Jump to content

Viability of Multiple Consuls


DHeese

Recommended Posts

I suppose it depends on what battlefield roles you wished to have fulfilled. With one praetor and one consul, you have one very powerful unit that can affect the army's make up itself plus one decent HQ which you can customise, which is strategically quite good.

 

Now, when you say multiple consuls, I assume of a similar points cost to a singular praetor, yes? Let's assume that two consuls (plus upgrades) can equate roughly to one praetor with half-decent gear. Add the aforementioned consul in the previous example and we have three consuls to play with. So, three decent customisable HQ's can fill a variety of roles that, with a large army, could perhaps be more effective tactically than a single praetor + a single consul.

 

So, imho, I'd recommend the bag of consuls if you want better tactical flexibility, but the former option is better for army make-up and strategy.

You've basically hit my reasoning on the head! I'd probably take (for my eventual AL army) A Moritat, Primus Medicae and a Vigilator, and so there we have three really flexible characters who can buff certain units. Mori= Destroyers, Primus= most likely a vet squad (ad hoc command squad) and Vigilator= Recon squad.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.