dogfender Posted November 12, 2012 Share Posted November 12, 2012 Now I am not sure if I missed something, but I need some insight. When taking a Inquisitor HQ you can take a retinue, which is an elite choice, but doesn't take up slot. No where that I saw does it mention that the unit needs to be with the Inquisitor. Is it assumed they must go with the Inq? or they free to roam about as their own unit? Link to comment https://bolterandchainsword.com/topic/265657-inquisitor-hqs-and-their-retinue/ Share on other sites More sharing options...
spartan249 Posted November 12, 2012 Share Posted November 12, 2012 They're a separate unit for all intents and purposes. Link to comment https://bolterandchainsword.com/topic/265657-inquisitor-hqs-and-their-retinue/#findComment-3236678 Share on other sites More sharing options...
Reclusiarch Darius Posted November 13, 2012 Share Posted November 13, 2012 Yeah, they're exactly like the Necron Court or the Space Marine Command squad. You can attach your HQ to it, but you don't have to. They just get unlocked when you take the Necron Lord/SM Captain. Link to comment https://bolterandchainsword.com/topic/265657-inquisitor-hqs-and-their-retinue/#findComment-3236790 Share on other sites More sharing options...
dogfender Posted November 13, 2012 Author Share Posted November 13, 2012 Ok great! That is what I was thinking. Might be a fun unit to take, but without an inquisitor in the group the servitors will succumb to mindlock. I was considering taking a retinue of 3 warriors w/ plasma, 2 jok, 3 melta serv, 2 dc assassins accompanied by an Inq with term. and a psycannon. The idea was to have a shooty unit with some cc help. Maybe add in a Techmarine with conversion beamer. But now I am trying to come up with an alternative unit comp if I don't include the Inquisitor. Without him taking servitors may not be a good choice because of the mindlock, unless they only suffer from mindlock when the Inq dies? Well I am open for suggestions =D Link to comment https://bolterandchainsword.com/topic/265657-inquisitor-hqs-and-their-retinue/#findComment-3236810 Share on other sites More sharing options...
spartan249 Posted November 13, 2012 Share Posted November 13, 2012 Henchmen are not unlike Eldar Aspects in that they are one of the best specialist units in the game. I see three ways to outfit them. 1: Close Combat Stopgap. If your army list is sorely lacking in close combat power but also has very little in terms of points to spare, specializing in close combat can get you some serious arm power to cover the army's weakness. Adding a Librarian or even just an Ordo Xenos Inquisitor can magnify their hitting power to amazing levels for the modest price. 2: Backfield Nuker. Using either a Chimera in cover or a lot of ablative wounds as a shield, you can load up on ranged weaponry and give your forces some much needed covering fire. 3: Forward element. A squad outfitted for CQB (mix of Saders and medium/short range weaponry) joined by a mystic and a Librarian can make a more static grey knight list like Purifiers work quite unexpectedly, as your opponent will find a squad of purifiers where they might not appreciate them all that much. Most other configurations don't have much merit IMO, unless you have decided to design an army list to take advantage of a specific set-up. Link to comment https://bolterandchainsword.com/topic/265657-inquisitor-hqs-and-their-retinue/#findComment-3236877 Share on other sites More sharing options...
dogfender Posted November 13, 2012 Author Share Posted November 13, 2012 The Inq and henchmen are apart of an allied list for IG. The other parts of the list consist of a termie gk squad to fill the troop slot, an added techmarine, and DK. The army is going to be themed around a Ad Mech exploratory force. I only asked about the retinue here because it comes from the GK codex. I am just trying to figure out how to kit out my options at the moment. Link to comment https://bolterandchainsword.com/topic/265657-inquisitor-hqs-and-their-retinue/#findComment-3236943 Share on other sites More sharing options...
