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Best 390 point allied package?...


Isiah

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Not an army list topic as such, but a GK allies package topic.

 

OK so having bought the GK book when it came out sad to say I've never actually used it in anger. But with 6th extending the scope of armies via allies I'm looking hard at it for an allied detachment to sit within a fairly standard DW set up:

 

Belial w/ th/ss 130

Termy Libby w/ Divination and force axe 145

 

DW squad 1 w/ cyclone, apoth, chainfist. 2 x th/ss 270

DW squad 2 w/ cyclone, chainfist. 2 x th/ss 240

DW squad 3 w/ cyclone, chainfist. 2 x th/ss 240

DW squad 4 w/ ac, chainfist. 2 x th/ss 250

 

Pred w/ auto turret/hb sponsons 95

Pred w/ auto turret/lc sponsons 130

 

1500

 

 

It's my intention to substitute the lack-lustre DA libby and one of the 2-4 DW squads for the GK allies, so around 385-395 points to spend.

 

Why GK allies I hear you ask? Well I love 'em and already have around 30-odd old metal termy and PA models with various armaments sitting around unused. Used them back in the previous GK Codex days when they could also be allied. I like the psychic, aegis, (preferred the old shrouding though), and other special rules they can bring to the table - adding something that the above can't really provide - but still keeping the spirit of a small elite force.

 

There are a number of options I'm looking at. It's also important that the allied HQ works in synergy with its associated Troops unit. Each offers something slightly different:

 

Allies package 1

 

GK Librarian. Termy armour, Smite, Titan, Quicksilver: 165

GKTs (5). 2 x halberds, 1 x psycannon: 225

Total points: 390

 

Libby adds a decent psychic power spread and is level 2 to boot. GKTs speak for themselves – psycannon awesome and no slouches in cc either. Probably my preferred option as its so similar to what is being replaced yet is more shooty and with additional cc GK goodness.

 

Allies package 2

 

OM Inquisitor. Termy armour, psycannon, Mastery 1 (Divination/Prescience): 110

GKTs (6). 2 x halberds, 1 x psycannon: 265

Total points: 375

 

A cheaper allied HQ with Prescience as force multiplier taken advantage of by the extra GKT and two psycannons here. I also like the fact that they all become stubborn with the Inq attached.

 

Allies package 3

 

Crowe: 150

Purifiers (9). 2 x psycannons: 236

Total points: 386

 

Offers more bodies/weapons and of course the heavy firepower of the psycannons which would be very useful. Crowe has some useful psychic powers but only Mastery 1 :). The Purifiers' Fearless dovetails well into a Fearless Deathwing list.

 

Allies package 4

 

I feel dirty even thinking about this, because actually I'd rather be using Grey Knights as much as possbile.

 

Coteaz 100

Henchman (11) 3 x servitors with plasma cannons, 2 x Jokaeros, 1 x psyker, 5 x Acolytes (2 plasma guns, 3 storm bolters) all Acolytes in carapace armour. 218

Chimera 55

Total points: 375

 

This would leave me short of a few points, but could be fun in many ways. I've no idea if this is an ideal build for a henchman unit if I'm honest, but it does offer great if fragile fire support, with the Chimera acting as a mobile bunker with added anti-infantry weapons itself.

 

-------

 

Apologies if points are a little out somewhere, the codex is still a bit unfamiliar ^_^ .

 

Comments on any of the above options? Is there another option I've overlooked? Remember points are fairly tight for tweaking too much around. And err, please feel free to move this to army list section if deemed more appropriate.

 

Thanks in advance

I

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If you're going pure TDA, stay pure TDA. -_-

 

While I'd never use him in 6th, there's always the option of using Mordrak to come down alongside a Deathwing Assault unit Turn 1.

 

That being said, while some DW units can bring to a GK list what it lacks (Cyclones and Storm Shields), what would you want GKT to bring in return?

 

CC is taken care of, as is Long Range pew pew.

 

So you can let the GK do what they do best, and sit in Midfield.

 

Out of your packages, I prefer the OM Inquisitor in TDA.

 

That being said, you should also consder freeing up some space for;

 

HQ: Draigo

Troop: 5 x Paladin, 2 x Psycannon

 

Which will set you back 590 points.

