warsmith Posted November 10, 2012 Share Posted November 10, 2012 Hello all, I rarely post here in the amicus, in fact I may never have done before...I'm not sure, so forgive me if there is a better place fr this thread and please feel free to move it there. My group have decided to run a small league as an ongoing thing using small 200 point firces as per the kill team or kill zone rules (which is yet to be decided). I feel like rnning a Deathwath squad and as such need to design my force and having looked at the codicies available feel that Sternguard would be the best unit to represent them. However I've played no games of 6th yet and have no experience at such small levels so I turn to you, my brothers here at the B+C to help - what would you reccomend as a 200 point sternguard unit using either the Space Marines codex or the Blood Angel book? I want it to be as competitive as possible against all comers as at the moment I have no clue as to what I'm likely to be facing. Thank you in advance Dan Link to comment https://bolterandchainsword.com/topic/265508-sternguard-for-kill-teamkillzone/ Share on other sites More sharing options...
Phoros Posted November 10, 2012 Share Posted November 10, 2012 Combi-weapons. Combi-weapons everywhere. Also, don't take flamers when heavy flamers are available. Link to comment https://bolterandchainsword.com/topic/265508-sternguard-for-kill-teamkillzone/#findComment-3235088 Share on other sites More sharing options...
DarkGuard Posted November 10, 2012 Share Posted November 10, 2012 As this is a tactics question, I've shunted it to Tactica where it'll get a better response. Link to comment https://bolterandchainsword.com/topic/265508-sternguard-for-kill-teamkillzone/#findComment-3235117 Share on other sites More sharing options...
Tiger9gamer Posted November 11, 2012 Share Posted November 11, 2012 Sternguard points tend to wrack up fast. if your looking for a good build, maybe try a 6 man squad with x5 combi-whatevers, heavy flamer and maybe a lightning claw on the sergeant. pretty good spread of weapons, but very try to keep some range. Link to comment https://bolterandchainsword.com/topic/265508-sternguard-for-kill-teamkillzone/#findComment-3235235 Share on other sites More sharing options...
maturin Posted November 11, 2012 Share Posted November 11, 2012 I think a Sternguard squad is the ultimate in flexibility for kill teams, due to the special ammo. But while heavy flamers are great in regular 40k, they don't work as well in Kill Team because each model moves independently, and you'll rarely get more than one model under a template. Stick with combis. And really that means plasma because you're not going to meet heavy armor in kill teams. Try a 7 man squad with the rest of the points as combiplasmas. You should be able to take on any list with this. Link to comment https://bolterandchainsword.com/topic/265508-sternguard-for-kill-teamkillzone/#findComment-3235238 Share on other sites More sharing options...
Chronotonic Posted November 11, 2012 Share Posted November 11, 2012 Or a five man squad with razorback if possible...power weapon on sarge and combis for the rest... If you cannot do razorback then one or two more guys Link to comment https://bolterandchainsword.com/topic/265508-sternguard-for-kill-teamkillzone/#findComment-3235256 Share on other sites More sharing options...
Gideon999 Posted November 12, 2012 Share Posted November 12, 2012 Yeah, combi's are key. I would take all combi melta rather than plasma personally. If you need to break 2+ armour, both would do it and yes plasma can rapid fire and has longer range BUT. Melta can ID multiwound models, which when you only have 5-6 models on the table is going to make your day much better when you run across the guy running nobz. Your specialist ammo is just as good at getting the guys dead otherwise vs plasma (or close enough to make the ID potential of the melta shots more valuable). My personal opinion of course, YMMW. Link to comment https://bolterandchainsword.com/topic/265508-sternguard-for-kill-teamkillzone/#findComment-3236255 Share on other sites More sharing options...
Daevyll Posted November 23, 2012 Share Posted November 23, 2012 Yeah, combi's are key. I would take all combi melta rather than plasma personally. If you need to break 2+ armour, both would do it and yes plasma can rapid fire and has longer range BUT. Melta can ID multiwound models, which when you only have 5-6 models on the table is going to make your day much better when you run across the guy running nobz. Your specialist ammo is just as good at getting the guys dead otherwise vs plasma (or close enough to make the ID potential of the melta shots more valuable). This. Also, Gets Hot! can really ruin your day if you have just a handful of models to begin with. Link to comment https://bolterandchainsword.com/topic/265508-sternguard-for-kill-teamkillzone/#findComment-3244989 Share on other sites More sharing options...
Purge Posted March 3, 2013 Share Posted March 3, 2013 · Hidden by DarkGuard, March 3, 2013 - necro Hidden by DarkGuard, March 3, 2013 - necro I know I'm a few months late on this post, but if you take combi weapons, don't you lose the special ammo on the sternguard? Link to comment https://bolterandchainsword.com/topic/265508-sternguard-for-kill-teamkillzone/#findComment-3318869
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