Reclusiarch Darius Posted November 15, 2012 Share Posted November 15, 2012 Ok great! That is what I was thinking. Might be a fun unit to take, but without an inquisitor in the group the servitors will succumb to mindlock. I was considering taking a retinue of 3 warriors w/ plasma, 2 jok, 3 melta serv, 2 dc assassins accompanied by an Inq with term. and a psycannon. The idea was to have a shooty unit with some cc help. Maybe add in a Techmarine with conversion beamer. But now I am trying to come up with an alternative unit comp if I don't include the Inquisitor. Without him taking servitors may not be a good choice because of the mindlock, unless they only suffer from mindlock when the Inq dies? Well I am open for suggestions =D Well yeah, you do wanna attach the Inquisitor usually anyway, as his Divination re-rolls help a lot. Plus his high Leadership and Stubborn keep them from running away. I'd build for melee or shooting, don't mix roles, they aren't a MeQ unit. I'd only add the Tech-Marine for a melee warband, he's overpriced with the conversion beamer (you can get AP2 blasts from plasma servitors at a fraction of the price). These are the STC's I use for Henchmen warbands; Inquisitor w/sword+bolt pistol, Divination (55 points) + 3 x Servitor w/plasma cannon, 2 x Jokaero, Chimera w/multi-laser+heavy bolter (185 points) or 3 x Acolyte w/plasma gun, 2 x Jokaero, 7 x Acolyte w/storm bolter (161 points) Tech-Marine w/stave, rad+psychostroke+blind grenades, meltabombs (150 points) + 5 x Death-Cult w/power sword+power axe, 5 x Crusader w/power axe+storm shield (150 points) + Storm Raven w/twin multi-melta, twin lascannon (205 points) Link to comment https://bolterandchainsword.com/topic/265657-inquisitor-hqs-and-their-retinue/#findComment-3238537 Share on other sites More sharing options...
dogfender Posted November 15, 2012 Author Share Posted November 15, 2012 Originally I was going to put the tech marine in with the Termie squad, so with your advice hes going back. Whats wrong with multi-melta servitors? All those stormbolters sound great with the bonuses that can be had from the jokaero, but as my army is going to be a count as AD mech, I want to include some actual servitors =) Link to comment https://bolterandchainsword.com/topic/265657-inquisitor-hqs-and-their-retinue/#findComment-3238624 Share on other sites More sharing options...
Reclusiarch Darius Posted November 16, 2012 Share Posted November 16, 2012 Nah, Terminators kick faces anyway, they won't really want the support. Multi-meltas on non-Relentless platforms are terrible. Some people think 24" is a good deterrent range. They forget that plenty of tanks have longer ranges guns, and many can pop smoke and roll through your BS3 shooting just fine. Plasma cannons are a much better option. They hurt transports and light armour pretty reliably, and they annihilate infantry of all stripes. Just count-as Skitarii, its what I do :lol: Link to comment https://bolterandchainsword.com/topic/265657-inquisitor-hqs-and-their-retinue/#findComment-3239459 Share on other sites More sharing options...
dogfender Posted November 16, 2012 Author Share Posted November 16, 2012 Well Why not take 3 plasma cannon servitors, 2 jokaero, 3 plasma gun warrior 2 with storm bolters + inq with psycannon? I guess if you want more even more shooting you would want to take more storm bolters and maybe heavy bolter servitors? Link to comment https://bolterandchainsword.com/topic/265657-inquisitor-hqs-and-their-retinue/#findComment-3240004 Share on other sites More sharing options...
Reclusiarch Darius Posted November 17, 2012 Share Posted November 17, 2012 Well Why not take 3 plasma cannon servitors, 2 jokaero, 3 plasma gun warrior 2 with storm bolters + inq with psycannon? Confused unit. Generally, you wanna either commit to being long-ranged (camping back with lascannon and plasma cannon), or go mid-field and support the Knights (plasma gun and storm bolter). Jokaero go in both units because they can morph to be useful at any range (including multi-meltas for those rare ocassions someone parks their tank within 12"), and they hand out an excellent free buff. Inquisitor with psycannon is about twice the price of the bare-bones Divination Inquisitor. He's also equipped for melee, so I'd rather stick him with Paladins or Terminator blob. Nothing wrong with putting him in a shooty warband though. Only three servitors in the unit can take ranged upgrades, the rest are stuck with servo-arm. Hence the 3 plasma cannon servitors. Link to comment https://bolterandchainsword.com/topic/265657-inquisitor-hqs-and-their-retinue/#findComment-3240476 Share on other sites More sharing options...
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