 

But it will give you a solid midfield unit, with 2 psycannons, that also Fearless. :turned:

 

Maybe a list could look like;

 

HQ: Belial (130)

 

Troop: Deathwing x5, Apothecary (240)

Troop: Deathwing x5, Cyclone (240)

Troop: Deathwing x5, Cyclone (240)

 

HQ: Draigo (275)

 

Troop: Paladin x5, Psycannon x2 (315)

 

Total: 1,440

390pts is a pretty small Ally limit. That said, I think if you went Henchmen, you could get some cool synergy going;

 

HQ:

 

Coteaz

(100 points)

 

Troops:

 

(2) 3 x Servitor w/plasma cannon, 2 x Jokaero, Mystic

(135 points each)

 

While your Terminators cop all the attention, these guys sit back and score. Plus if you can land off the Mystics if you need to reinforce the home objective. Plasma cannon and lascannon supplement your storm bolter and missiles pretty well (former cuts through annoying 2+/3+ armour, latter kills tanks reliably).

Thanks for the invaluable input gents.

 

Draigo *shivers at points cost* not thought of going down that route actually, but shall look into the practicalities of it. Not really looked at Mordrak either.

 

Interesting you picked the OM Inquisitor option Gentlemanloser, it's warming with me purely on the extra body and psycannon. Which is one thing the GK can add - good medium ranged high rate of fire firepower - to what I already have.

 

Reclusiarch Darius - the two 6-man henchman warbands are also appealing and also not something I'd considered. Is a 6-man unit really viable with no meatshields?

 

Cheers

I

Hmm, I would also consider routes 2 and 4 more so than the others, you should consider whether you want to keep the terminator theme going or the extra long range support of the henchman. If you go terms, you could also add master crafted weapons to the terminator squad or servo skulls for the inquisitor, or add a 6th warrior acolyted to henchman
Reclusiarch Darius - the two 6-man henchman warbands are also appealing and also not something I'd considered. Is a 6-man unit really viable with no meatshields?

 

Yeah, mine do pretty well. Remember, you have a bunch of scoring Stormhammers throwing krak missiles into the enemy lines, hogging all the attention. In my Knight list, I have a TDA blob doing largely the same thing (along with two squads of Purifiers). If you set them up in a building and 'Go To Ground' when necessary, they survive just fine. Just don't let anyone get a flamer/melee unit near them :)

 

If you wanna add a few points, you can always flesh them out with Acolytes for meatshields, or even add Chimeras. As I mentioned, 390 is a bit of a squeeze.

How "dirty" do you wanna go? ^_^ Almost within your stated points limit:

 

HQ

[100 pts] Coteaz

 

Troop

[60 pts] 3 Servitors (3x plasma cannon)

[12 pts] 3 Warriors

[50 pts] Razorback: psybolts

[12 pts] 3 Warriors

[50 pts] Razorback: psybolts

 

Heavy

[100 pts] 5 Purgators: 4x incinerator

[50 pts] Razorback: psybolts

 

Total: 434 pts

 

Coteaz joins the servitors, obviously, and discourages deep striking. Otherwise, you have two cheap psybacks and the game's best burnination unit. :)

 

 

But if you really want the power of psycannons...

 

HQ

[110] OM Inquisitor: TDA, hammer, psycannon, psyker

 

Troop

[240 pts] 10 Strikers: 2x psycannon

[50 pts] Razorback: psybolts

 

Total: 400 pts

 

Combat squad the Strikers, 2 psycannons with the Inquisitor, the other guys in the Razorback. If you can spare 5 pts for a halberd on the Justicar (in the Razorback), give it to him. Not totally necessary, though.

Thanks for the input number6 -- wow the RZB/henchman set up is probably a little too dirty for me (not enough GK for starters) :) but yep I can totally see where you're coming from with it.

 

OM Inquisitor/strikers/RZB I could probably stretch to points wise and on account of having the models available. Ultimately the choice seems to be coming down to GKTs or PAGK + RZB.

 

Thanks for taking the time to set those options out.

 

Cheers

I

As I mention above, the one thing to be wary of when including PAGK in this specific set up would be ease of target priority.

 

All AP3 weapons would be diverted to the PAGK directly, instead of having no obvious target in an all TDA list.

So it did, that'd teach me to read too quickly. However I think autos will still remain the problem, as the preds require dedicated anti tank which the termies also need.

 

I think my vote would be the termies and inq in termie armour for maximum fire output

I would rather go with either the Terminator allies, or a version of Coteaz + servitors list, such as......

 

Coteaz

3 x Plasma servitors

2 x Jokaero

 

2 DA Landspeeder Typhoons

 

380 points

 

Sit them all at the back of the board with your Predators and you've got a hell of a gunline to provide fire support for Belial and his DW.

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