The Octagon Posted November 20, 2012 Share Posted November 20, 2012 Hi there. I have looked through our new codex many and many times now, and I can't find the paragraph where it says that Tzeentch +1 inv. save don't apply to Princes. Where does it say that? And if the inv. save don't apply, does that mean that +1I MoS, +1T MoN don't apply as well? As a prince of chaos they should have the right to have a great inv. save in my opinion, small compensation for the loss of eternal warrior. Link to comment https://bolterandchainsword.com/topic/266202-daemon-princes-and-marks/ Share on other sites More sharing options...
Excessus Posted November 20, 2012 Share Posted November 20, 2012 Mark of Tzeentch gives +1 invul save. The prince is a Daemon of Tzeentch, thus he has no equipment or gifts that is called Mark of Tzeentch but other special rules that apply only to him... Link to comment https://bolterandchainsword.com/topic/266202-daemon-princes-and-marks/#findComment-3242493 Share on other sites More sharing options...
The Octagon Posted November 20, 2012 Author Share Posted November 20, 2012 I forgot to put in Mark ^_^ Well, that sucks... Link to comment https://bolterandchainsword.com/topic/266202-daemon-princes-and-marks/#findComment-3242494 Share on other sites More sharing options...
Kastor Krieg Posted November 20, 2012 Share Posted November 20, 2012 DPs have upgrades not Marks (pg. 33 or the back of the book, summary). For example, Daemon of Tzeentch re-rolls all "1s" on saving throws (each dice can be re-rolle only once, as per BRB!). It's still and awesome boost to the saves. Link to comment https://bolterandchainsword.com/topic/266202-daemon-princes-and-marks/#findComment-3242495 Share on other sites More sharing options...
Brother Nihm Posted November 20, 2012 Share Posted November 20, 2012 Not exactly awesome, but decent. ^_^ Link to comment https://bolterandchainsword.com/topic/266202-daemon-princes-and-marks/#findComment-3242500 Share on other sites More sharing options...
Minsc Posted November 20, 2012 Share Posted November 20, 2012 DPs have upgrades not Marks (pg. 33 or the back of the book, summary). For example, Daemon of Tzeentch re-rolls all "1s" on saving throws (each dice can be re-rolle only once, as per BRB!). It's still and awesome boost to the saves. Â It's decent enough if you get your armoursave, since it means you get to reroll 50% of failed armoursaves. It's quite simply 'meh' if you only get your IV-save. (reroll 25% of failed IV'saves.) Link to comment https://bolterandchainsword.com/topic/266202-daemon-princes-and-marks/#findComment-3242559 Share on other sites More sharing options...
Kol Saresk Posted November 20, 2012 Share Posted November 20, 2012 Unless it's a really bad day and you roll 1s all around. Then you re-roll 100%! Link to comment https://bolterandchainsword.com/topic/266202-daemon-princes-and-marks/#findComment-3242625 Share on other sites More sharing options...
techsoldaten Posted November 20, 2012 Share Posted November 20, 2012 It is kind of weird to think that a Daemon Prince of Nurgle has a lower toughness than a Nurgle Biker. You would think that would be different. I guess they make up for it with shrouded and the additional wounds. Link to comment https://bolterandchainsword.com/topic/266202-daemon-princes-and-marks/#findComment-3242665 Share on other sites More sharing options...
Smurfalypse Posted November 20, 2012 Share Posted November 20, 2012 Being shrouded is a very very big deal to the DP to be honest. After CC you can consolodate behind something or in terrain and that +2 to cover will make a world of difference. Link to comment https://bolterandchainsword.com/topic/266202-daemon-princes-and-marks/#findComment-3242698 Share on other sites More sharing options...
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