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Does Chaos suffer from a lack of heavy anti-tank?


minigun762

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Allied guard.

 

- BS4 Vets with 3 Meltaguns comes in at 100 points.

- Vendetta.

- Whichever tank you fancy (Manticore at S10 anyone?).

- Marbo.

 

Allied Guard gives you every tool you need dirt cheap. 400 points of them gives you roughly any tool you want. Marbo is pure gold; almost comparable to termicide at a lower cost. And remember that your Vendetta can carry your Vets wherever you want them, either to tankhunt or "Wood Elf" an objective lategame.

We've got anti tank options. Not the most or the best, but we don't suffer from a lack of it. There are other key gaps that we do suffer from - anti flier (this is mostly a problem with the 6e rules in general, but our book didn't really take the opportunity to fix it for our faction), appropriate transport options, etc. But while it might require a bit more effort than for some other factions, and while it's certainly a potential vulnerability that an enemy can try to exploit, I don't think ground based armor is an issue we need to get worked up over.

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