Redtoof Posted November 7, 2012 Share Posted November 7, 2012 So lets say you are building an army for a 500 point game, or you have a larger army of a different force and you want to add in some chaos space marines. What HQ choice would you pick? Assuming a small force like this would mostly consist of standard chaos space marines, probably alongside havocs and maybe bikers or raptors, to me it looks like the choices are between a chaos lord and sorcerer. At this points level terminator armour looks like a reasonable deal to me. A lord with terminator armour costs slightly over 100 points, while a sorcerer with terminator armour and an extra mastery level is roughly the same. However is there anything to be said for going cheaper still, and taking just, say, A chaos lord with power weapon, or even a sorcerer with no upgrades at all? Link to comment https://bolterandchainsword.com/topic/265244-best-hq-for-about-100-points/ Share on other sites More sharing options...
minigun762 Posted November 7, 2012 Share Posted November 7, 2012 I'd leave the terminator armor at home unless you're running terminators too. Sorcerer with an inv save and level 2 mastery is 100 points even. Go with telepathy or biomancy. Link to comment https://bolterandchainsword.com/topic/265244-best-hq-for-about-100-points/#findComment-3232040 Share on other sites More sharing options...
Sception Posted November 7, 2012 Share Posted November 7, 2012 lv2 sorcerer w/ inv. save is a good choice. In general, though, I'd try to find the points to stick your HQ with the bikes instead of having him join the infantry. Terminator lord with infantry playing the bullet bending game is also ok, just watch out about losing the ability to sweep. Link to comment https://bolterandchainsword.com/topic/265244-best-hq-for-about-100-points/#findComment-3232068 Share on other sites More sharing options...
Excessus Posted November 7, 2012 Share Posted November 7, 2012 I'd go for a lvl 2 termie sorcerer. At 110p he is reasonably cheap and can kick some arse and buff your units/debuff your enemies. He'll play a huge role in a small game such as 500p, nigh invurneable in 2+ armour with a 2+ LOS, put him with some shooty marines and he's a nasty model to deal with for many armies at those points... Link to comment https://bolterandchainsword.com/topic/265244-best-hq-for-about-100-points/#findComment-3232103 Share on other sites More sharing options...
alphariusomegon20 Posted November 7, 2012 Share Posted November 7, 2012 I'm going to throw out a Dark Apostle. For 115 pts, you get an invul, VOTLW, a mutation, and a S6 power Maul standard. For 15 more you can be T5 with MON. He's a bit of a underestimated CC monster. Link to comment https://bolterandchainsword.com/topic/265244-best-hq-for-about-100-points/#findComment-3232188 Share on other sites More sharing options...
Brother Ambroz Posted November 7, 2012 Share Posted November 7, 2012 A CC monster with like what 2-3 attacks? Personally I'll stick with lords and sorcerors. Link to comment https://bolterandchainsword.com/topic/265244-best-hq-for-about-100-points/#findComment-3232262 Share on other sites More sharing options...
Dallas Drake Posted November 7, 2012 Share Posted November 7, 2012 HQ for 100pts? Lord Mark of Khorne Power Weapon Veteran Meltabombs 100 pts Sorcerer +1 Level Mark of Slaanesh Aura of Dark Glory 100 pts Dallas Link to comment https://bolterandchainsword.com/topic/265244-best-hq-for-about-100-points/#findComment-3232279 Share on other sites More sharing options...
Excessus Posted November 7, 2012 Share Posted November 7, 2012 HQ for 100pts? Lord Mark of Khorne Power Weapon Veteran Meltabombs 100 pts Sorcerer +1 Level Mark of Slaanesh Aura of Dark Glory 100 pts Dallas A lord without an invul save won't like low ap guns much, and that sorcerer is 15p more... Link to comment https://bolterandchainsword.com/topic/265244-best-hq-for-about-100-points/#findComment-3232296 Share on other sites More sharing options...
Spacefrisian Posted November 8, 2012 Share Posted November 8, 2012 Its 500 points, i would just go for a Lord with power weapon, nice, cheap and easy. Link to comment https://bolterandchainsword.com/topic/265244-best-hq-for-about-100-points/#findComment-3233204 Share on other sites More sharing options...
Blade_and_Honour Posted November 9, 2012 Share Posted November 9, 2012 warpsmith is something that i find works well, 2? attacks basic, +2 for his tentacles and he has a power axe and bolt pistol so +1 there, 5 attacks basic at S5 AP2 and a 2+ save AND has a melta that hits on 2+ and a flamer and -1 to a section of cover and all the other stuff all for only 110pts! If you want to add to that MoN and a 5++ makes him around 140 or so and he becomes rather nasty -_- but at 110 he is just fine Link to comment https://bolterandchainsword.com/topic/265244-best-hq-for-about-100-points/#findComment-3234136 Share on other sites More sharing options...
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