Jump to content

sternguard for kill team/killzone


warsmith

Recommended Posts

Hello all,

 

I rarely post here in the amicus, in fact I may never have done before...I'm not sure, so forgive me if there is a better place fr this thread and please feel free to move it there.

 

My group have decided to run a small league as an ongoing thing using small 200 point firces as per the kill team or kill zone rules (which is yet to be decided). I feel like rnning a Deathwath squad and as such need to design my force and having looked at the codicies available feel that Sternguard would be the best unit to represent them. However I've played no games of 6th yet and have no experience at such small levels so I turn to you, my brothers here at the B+C to help - what would you reccomend as a 200 point sternguard unit using either the Space Marines codex or the Blood Angel book? I want it to be as competitive as possible against all comers as at the moment I have no clue as to what I'm likely to be facing.

 

Thank you in advance

 

Dan

Link to comment
https://bolterandchainsword.com/topic/265508-sternguard-for-kill-teamkillzone/
Share on other sites

Sternguard points tend to wrack up fast. if your looking for a good build, maybe try a 6 man squad with x5 combi-whatevers, heavy flamer and maybe a lightning claw on the sergeant. pretty good spread of weapons, but very try to keep some range.

I think a Sternguard squad is the ultimate in flexibility for kill teams, due to the special ammo.

 

But while heavy flamers are great in regular 40k, they don't work as well in Kill Team because each model moves independently, and you'll rarely get more than one model under a template. Stick with combis. And really that means plasma because you're not going to meet heavy armor in kill teams.

 

Try a 7 man squad with the rest of the points as combiplasmas. You should be able to take on any list with this.

Yeah, combi's are key. I would take all combi melta rather than plasma personally. If you need to break 2+ armour, both would do it and yes plasma can rapid fire and has longer range BUT. Melta can ID multiwound models, which when you only have 5-6 models on the table is going to make your day much better when you run across the guy running nobz. Your specialist ammo is just as good at getting the guys dead otherwise vs plasma (or close enough to make the ID potential of the melta shots more valuable).

 

My personal opinion of course, YMMW.

  • 2 weeks later...
Yeah, combi's are key. I would take all combi melta rather than plasma personally. If you need to break 2+ armour, both would do it and yes plasma can rapid fire and has longer range BUT. Melta can ID multiwound models, which when you only have 5-6 models on the table is going to make your day much better when you run across the guy running nobz. Your specialist ammo is just as good at getting the guys dead otherwise vs plasma (or close enough to make the ID potential of the melta shots more valuable).

 

This. Also, Gets Hot! can really ruin your day if you have just a handful of models to begin with.

  • 3 months later...

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.