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A quick Rules question.


Tyear

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Don't know if this is the place to post this but this happened last game:

 

I had my sorcerer on bike tagging along with a group of bikers. So anyway to cut a story short. I pop a BT (Black Templar) Rhino that has his EC in there. It explodes, does some wounds etc. The whole shebang.

 

I target his EC with Hemorrhage (which I got from rolling Biomancy), he fails his T test. So then the model dies, right?

 

Because he said that the EC also had an Inv save 4+ I don't know the BT codex and was a bit loathe to look it up on the i-net.

 

Anyway, he saved that and went on along his merry way.

 

Now, was he in the right or do I have to push his face in next time I see him?

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Haemorrhage says "no armour or cover saves allowed" so this stops the EC taking his usual armour save but unfortunately it doesn't stop him taking an invulnerable save. Your opponent was correct I'm afraid.

 

Also, if he had failed his invulnerable save then he would lose a wound and not necessarily die (because the EC has 2 wounds).

Well, I'm not sure if you'd be able to target the unit inside after you've already shot the rhino with the rest of the bikers...*scratches head*

 

But yes, he messed his Champ's rules up. You can only claim the invul save in close combat unless they FAQ'ed it. So yeaaaaaaaah, you should've killed him :P

 

Hope this helps

-Ifrit

Although the Sorcerer's distance relative to the unit hasn't been given. All we know is that the Biker Squad was close enough to pop the Rhino. And the Sorcerer was close enough to use Hemorrhage on the Champion. And that the other player got out of his Champion getting killed by lying about the Invul Save. Since the OP knows there's a difference between "joining" a unit and "tagging" along, I would hope that he was at least following the rules that he was aware of.

 

 

On a side note, I noticed that the paperback BRB from DV has a Profile Compendium of sorts with the profile sheet from every Codex in it. Can't think of the Page number and it's a couple hundred miles away, but doesn't the bigger, hardcover BRB have the same thing? At the very least that can be used to check on stats since Invul Save is a stat right?

not sure about the paperback rulebook but hopefully this will help:

p.31 codex: black templars HQ section Emperor's Champion

'the armour of faith the armour of faith is artificer armour and confers a 4+ invulnerable save in close combat that the Emperor's Champion may use instead of his normal armour save.

this would indicate to me from personal experience that the rulebook compendium will have an asterix next to the save value and at the bottom say 'these units have additional rules please see codex:x'. having looked at the faq for C:BT i can't see any amendment to this so the codex takes precidence. in case any of you need it

http://www.games-workshop.com/MEDIA_Custom...mplars_v1.1.pdf

happy templar hunting and revenge :tu:

I had him at a cool 3 inches behind the biker squad. Gamey sure, but hey they were his meatshields.

 

I like some of the new powers, they are actually quite good.

 

And thanks for that clarification Leinmann, we've rescheduled a match. So I'm gonna be bringing out the 'pain' again.

I don't believe so, the rules specifically say:

Haemorrhage is a focussed witchfire power with a range of 12".The target must pass a Toughness test or suffer a Wound with no armour or cover saves allowed If the target is slain, randomly select another model (friend or foe) within 2" of him. That model must pass a Toughness test or suffer a wound with no armour or cover saves allowed. If that model dies, continue the process until a model survives, or there are no suitable targets within range.

 

So I would guess that would negate look out sirs etc.

i dont know as if your suffereing the wound and therefore have to allocate it, and as a witchfire its a ranged shooting power. course look out sir still has the fact that it kills the marine and possibly more, depending on the nuber in the squad and successive rolls... and to fair to the tamplar player i would have asumed his inv worked like any other one ive came accross recently and works all the time so it may just be a mistake on his behalf so do make sure you point it out to him...
I don't believe so, the rules specifically say:

Haemorrhage is a focussed witchfire power with a range of 12".The target must pass a Toughness test or suffer a Wound with no armour or cover saves allowed If the target is slain, randomly select another model (friend or foe) within 2" of him. That model must pass a Toughness test or suffer a wound with no armour or cover saves allowed. If that model dies, continue the process until a model survives, or there are no suitable targets within range.

What's of note here on top of the other things already discussed is that if the Emperor's Champion hadn't taken a wound from elsewhere already (which wasn't specified in the OP), he wouldn't have died anyway, being a model with two wounds and Haemorrhage only causing a wound, rather than causing to a removal from the table or Instant Death.

 

But indeed, the Invulnerability is only when locked in close combat. You wouldn't believe how many times I've told that to the people at the LGS - yet every damn time they say to take my invul roll against a shooting attack :) I don't even know where the heck people keep getting the idea of an universal invul save from, because the statline doesn't list it and the word description clearly states it is in close combat. I wish it was "universal", but I suppose the Emperor only protects to a point in this case :P

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