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Saga of the Hunter


Jonny Wolf

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Oh yes !!!

 

And if you have enough guards to have 2 heavy weapons, when you disembark, you have a great power of firing with the add of the land raider...

Sure, all the pack of the WG can be in, but you can send a part of them as pack leaders...

 

The only thing that you cannot do, is assault when you disembark directely coming from the reserves.

Yes it should be good to go but if I can remover right you can't give the wolf priest termie arm.

 

Has anyone tried this with the WG termies and with a WGBL or a WP on foot no transport I was thinking for a footslogging list cause termies walking across the battle field don't seem that like a good idea but I have never tried it. And have never played a game in the new edition

he only thing that you cannot do, is assault when you disembark directely coming from the reserves.

 

Has this been FAQ'd, seems the assault ramp would contradict the "can not assault from reserve" rule.

Discussion ad nauseam here : http://www.bolterandchainsword.com/index.p...howtopic=258970

 

Yes it should be good to go but if I can remover right you can't give the wolf priest termie arm.

Why would you want to?

Has anyone tried this with the WG termies and with a WGBL or a WP on foot no transport I was thinking for a footslogging list cause termies walking across the battle field don't seem that like a good idea but I have never tried it. And have never played a game in the new edition

I ran a Wolf Priest w/SotH, WGTDA Pack Leader and a 10-man Grey Hunter pack outflanking in support of a Al'rahem-led IG Infantry Platoon in Chimeras last night. My opponent was less than happy with that turn of events...

Also notice the saga says you can't have terminator armor, jump pack, or bike. It says nothing about thunderwolf! Outflanking lord with cav attached FTW!

 

It does, in fact. Only infantry are allowed to take SotH. Taking a TWM causes the unit to become cavalry, and therefore ineligible to take SotH.

Also notice the saga says you can't have terminator armor, jump pack, or bike. It says nothing about thunderwolf! Outflanking lord with cav attached FTW!

 

Don't really see the point since Thunderwolves are assault based and they can't do so after coming in from outflank. If anything, I usually have a battle leader or wolf priest with saga of the hunter attached to some grey hunters so they can at least get up close and lay down some rapid fire bolter punishment.

Also notice the saga says you can't have terminator armor, jump pack, or bike. It says nothing about thunderwolf! Outflanking lord with cav attached FTW!

 

It does, in fact. Only infantry are allowed to take SotH. Taking a TWM causes the unit to become cavalry, and therefore ineligible to take SotH.

 

Correct.

 

Back to the original question, the removal of ability to assault from reserves really, really, reduces effectiveness of SoH. Since all you can do is march on and Shoot, initially, you'll often find other mechanisms that allow you to get close and shoot will work just as well. Probably a simple Drop Pod deployment will be just what you want for those WGTDA, instead. What I've decided is that the SoH escort is best used for is the "oversized" unit. In other words, use it in cases where the pack you want to close with the enemy is too large to fit in a Rhino or Drop Pod. This blends well with a hybrid Drop Pod force, where "typical" packs arrive by Pods, while a larger, more robust pack (in my case full Hunter pack with attached WHPL and SoH Wolf Priest) march on. Again, there is no arrival-turn assault, but is much cheaper than springing for a Crusader.

 

Valerian

Also notice the saga says you can't have terminator armor, jump pack, or bike. It says nothing about thunderwolf! Outflanking lord with cav attached FTW!

 

Don't really see the point since Thunderwolves are assault based and they can't do so after coming in from outflank. If anything, I usually have a battle leader or wolf priest with saga of the hunter attached to some grey hunters so they can at least get up close and lay down some rapid fire bolter punishment.

 

 

I have found it useful with TWC w/ WP on foot in the lengthways board deployments. Not my original reason for taking it just adjusted at deploymet

 

from iphone

 

edit could see it support DP/mixed lists

 

 

remember just because you build a plan at listing building you dont have to stick to it. keep an open mind better options might be there. SoH is good multiple options choice

The only thing that you cannot do, is assault when you disembark directely coming from the reserves.

Fwiw, my group has been playing it like this so that will skew my viewing of SotH.

 

I have found it useful with TWC w/ WP on foot in the lengthways board deployments. Not my original reason for taking it just adjusted at deploymet

I have been labouring under the impression that a Character can only join a TWC unit if he is on a TWC himself i.e. only a TWC Lord, TWC WBGL and Canis are able to join them. I take it that hasn't changed?

 

I have a question about SotH though. If I put a WP with a Guard blob, do the squishy Guardsmen get Stealth (as they do with Fearless) or like Preferred Enemy is it confined to Wolves units? The FAQ doesn't prevent it but I would like some more input on it.

he only thing that you cannot do, is assault when you disembark directely coming from the reserves.

