Jump to content

Sweeping on Loyalist Marines and extra charges


Wilytank

Recommended Posts

One of my Hunter squads lost combat against a Mauler Fiend and ran, but he caught me in the sweep. On the next turn's assault phase, he claimed the Mauler Fiend got an extra attack for catching my guys in the sweep, saying he basically charged into a whole new combat. I called BS at first, eventually let it slide so the game could go on, but I'm still not positive about this at all. I haven't found anything in the rule book underneath sweeping advances or And They Shall Know No Fear that says the sweeper gets an extra attack for another charge.
Link to comment
Share on other sites

Well according to the BRB, if the winner's total(Initiative + Dice Roll) is equal to or greater than the foe's, the falling back unit is caught by the Sweeping Advance and destroyed." So if that's what happened, the unit of Long Fangs should have died so there would have been no need for a Charge Sub-phase. If you won the dice roll, you were supposed to Fall Back 2D6" and he could Consolidate up to D6" in any direction, but had to stop 1" from all enemy models. So if he came close enough to get back into combat with your Long Fangs, wouldn't it have to be another, new Assault Phase that starts with a new Charge Sub-phase since they were no longer in base-to-base combat and at least an inch away?
Link to comment
Share on other sites

Well according to the BRB, if the winner's total(Initiative + Dice Roll) is equal to or greater than the foe's, the falling back unit is caught by the Sweeping Advance and destroyed." So if that's what happened, the unit of Long Fangs should have died so there would have been no need for a Charge Sub-phase. If you won the dice roll, you were supposed to Fall Back 2D6" and he could Consolidate up to D6" in any direction, but had to stop 1" from all enemy models. So if he came close enough to get back into combat with your Long Fangs, wouldn't it have to be another, new Assault Phase that starts with a new Charge Sub-phase since they were no longer in base-to-base combat and at least an inch away?

1) Space Wolves are Loyalist Marines meaning we've got And They Shall Know No Fear and thus are not destroyed by sweeping advances.

2) We do the Sweeping check before we roll fallback distance.

Link to comment
Share on other sites

We do the Sweeping check before we roll fallback distance.

Which happens first, Consolidating or Fallback?

 

Fallback, but that's beside the point; that really shouldn't matter because if they get caught in the sweep, they technically move nowhere except for the end of combat pile-in.

Link to comment
Share on other sites

ATSKNF, makes it pretty clear that instead of being destroyed they simply continue the combat.

 

The simple response to this guys claim is to point out he didn't charge, therefore no charge bonus. Invite him to show you the rule saying he gets bonus attacks from sweeping advance.

Link to comment
Share on other sites

I don't have a codex in front of me, but I thought a unit with ATSKNF that's caught in a sweeping advance counts as fearless. In that case, you loose combat but nothing happens. Nobody moves and you continue to fight as if you passed your morale check.
Link to comment
Share on other sites

yeah, if you lose and they catch you, it is like if you were fearless (although the word fearless is not use in the ATSKNF entry). It is only if you lose and they don't catch you that it is different as you have to fall back and automatically regroup at the start of your next turn (and move 3 inch).
Link to comment
Share on other sites

Yep. As a reminder, sometimes it is best to let the losing opponent run away, especially if your turn is next...then, yes, you can re-charge a running enemy in your turn and get a charge bonus as normal. PLUS if they do not have ATSKNF, and are running, if you hit em' in assault they try to rally; failure means elimination....

 

To the OP - yeah, they other guy misled you.

Link to comment
Share on other sites

Yep. As a reminder, sometimes it is best to let the losing opponent run away, especially if your turn is next...then, yes, you can re-charge a running enemy in your turn and get a charge bonus as normal. PLUS if they do not have ATSKNF, and are running, if you hit em' in assault they try to rally; failure means elimination....

 

To the OP - yeah, they other guy misled you.

 

I was under the impression that making a sweeping advance was compulsory.

 

BRB page 26, Sweeping Advances

 

"When a unit falls back from combat, the victors make a Sweeping Advance, attempting to cut down their fleeing foes."

 

I never thought the above text left room for a choice in the matter. Is this not so?

Link to comment
Share on other sites

Yep. As a reminder, sometimes it is best to let the losing opponent run away, especially if your turn is next...

 

You cannot 'choose' to let anyone getting away, if you check the rules for sweeping advance you'll see there is no option for you to do it if you feel like it.

Link to comment
Share on other sites

I was under the impression that making a sweeping advance was compulsory.

 

BRB page 26, Sweeping Advances

 

"When a unit falls back from combat, the victors make a Sweeping Advance, attempting to cut down their fleeing foes."

 

I never thought the above text left room for a choice in the matter. Is this not so?

Are you referring to Ming's post? Sweeping advance, if succesful, is "compulsory", yes. You can't choose to let the enemy run off. As for ATSKNF, it overrides Sweeping Advance when the marines are losing in that instead of an actual Sweeping Advance happening, the marines stay in combat rather than "successfully" falling back.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.