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SW psychic powers question


Raulmichile

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So, the SW codex contains 7 powers. After researching in the BSB and FAQ they doesn't say anything regarding the following. My questions are:

 

Do we pick two random powers out of the seven? Are there any primaris power in the list which then leaves us to pick from the other 6 randomly? If so, which is this primaris power: Thunderclap, the first one?

 

Am I misssing something? I haven't found anything that answers my questions so far in any GW publication.

 

Thanks for your help

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So, the SW codex contains 7 powers. After researching in the BSB and FAQ they doesn't say anything regarding the following. My questions are:

 

Do we pick two random powers out of the seven? Are there any primaris power in the list which then leaves us to pick from the other 6 randomly? If so, which is this primaris power: Thunderclap, the first one?

 

Am I misssing something? I haven't found anything that answers my questions so far in any GW publication.

 

Thanks for your help

 

We choose whichever we wish :P so you can have any two - Living Lightning, Murderous Hurricane etc. :)

So, the SW codex contains 7 powers. After researching in the BSB and FAQ they doesn't say anything regarding the following. My questions are:

 

Do we pick two random powers out of the seven? Are there any primaris power in the list which then leaves us to pick from the other 6 randomly? If so, which is this primaris power: Thunderclap, the first one?

 

Am I misssing something? I haven't found anything that answers my questions so far in any GW publication.

 

Thanks for your help

 

We choose whichever we wish :P so you can have any two - Living Lightning, Murderous Hurricane etc. :)

 

 

yup, the whole randomization thing is brand new with 6th edition. Every army still chooses like we do except for when using rulebook powers or if they have gotten a new codex (like CSM). If this will be the trend for all armies in the future has yet to be stated but I'm assuming it will be. I'm hoping I'm proved right on this because I'm tired of playing against eldars with both doom and fortune

So if I choose powers from SW list: no randoizing

 

If I choose powers from BRB: need to roll.

 

I would say a little bit unfair but interesting... I don't know if other old ed. Codexes also have 6 or 7 psychic powers to choose from. I guess not because otherwise it should be easy to adapt the list of powers to the new system. For SW who have already 7, I think the shift should have been done but that's my opinion.

The issue is that the Space wolves powers weren't designed with the 6th edition system in mind, so converting it to the 6th edition system would have been difficult, balance-wise. Also, every codex except the Tau, Necrons, Chaos Demons, Black Templars, and Dark Eldar has a psyker. Every pre 6th edition codex let people choose their psychic powers. Updating Space Wolves' powers wouldn't have been fair, because most other chapters would not have converted so easily (Codex Marines have, what, 10 powers)? Further more, Space Wolf powers aren't all concentrated around a single role (Living Lightning and Storm caller emphasize long range combat, Murderous Hurricane and Jaws of the World Wolf are close-midrange powers, and then Tunderclap, Fury of the Wolf SPirits, and Tempest's wrath are all... not great. Tempest's Wrath in particular needs errata as to whether it can hit things like jetpack units any more). So, equipping them for said role would be difficult if the codex powers were randomized (The BBB powers, on the other hand, all favor a support role for the Rune Priest, since there are only 2 good Biomancy powers (And one is the primaris power), and telekenisis is better taken by getting a Codex Marines allied detatchment, and just actually picking the powers).

 

Also, GW's added enough oppurtunities for the dice to screw you over before the game begins with Warlord Traits, mysterious terrain, and mysterious objectives. We don't need them screwing with our Psykers.

You get more than just divination but yes if roll powers from the book they must be from the same set

He meant that Divination is by far the best option. To your second point: no they do not need to be the from the same set. You can choose one Divination power and one Biomancy power, for example.

???

 

I'll have to go back and read the FAQ again. Coulda swore Divination was it...

 

EDIT:

 

Huh! Just proves you can shave your head, but blonde is still blonde...

 

Anyway, stick to Divination.

 

I run one RP with LL and MH and Saga of the Beastslayer and that's my challenger. The other I run a straight 100 point RP with Prescience and he and his squad just sit back and double-tap.

 

I've got plans for that one, once I start my allied Aettguard... heh heh heh :lol:

and in my opinion, Biomancy is the best set. Getting Iron Arm or Endurance makes my a happy wolf lord.

 

WLK

 

It depends on what you want to do with your rune priest. Biomancy is pretty good but it is most suited towards an aggressive melee orientated character. This is one of the hardest rolls for a rune priest to fill since it is rather weak in challenges due to its ap 3, 2 wounds and a 5+ invuln at best.

