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SW psychic powers question


Raulmichile

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and in my opinion, Biomancy is the best set. Getting Iron Arm or Endurance makes my a happy wolf lord.

 

WLK

 

It depends on what you want to do with your rune priest. Biomancy is pretty good but it is most suited towards an aggressive melee orientated character. This is one of the hardest rolls for a rune priest to fill since it is rather weak in challenges due to its ap 3, 2 wounds and a 5+ invuln at best.

 

I usually equip mine with RA and a force axe, and throw him into melee. The Wolf Lord or Wolf Guard takes any challange where a AP2 is involved, where the Rune Priest takes nearly everything else. with the 2+ save laughing at anything ap3 or worse, he can last a long time in CC.

 

and if i get Endurance, its on like DONKEY KONG. my characters are falling over each other to get into challanges!

 

WLK

presume you mean runic weapon

Just wanted to add that be careful building your list around your psykers. The last 3(!) games I've played included Eldar allies with Eldrad. Having to roll 3 d6 to get *any* psychic power off is a bit scary. I'm starting to look at Wolf Priests and WGBL as my go-to inexpensive HQ choices. Haven't fully moved off the RP yet, but I'm thinking about it. Especially as they can both take Saga of the Hunter.

 

Yea, I'm hoping that gets changed when the elder get a new codex. With how much emphasis psychics have gotten in 6th, having such a tremendous lockdown is pretty nuts, especially since anything 12+ is a wound. GW could keep it close by just subtracting the casters mastery level

I find that just about any unit in the SW codex works best if used in pairs. I like running 2 priests, one with TDA, Chooser, and LL and SC, and the other TDA and Divination or Biomancy. At 250pts for the pair, I feel they always pull their weight. Having the long range RP with LF pack and other with GH packs up both the effectiveness of those units and the survivability. Living Lightning almost always kills priority targets with precise shot and can pop light armor with ease. It is a must for most of my lists.

 

The chances of fighting a list as good at antipsychic powers as the RP's are slim, and if you run into Eldrad, don't use powers unless you have to and stay within 24" of him to lock down his effectiveness with the rune staff and deny the witch.

and in my opinion, Biomancy is the best set. Getting Iron Arm or Endurance makes my a happy wolf lord.

 

WLK

 

It depends on what you want to do with your rune priest. Biomancy is pretty good but it is most suited towards an aggressive melee orientated character. This is one of the hardest rolls for a rune priest to fill since it is rather weak in challenges due to its ap 3, 2 wounds and a 5+ invuln at best.

 

I usually equip mine with RA and a force axe, and throw him into melee. The Wolf Lord or Wolf Guard takes any challange where a AP2 is involved, where the Rune Priest takes nearly everything else. with the 2+ save laughing at anything ap3 or worse, he can last a long time in CC.

 

and if i get Endurance, its on like DONKEY KONG. my characters are falling over each other to get into challanges!

 

WLK

presume you mean runic weapon

 

gah, yes, yes i did.

 

this is what happens when you play too many armies.

 

WLK

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