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Istvan III War gear choices


Count the7

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Having chosen my Loyalist army list, bought the toys, put them togeather and started painting them, got me to wondering.

 

Given the inital wave to assault Istvaan III were expecting to be fighting Human traitors, i would have imagened that the assault troops would have equiped them selves for the task. for example Tac Support Squads with flamers or Rotor Cannon and Devistators with heavy Bolters, heavy flamers and a smatering of Missile launchers (perfect for a dug in enemy, lightly armoured in tunnles, urban enviroment and trench systems) Good for the job at hand but not for the unthinkable senario of fighting brother Astarties.

 

The Second wave would know exactly what to expect and would have come prepared for the slaughter of there once brothers. With Melta and Plasma Weapons in abundance along with Las Cannon support.

 

Obviously in a Betrayal game my Loyalist Army is well equiped to kill Marines and Tanks.(obviously with weapon systems looted from the battle field) after all the Death guard loyalists were fighting with looted tanks and Malcadors from the Istivaan III PDF.

 

what War gear choices do you lean towards?

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well all of my Loyalist DG are in MKII and III apart from one apothacary in MKIV and 11 sets of Tactical Dreadnaught Armour. If my army was to face Orks or a less well armoured Foe my Army list would be compleatly diferant. but in a betrayal Game you can near enough garentee that you will be facing some one in power armour
Sorry maybe I put it wrong: I mean, the Isstvan III battle, lasted 3 months, so there's no reason to have something like an ad-hoc equipment because Loyalists would surely scavenge weapons and ammo from the Traitors during the various encounters. I don't remember passages from the books, but there's no reason not to....

The initial assault would probably be armed with mostly flames and rotary cannons with a good splashing of plasma and melta to deal with embedded armour and bunkers.

 

After the viral bombing, survivors would probably have ditched the lamps and rotary cannons and taken plasmas an meltas from the dead.

The Legions did not tailor there weapon load outs. They took what they where most comfortable with and the commanders choice. I say take anything you want and let the rest fall into place. :P

There are plenty of HH resources available yo ucan take inspiration from other than the FW book.

You have to remember that in any conventional assault, you're still going to encounter fortifications and other hard targets. Carrying solely anti-personnel weaponry is going to leave you unable to deal with the myriad of threats and obstacles you encounter on the battlefield. For example, US Marines were still carrying explosives and rockets into Fallujah even though there was no chance of encountering tanks or other such. A heavy door, or an exterior wall might need a hole in it just as much as a tank might.

fair point i have used anti tank bar mines to put new doors in Compound walls in southern Afghanistan, but wouldnt dream of having my guys carry the scales of anti armour weapons i trained to carry when expecting a cold war style armoured assault.

 

flexibility is all ways the key and soldiers will always tailor what they carry. a shot gun is great in the green zone or jungle but in open ground and at range its as much use as tits on a fish.

 

yes of course facing bunkers and limited armour you would take some anti armour weapons. but if you knew you were facing power armour you would carry more.

 

If you were writing an army list to face just imperial Guard or Orks im sure your choices would differ.

 

the questions if your army list was for a crusade era PH Legion force and you knew that every game would be against Xenos or humans rejecting the Imperial truth and never facing another marine force. how diferant would it be to the one you have lovingly collected and painted. for instance i would love to field a tactical support squad with flamers. but having it full of meltas means it is more likley to kill terminators or a Land Raider.

The problem with 40K is that it's still fighting the Korean War forty thousand years in the future, lol. Having a Marine in a squad who carries a specialized weapon for anti-personnel use is kinda silly. Flamethrowers are amazing weapons, but at the same time, they are indiscriminate and extremely short ranged, even by 40K's compressed range standards. That Marine should have a regular bolter too. The Heavy Bolter and missile launcher will always be useful though. Especially when you're a one man light tank capable of carrying the ammo for it, heh.

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