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1.5k: The B&C Special


spartan249

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Not forgotten...just Divination is so awesome, the Librarian isn't really required. His powers are also geared more towards Knights (although 'Shrouding' is amazing this edition).

 

If you wanna go 10%, I'd go Coteaz and a Divination Inquisitor. Its 5pts over but two sources of 'Prescience' really helps our shooting, and they both prevent Mind-Lock making servitors viable.

and they both prevent Mind-Lock making servitors viable.

 

That is 1 of the 3 reasons I take a 2nd HQ as an inquisitor, the others being;

 

2) Rad Grenades to join a DCA hit squad

3) OH with Pysocculum for Psyker hunting (its hilarious when you join him to a Jokaero / Servitor crew, even more so when the Jokaero rolls for rending)

and they both prevent Mind-Lock making servitors viable.

 

That is 1 of the 3 reasons I take a 2nd HQ as an inquisitor, the others being;

 

2) Rad Grenades to join a DCA hit squad

3) OH with Pysocculum for Psyker hunting (its hilarious when you join him to a Jokaero / Servitor crew, even more so when the Jokaero rolls for rending)

Why would you want rending on lascannnons and Plasma Cannons? Why not the ekstra 12" for the plasma cannons?

Well, you don't get to pick the buff, so its sorta whatever the monkeys decide. That said, yeah, Rending on plasma cannons or lascannons is kinda redundant. Good on squad storm bolters or plasma guns though. And don't forget, Rending heavy flamers up close ;)

Inquisitor w/sword+bolt pistol, Divination

(55 points)

 

Cheap, does the job, can even challenge low Initiative stuff and force weapon it (if he hasn't already cast 'Prescience'). I field three of them at 2k, works pretty well for buffing.

If we are taking Coteaz, then I think for our 2 squads, we should take;

 

1 x 10(ten) Strike Squad, with 2x Psycannons and Psybolts (Justicar with NFH) @ 245 points

1 x 11 man Warrior Acolyte Squad with Bolters, 1 x Jokaero @ 95 points

 

This is the core of the troop choices, and at 340 points gives great shooting capability.

 

I understand all the arguments for taking Jokaero in pairs, but the 1 in 6 chance of getting nothing from the Jokaero is IMHO an acceptable risk. Any of the inconceivable customisations are worthwhile on a WAco unit, especially additional range or rending, but the 1+ to armour saves cannot be under estimated. Also, having a heavy flamer in the unit is worth its weight in goal.

It was 2 for Coteaz + Friend and 1 for just Coteaz. Did you want to contest that vote? Just need 2 votes for coteaz only to get that changed.

 

For troops, it'll have to be either consensus or a vote on a semi-final draft of the troops slots.

Well I would go Coteaz + friend (preferably the OM Inquisitor with psycannon and divination) This adds the HQ total points cost to 210, less than a 5th of the total points, this is worth it in my opinion, so you have access to another squad of plasma cannon servitors :lol:
1 x 10(ten) Strike Squad, with 2x Psycannons and Psybolts (Justicar with NFH) @ 245 points

1 x 11 man Warrior Acolyte Squad with Bolters, 1 x Jokaero @ 95 points

 

Eh. We've got two Inquisitors, might as well go double Servitor squads. Marines only work when you take multiples, if you have only 1-2 PA squads in your list they get drowned in firepower. Better just to commit and go pure Henchmen for Troops.

 

(2) 3 x Servitor w/plasma cannon, 2 x Jokaero, 7 x Acolytes w/storm bolters

(172 points each)

 

I'd then get a cheap Aegis line to bunker down behind. Put the Acolytes closest so they'll catch bullets, then Servitors, then Jokaero. Coteaz/Inquisitors goes in the 3rd rank with the Jokaero.

 

That should make a pretty solid firebase to secure the home objective(s) with. I'd then recommend making a TDA blob for taking the mid-field objectives and tanking. Terminators are a big deal at 1.5k, especially ours (as we shoot better and we're faster than most things with halberds). There won't be a whole lot of plasma or melta in most lists for taking them on, and when they mass anti-infantry on you that's firepower not going into the Henchmen. Win win. They also will draw assault units onto them, like enemy Terminators.

 

Justicar w/halberd, Terminator w/Bro Banner, 2 x Terminators w/hammer+psycannon, 2 x Terminators w/hammers, 4 x Terminators w/halberds

(475 points)

 

It's a big investment to be sure, but the lower overall infantry density at 1.5k should work in your favour. Quite simply, they won't have enough manz to tank your damage output in melee, and your shooting can finish off units savaged by the Henchmen. My blob routinely dies, like the DK, but both of them draw a lot of heat and force the enemy to commit a lot of effort to their destruction. The enemy simply cannot ignore them, they'll sit on the mid-field objectives and make it impossible for most enemy Troops choices to get close.

 

the 1+ to armour saves cannot be under estimated.

