Warmammer Posted November 20, 2012 Share Posted November 20, 2012 hi what would all you think would be the best HQ and Troop to go into an arena type situation with what I own (no special HQ's) i currently own a librarian, chaplain both in terminator amour a captain, librarian, chaplain in power amour, tactical squads and a scout squad what upgrades would you use Link to comment https://bolterandchainsword.com/topic/266242-space-marine/ Share on other sites More sharing options...
Kierdale Posted November 21, 2012 Share Posted November 21, 2012 Some more information would be useful. How many points you can spend, for one. From what you've got I'd suggest the librarian in Terminator armour, preferably with a storm shield , for your HQ. Survivability and a great many options with force powers. As for troops I'd go with the tactical squad. What are the models armed with? If you can upgrade the sergeant to a power weapon it'd be nice. Link to comment https://bolterandchainsword.com/topic/266242-space-marine/#findComment-3243263 Share on other sites More sharing options...
Azash Posted November 21, 2012 Share Posted November 21, 2012 By arena I believe you mean something more close quarters and melee combat oriented. In that respect I have had great success with Space Marine captains loaded out with Relic Blade and Artificer Armor. Also with the current rules this guy is a great duelest. Hitting on 3's (for most things) and wounding on 2's (for most things). If you have the points a Melta bomb and combi-plasma's are a great choice. Tactical squads are your best option if your talking C:SM. In an arena format a good option on the sergeant would be a plasma pistol & power sword. Since the sergeant is a character if you roll a six you can allocate the wound so not a bad possibility to have if you get lucky to take out a critical model in your opponents squad before you charge. If point's are no object then another really good option is the same space marine captain except on a bike which then makes space marine bike squads troop choices. You will have less models and it will eat up points fast but they come with some serious advantages. Jink Cover saves Toughness 5 Relentless combined with twin linked bolters means you can rapid fire the bolters and still charge Hammer of Wrath attacks on the charge Increased mobility Also a Space Marine captain on a bike is a scary scary guy. T5, St6, WS5, 2+4+ SV, 3 wounds and a 5+ automatic cover save combined with a total of 5 attacks (including hammer of wrath) on the charge and he is moving a minimum of 12 every turn. Link to comment https://bolterandchainsword.com/topic/266242-space-marine/#findComment-3243335 Share on other sites More sharing options...
Warmammer Posted November 21, 2012 Author Share Posted November 21, 2012 points are about 600-700pts i have black reach captain, DV units, termie libby with force sword, termie chaplain with storm bolter tactical squads with power swords, chainswords, missile launchers, flamers, melta guns, plasma guns, power fist, plasma pistol, lightning claw Link to comment https://bolterandchainsword.com/topic/266242-space-marine/#findComment-3243376 Share on other sites More sharing options...
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