 

Has this been FAQ'd, seems the assault ramp would contradict the "can not assault from reserve" rule.

Discussion ad nauseam here : http://www.bolterandchainsword.com/index.p...howtopic=258970

 

Yes it should be good to go but if I can remover right you can't give the wolf priest termie arm.

Why would you want to?

Has anyone tried this with the WG termies and with a WGBL or a WP on foot no transport I was thinking for a footslogging list cause termies walking across the battle field don't seem that like a good idea but I have never tried it. And have never played a game in the new edition

I ran a Wolf Priest w/SotH, WGTDA Pack Leader and a 10-man Grey Hunter pack outflanking in support of a Al'rahem-led IG Infantry Platoon in Chimeras last night. My opponent was less than happy with that turn of events...

 

Hmm Al'rahem eh...

 

I've been doing a the following and its been amazing. The idea basically stopped me from spending more time on my new chaos, and made me decide to paint my Wolves to the best of my ability.

 

Wolf Priest

Plasma pistol, Runic armour, WTN, Saga of the hunter

 

Wolf Gaurd

Wolf Claw,CML

 

10 Grey Hunters

2x plasmagun

1x plasma pistol

 

Prefered enemy whatever I want to shoot at the turn I arrive.

 

I've also got an allied astropath, so I might just use the Al'rahem squad.

Also notice the saga says you can't have terminator armor, jump pack, or bike. It says nothing about thunderwolf! Outflanking lord with cav attached FTW!

 

It does, in fact. Only infantry are allowed to take SotH. Taking a TWM causes the unit to become cavalry, and therefore ineligible to take SotH.

 

Codex: space wolves pg 85 " *may only be taken by a model in power armor that does mot have a jump pack or space marine bike". Unless this was changed in the FaQ, nowhere does it say infantry. As long as your wolf guard battle leader or rune priest doesn't take runic armor you may outflank with a thunderwolf

Hmm Al'rahem eh...

 

I've been doing a the following and its been amazing. The idea basically stopped me from spending more time on my new chaos, and made me decide to paint my Wolves to the best of my ability.

 

Wolf Priest

Plasma pistol, Runic armour, WTN, Saga of the hunter

 

Wolf Gaurd

Wolf Claw,CML

 

10 Grey Hunters

2x plasmagun

1x plasma pistol

 

Prefered enemy whatever I want to shoot at the turn I arrive.

 

I've also got an allied astropath, so I might just use the Al'rahem squad.

Yeah, Al'rahem is loads of fun for a couple of reasons:

- His entire Platoon counts as a single Reserve unit for Reserve and Outflank rolls, ensuring that the whole unit comes in together and on the same board edge.

- All Chimeras selected for the Platoon are Dedicated, so his force can Outflank Embarked. Protecting them from first turn return fire.

- His Platoon must Outflank so must start in Reserve, thus doesn't count against the 50% limit.

Also notice the saga says you can't have terminator armor, jump pack, or bike. It says nothing about thunderwolf! Outflanking lord with cav attached FTW!

 

It does, in fact. Only infantry are allowed to take SotH. Taking a TWM causes the unit to become cavalry, and therefore ineligible to take SotH.

 

Codex: space wolves pg 85 " *may only be taken by a model in power armor that does mot have a jump pack or space marine bike". Unless this was changed in the FaQ, nowhere does it say infantry. As long as your wolf guard battle leader or rune priest doesn't take runic armor you may outflank with a thunderwolf

 

You missed a spot.

 

Pg. 64 - Saga of the Hunter: "Infantry only."

 

Pg. 62 - Thunderwolf Mount: "A character with a Thunderwolf Mount has the unit type of cavalry,"

You missed a spot.

 

Pg. 64 - Saga of the Hunter: "Infantry only."

 

Pg. 62 - Thunderwolf Mount: "A character with a Thunderwolf Mount has the unit type of cavalry,"

 

 

Touché

 

My TO missed that

 

Not to sound rude, but if you are fairly new to the forums and think you have found a massive sneaky aspect of the rules, chances are that the older members on the forums have already hashed it out a thousand times to determine if it was legal or not.

You missed a spot.

 

Pg. 64 - Saga of the Hunter: "Infantry only."

 

Pg. 62 - Thunderwolf Mount: "A character with a Thunderwolf Mount has the unit type of cavalry,"

 

 

Touché

 

My TO missed that

 

Not to sound rude, but if you are fairly new to the forums and think you have found a massive sneaky aspect of the rules, chances are that the older members on the forums have already hashed it out a thousand times to determine if it was legal or not.

 

A swift claws pack outflanking and with 4++ (or 3++ when going flat out!!) Jink saves would be crazy good! Such a shame it's not allowed.

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