, and as such can dominate the midfield as intended when equipped properly. I highly recommend checking out the stickied topics on building a SW army before getting too far.

 

Enjoy your stay.

3 double Heavy Bolter land speeders for 180pts are good in Fast Attack as well if you are going with mech and shooting. 18 Heavy Bolter shots a turn is nothing to sniff at. Especially if you can put Prescience on them.

 

Too true. I have a squadron, but with the release of TWC, I don't field them nearly as much as I used to. However, roles for the two are mutually exclusive. Of all our fast attack options, land speeders are best used as mobile turrets. They're great at flanking and staying out of range from potential threats while still laying suppressive fire.

 

Perhaps they didn't occur to me for mention because I assumed Magne was familiar with them from the C:SM.

Thanks for the speedy replies. I've taken onboard about the naming thing Wulfbane and changed the title. Also no squads, packs packs packs, I'll not forget again.

 

For colouring I used to have a very light grey from a 1edition Space Marine paint set (still have the Vermillion for BA and Ultramarine blue actually) but it seems to be out of production. I think it was called Space Wolf Grey back then but seems much lighter than the current rebranded Fenrisian Grey. So I'll probably have a blast at basecoating with Codex Grey with Fenrisian wash, see how that turns out. Alternatively basecoating with The Fang and wash with Fenrisian Grey for a darker finish. I'm only going from the Citadel colour chart so might have to alter this in practice.

 

I take the point over the plasma guns, so will certainly ditch the melta in favour but like to get a free special weapon (in this 2 for you lucky Wolves) so might go for interchangeable weapons. I already have 4 Speeders from my own Chapter and normally use Typhoons.

 

For the Fast Attack option Fenrisian Wolves are an idea but to be honest from a fluffy point of view Thunderwolves have never appealed to me - I just don't buy a Space Marine riding a wolf into combat no matter how big or augmented. Apologies if this offends anyone.

Alternatively, Fenrisian Wolf packs are a decent, and cheap, way to screen your advancing Grey Hunter packs, and should they get into melee, the sheer amount of attacks can shred almost anything. I've heard a player once took out a Land Raider with a pack.

 

Wha...?

 

Am I missing something? How is this possible?

I don't remember the details. It was someone from here at the B&C. Something about how the pack of wolves got enough rending attacks to glance the back armor and drop the hull points to 0. At the time it seemed plausible, but without my codex on hand and with no one disputing his claim, I just went with it.
I don't remember the details. It was someone from here at the B&C. Something about how the pack of wolves got enough rending attacks to glance the back armor and drop the hull points to 0. At the time it seemed plausible, but without my codex on hand and with no one disputing his claim, I just went with it.

 

Hmm Fenrissen Wolf's dont have rending and land raiders have same armor all sides, so I think he was pulling your leg there Wulfenbane .. would be nice if that was possible though :)

 

~Skagen

I don't remember the details. It was someone from here at the B&C. Something about how the pack of wolves got enough rending attacks to glance the back armor and drop the hull points to 0. At the time it seemed plausible, but without my codex on hand and with no one disputing his claim, I just went with it.

 

It sounds to me that you're thinking of thunderwolf cavalry. Every twc model has 5-6 attacks on the charge (depending on ss's) and a 5 man squad assualting a LRC should average 2.5 rends if the LRC moved. Even then You would need some pretty lucky die rolls since the average roll for a rending attack is 5.5. Basically for this to happen, you would need to roll 12 6's consecutively to stand a chance at glancing a LRC to death.

 

It's a shame they can't use chain fists

They also love to run away

 

They are not running away, they are trying to get better position...

 

As for the allied SW, as Wulfbane said. Rune Priest, Grey hunters, Thunderwolves cavalery, and cheap and colurfull terminators with all the toys you need. And if you throw a Wolf Priest with Saga of The hunter for mere 10pts, one of your foot slogging units can outflank.

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