 

The codex powers are your best option if you want to play a shooting psycher since you get JotWW, living lightning, and murderous hurricane to play with. Being able to snipe hq's and other trouble units with JotWW is extremely potent and fairly unique to SW's. The fact that you can shoot from a rhino also gives your rp a ton of protection.

 

Divination is very strong since it's primaris power prescience is very synergistic with long fangs, one of the strongest units we have. Also prescience and misfortune turn grey hunters into potent killing machines. Divination is also extremely powerful since half of the powers you roll for provide always usefull benefits and the other 3 can be helpful depending on how you play your army

 

Telekenisis is the weakest available to us since it's shooting is weaker than our rulebook powers and it's blessings are situational at best.

The fact that you can shoot from a rhino also gives your rp a ton of protection.

 

Actually, you can't.

 

According to the rulebook FAQ, psychic shooting attacks that require LoS cannot be manifested through vehicle fire points (with a noted exception of Witchfire) . And according to the SW FAQ, even JotWW requires LoS to the first model it affects, thus labelling it as a PSA that requires LoS.

 

I believe this was debated when the FAQs came out as to whether Njal's tempest effects are restricted by this rule, with the result being that his effects, while psychic in nature, are not casted spells but moreso like deadly terrain effects, and therefore exempt from this rule.

On a slight tangent... someone mentioned to me on the weekend that JOTWW had been FAQd so that Necrons get their Reanimation Protocols roll still. But I could not find it anywhere. Can anyone enlighten me?

They might be confusing JotWW with Lukas' Last Laugh:

"
Q: Are models with an ability to return to play (e.g. Necrons, St. Celestine, etc) able to use their special rule even after being removed from play by The Last Laugh? (p52)

A: Yes they can. It sounds odd but their special rule works just fine."
C:SW
FAQ

They're not as the FAQ makes the distinction.

Care to post a relevant quote, because I'm not seeing anything which would support your position.

 

Well, I may be misremembering Witchfire. I'll site my source after someone can quote the section on Witchfire to refresh my memory, as I don't have the BRB on hand atm.

Sorry Wulfbane

 

Psychic shooting attacks are witchfire. They are one and the same

 

"witchfire are often referred to as psychic shooting attacks "

Theres the important bit

 

"Note that as witchfire is a shooting attack, a psyker embarked on vehicle can target an enemy outside the vehicle by using a fire point" BRB p69

Is there anywhere that states when a PSA is NOT a Witchfire spell? Seems odd to keep using the term "psychic shooting attack" and not fully switch over to using the term "Witchfire" unless there are spells that it does not apply to. Otherwise, their FAQ amendment makes no sense:

 

Q: Can Psykers use a Transport’s Fire Point(s) to manifest powers

that require line of sight whilst still embarked? (p78)

A: No. Note, however, that witchfire powers specifically allow

you to do so and are the one exception to this rule.

Is there anywhere that states when a PSA is NOT a Witchfire spell? Seems odd to keep using the term "psychic shooting attack" and not fully switch over to using the term "Witchfire" unless there are spells that it does not apply to. Otherwise, their FAQ amendment makes no sense:

 

Q: Can Psykers use a Transport’s Fire Point(s) to manifest powers

that require line of sight whilst still embarked? (p78)

A: No. Note, however, that witchfire powers specifically allow

you to do so and are the one exception to this rule.

There are Psychic Powers which require Line of Sight, but are not "Psychic Shooting Attacks" or "Witchfire". These are disallowed by the FAQ. But Psychic Shooting Attacks = Witchfire. Both are allowed to utilize Fire Points.

and in my opinion, Biomancy is the best set. Getting Iron Arm or Endurance makes my a happy wolf lord.

 

WLK

 

It depends on what you want to do with your rune priest. Biomancy is pretty good but it is most suited towards an aggressive melee orientated character. This is one of the hardest rolls for a rune priest to fill since it is rather weak in challenges due to its ap 3, 2 wounds and a 5+ invuln at best.

 

I usually equip mine with RA and a force axe, and throw him into melee. The Wolf Lord or Wolf Guard takes any challange where a AP2 is involved, where the Rune Priest takes nearly everything else. with the 2+ save laughing at anything ap3 or worse, he can last a long time in CC.

 

and if i get Endurance, its on like DONKEY KONG. my characters are falling over each other to get into challanges!

 

WLK

Just wanted to add that be careful building your list around your psykers. The last 3(!) games I've played included Eldar allies with Eldrad. Having to roll 3 d6 to get *any* psychic power off is a bit scary. I'm starting to look at Wolf Priests and WGBL as my go-to inexpensive HQ choices. Haven't fully moved off the RP yet, but I'm thinking about it. Especially as they can both take Saga of the Hunter.

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