Azulz Posted November 15, 2012 Share Posted November 15, 2012 So a few things have gotten past me and I can't seem to find the answers. <----blind 1. Can a flyer Ram? I think only tanks can, but why would there be a +1 modifier for actually being a "tank"? 2. If a Necron Night Scythe "crashes and burns" what happens to the unit it was a dedicated transport for? Cant find the answer in the codex or FAQ. 3. Can a unit inside a transport shoot , THEN the vehicle move flat out? Seems like bending the rules here , but the way the BRB answers this it seems like the shot could be taken before the transport moves again in the shooting phase. Link to comment https://bolterandchainsword.com/topic/265888-rules-queries/ Share on other sites More sharing options...
Hymirl Posted November 15, 2012 Share Posted November 15, 2012 1. Only tanks can ram. The +1 is applied by the rammer, but isn't automatically used by the vehicle being rammed, if you ram a tank you get a harder hit back than ramming a non-tank. 2. Page 51 covers this under 'Transport,' I don't see why this wouldn't apply as normal. 3. Yes, I guess so. As you say, these kind of actions happen in sequence in 40K, not simultaneously. Link to comment https://bolterandchainsword.com/topic/265888-rules-queries/#findComment-3239013 Share on other sites More sharing options...
Morollan Posted November 15, 2012 Share Posted November 15, 2012 On the subject of passengers shooting, the rulebook (pg 78) says: They cannot fire if the vehicle moves Flat Out or uses smoke launchers that turn. Link to comment https://bolterandchainsword.com/topic/265888-rules-queries/#findComment-3239159 Share on other sites More sharing options...
DarkGuard Posted November 15, 2012 Share Posted November 15, 2012 1) You may want your tank to ram a non-tank. That's where the +1 modifier comes in. Say you ram an Ork Truk, that's not a tank, so it doesn't get it. If you ram a Rhino instead it would. 2) Doesn't the Night Scythe have a rule that lets you stick the unit back into reserve when it dies? I can't see it being errata'd out, so that's what would happen. Unless I've missed something. 3) What Morollan said. Link to comment https://bolterandchainsword.com/topic/265888-rules-queries/#findComment-3239184 Share on other sites More sharing options...
Azulz Posted November 15, 2012 Author Share Posted November 15, 2012 1. All answers make sense, just didn't think about it that way. 2. Yup , was looking in the wrong spot, they go back into reserve and cant arrive via deepstrike. 3. I've read pg 78, I guess the word "moves" also means if you are planning on moving the vehicle flat out during that shooting phase. good stuff , thank you all. Link to comment https://bolterandchainsword.com/topic/265888-rules-queries/#findComment-3239202 Share on other sites More sharing options...
Morollan Posted November 15, 2012 Share Posted November 15, 2012 2. Has been debated quite a lot and I think the consensus is that there is nothing in the rules of the Necron flyer that prevents the unit from taking the S10, AP 1 hit that any other unit takes when on a crashing, zooming flyer. The fluff seems to make it clear that the unit is not actually embarked on the transport but for rules purposes they are. They therefore take the hit before going into reserve. Link to comment https://bolterandchainsword.com/topic/265888-rules-queries/#findComment-3239242 Share on other sites More sharing options...
Fibonacci Posted November 16, 2012 Share Posted November 16, 2012 2. Has been debated quite a lot and I think the consensus is that there is nothing in the rules of the Necron flyer that prevents the unit from taking the S10, AP 1 hit that any other unit takes when on a crashing, zooming flyer. The fluff seems to make it clear that the unit is not actually embarked on the transport but for rules purposes they are. They therefore take the hit before going into reserve. This one is broken by its own rule. The fluff tells you it does not have a transport compartment. 40K rulebook says that hits apply to all models within the flyer. But then the codex rules flat out state that the unit IS embarked and not allowed to disembark. "If the Night Scythe is destroyed, the embarked unit is not allowed to disembark, but instead enters reserve (when they arrive, they cannot Deep Strike)." -- C:N p.51 So, then the next line of thinking is that if the necron player insists that the unit does not take hits because it is not really embarked, then the unit can not go into reserves because only the embarked unit enters reserves. If no unit is embarked, no unit goes into reserves. In a nut shell, if he wants to bring the unit on board then the unit was embarked within the flyer and thus needs to take its hits. I don't think this is RAI but it is RAW by the codex's own rule which is written opposing the fluff on the same page. Link to comment https://bolterandchainsword.com/topic/265888-rules-queries/#findComment-3239437 Share on other sites More sharing options...
Azulz Posted November 19, 2012 Author Share Posted November 19, 2012 There is a certain "lawyer" website that answers this question very well IMHO. Cant remember if we can post names of other websites here... Link to comment https://bolterandchainsword.com/topic/265888-rules-queries/#findComment-3241754 Share on other sites More sharing options...
DarkGuard Posted November 19, 2012 Share Posted November 19, 2012 I believe you're fine to post the odd link to another website, so long as it is the odd link, we don't this site to turn into an advertising board for another. But if they've got some good points then you could either link to the post or quote that post here yourself, the latter would be better, just make clear who said it from what site. Also, before doing this, you must steel your faith with litanies that assures you that this site is the best. :D Link to comment https://bolterandchainsword.com/topic/265888-rules-queries/#findComment-3242125 Share on other sites More sharing options...
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