 

It's amusing, but I'd rather the Rending or range upgrade usually though. Power armoured servitors and carapace Acolytes are fun, but they usually hug cover so I don't notice it too much.

I also second the henchman squads, though for 5 more points instead of the tda blob, we go 2 strike squads with 2 psycannons and psybolts, more bodies, more firepower, +warp quake and we can still deepstrike.

 

 

I like the idea of the extra strike squads to add in more bodies, objective holding redundancy and increased firepower.

 

Whilst I understand the idea behind the henchmen squads it just leaves a yuck taste in mouth as I am a bit of a silver armour list purist.... if you aint in PA or TDA or 20ft tall then you don't count. two thumbs up to the concept of a powerbuild though

I like the above Terminator squad, but what about instead of BB, getting Psybolts. This would give you the option to combat squad if needed. BB is nice, but having those S5 shots being midfield is gold.

 

I've honestly found the Bro Banner much more useful. One of the issues with da Blob is as you lose men (which you will, it gets shot up a lot), its threat potential rapidly deteriorates. With the Banner though, you keep being a real pain to engage right up until the 4-man mark (and I usually attach Coteaz or a TDA Inquisitor to support them with buffs+attacks). Psybolts are nice but even on Strikes I usually have better things to spend the points on.

 

I also second the henchman squads, though for 5 more points instead of the tda blob, we go 2 strike squads with 2 psycannons and psybolts, more bodies, more firepower, +warp quake and we can still deepstrike.

 

Hmmm...I play a lot of melee armies in my local meta, so I find the blob gives me a good buffer. Strikes fold to whatever makes it through their firepower usually, you just don't have the attacks or speed to deal with actual melee units (and even sheer numbers of lighter chaff will tie you up and swamp you).

 

If you play ranged lists however, yeah double Strike will give you an edge in dakka output and you'll trade better (moar wounds).

 

Whilst I understand the idea behind the henchmen squads it just leaves a yuck taste in mouth as I am a bit of a silver armour list purist.... if you aint in PA or TDA or 20ft tall then you don't count. two thumbs up to the concept of a powerbuild though

 

Fair enough. If you wanna go pure Knights at 1.5k, I recommend Knightwing. Triple TDA blob with double psycannon, two with BB, then Coteaz for your Warlord (the alternative of two cheap Divination Inquisitors get you more 'Prescience' but they're easier to slay than Coteaz). 30 Terminators that shoot well and hit fast or hard in melee is a daunting list, and very aggressive.

60 for a cannon, 14 for a gun. Most likely why.

 

2 plasma cannon henchmen squads and aegis line seem pretty much agreed upon. Any gun for the aegis?

 

Terminator squad, 2 strike squads, or something else not yet presented? Need a clear decision/vote on this.

Why do you consider rending redundant on plasma canons but good on plasma guns?

Both are S7 AP2, so neither see a benefit vs troops, and both see a benefit vs AV14.

 

Two things. Firstly, barring some bizarre parking lot formation (which is dead in 6th anyway, due to non-scoring transports and bad rules in general for transport vehicles), a plasma cannon will only inflict a single hit. Plasma gun on the other hand fires two shots, and you can spam them for substantially cheaper. Rending is a low probability rule, so the more hits you can get, the more likely you are to get use out of it.

 

The real meat of the Rending buff is on the the squad storm bolter Acolytes though. They put out 2 shots all the time at 24", and with 6-7 of them you are likely to get some happening.

 

Like I said though, you don't get to choose, the monkeys decide at deployment. Make sure you take two so the one monkey doesn't just draw flowers on your guns and call it a day.

 

2 plasma cannon henchmen squads and aegis line seem pretty much agreed upon. Any gun for the aegis?

 

If we have the points, I'd take the Icarus. BS4 with re-rolls (thanks 'Prescience') on a lascannon with xboxhueg range is fantastic. The Inteceptor shot will usually mean one less Flyer, and when firing normally its still a lascannon. If we need the points for other things, bare bones Aegis is fine.

 

Terminator squad, 2 strike squads, or something else not yet presented? Need a clear decision/vote on this.

 

Not really, thats all our in-faction Troops options. Its too small a points level for a Crowe list, and we're not doing Draigowing as a beginner army lol.

I wpuld think the two strike squads would be good at this level, at 1500 pts you're not going to see a huge amount of enemy firepower(unless you're fighting guard) so I vote for maximizing our firepower by going the strike route, though i do see the terminators as a completely good option as well
As I mentioned, it really depends on your usual opponents. If your local meta is melee focused, TDA blob is a powerful asset to prevent wholesale slaughter of your lines (as only melee warbands will stand up to it, and Strikes are dead meat in hand to hand with anyone halfway decent and not a Daemon). If you play a lot of Guard etc, getting cost-effective dakka might be better, as well as more manz (as the TDA blob is prone to getting demo-charged/plasma/Vendetta lascannoned).

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