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GK 40k in 40minutes


Krieghammer

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Hi all!

 

Next week I will be playing a 40k in 40minutes tournament, and i am planning om taking the GK to the field! Have not been playing 40k in some 2 years but still have a general grip around the rules and tactics, long time gamer :P

So my question is what should i do with a 400p armylist? What works? I have only grey knights to my disposal, no inquisition units (only a lone inquisitor potentially) so that limits me quite a bit. What tactics and such would you guys recommend? Incinerators i guess?

 

Thanks!

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At 400 pts?... tell us what you have model wise, also what is the FO if its different from normal?

 

Standard 40k in 40minutes rules and the FO is

 

You must include 1 Troops choice.

You may include up to 0-1 HQ choice.

You may include 0-3 Elite choices.

You may include 0-5 additional Troop choices.

You may include 0-3 Fast attack choices.

You may include 0-3 Heavy support choices.

 

I have terminators, grey knights in power armor and land raiders.

Obviusly i cant use terminators and landraiders :P so i am considering bying a rhino/razorback later today to get it (half)ready in a week. What do you think of that?

Knowing nothing about your playstyle and nothing about your opponents, here's some very, very general, hand-wavey advice.

 

Were I in your shoes, I'd go with Strike Squads with Nemesis Force Swords and as many psycannons as you can comfortably spread out. No codex in hand (and others know the point values better offhand than I do) but you can probably get three units of six (?) or so on the table. You could consider a single troop unit then something like Purifiers or a Purgation Squad (so a single unit can carry the psycannons and open up transports for your stormbolter heavy units) but that gives your opponent easy target priority. Your codex is very flexible because your troops are very flexible (and very strong). Take advantage. :yuck:

 

You'll need to worry about anybody packing long ranged sniper-style units (Lootas and those sniper Eldar jerks come to mind) but the way you deal with them is the way you deal with anybody else: deploy far forward and get to mid-table, focus-firing with your units at the biggest threats. You'll have AP3 but limited numbers, so try to avoid melee while you can, kiting with your storm bolter range. (You'll probably come out on top in a fist-to-cuffs, but will be worse for wear thereafter.)

 

Finally, enjoy. :) Laugh when your troops die, cheer when a model on either side hits an unbelievable shot, and make a point of shaking your opponent's hand, win or lose. <3

I'd take a storm raven with psy bolt hurricanes, assault cannon and multi melta then an inquisitor with power armour and a psyckic power and 10 storm bolter acolytes. thats 20 shots re-rolling hits with prscience. you can also give the inquisitor a bolt gun and the when the storm raven comes on it will jsut kill anthing at that point level. Half the time you could just go into skimmer mode and get into it. There is no way anyone should be able to kill 11 guys in cover before the raven comes on at 400 pts,

 

Regards,

Crynn

I'd go with Strike Squads with Nemesis Force Swords and as many psycannons as you can comfortably spread out. No codex in hand (and others know the point values better offhand than I do) but you can probably get three units of six (?) or so on the table. You could consider a single troop unit then something like Purifiers or a Purgation Squad (so a single unit can carry the psycannons and open up transports for your stormbolter heavy units) but that gives your opponent easy target priority. Your codex is very flexible because your troops are very flexible (and very strong). Take advantage. :)

 

Great piece of advice! I made a quick list inspired by what you suggested above, but i went with only one Strike Squad and opted for the purifiers instead. Arent purifiers more "cost-effective"? I mean they get spec weapons for 10 points cheaper, and also halberds cheaer which i consider godly against other SM, and they have 2 attacks each! Also the nice psycic power make them a better choice in my eyes.. but i would gladly stand corrected :)

 

The list goes like this

 

Strike Squad

5 Grey Knights

3 Halberd

1 psycannon

_____

Total 125

 

Purifier Squad

5 Purifiers

3 Halberds

1 Incinerator

1 Psycannon

_____

Total 136

 

 

Purifier Squad

5 Purifiers

3 Halberds

1 Incinerator

1 Psycannon

_____

Total 136

 

Grand total: 397

 

I went for 3 squads as you said, but thinned them out to get purifiers with halberds, suspect the tournament will consist of a lot SM..

So 3 squads with one psycannon each, and so one free incinerator each for the purifiers. I thought they could come in handy for the new "shoot when charged" situation! And they give them that much more utility.

What I seem to lack, i think, is anti tank capability.. But then again there will not be any strong tanks becouse the total armor value of vehicles may not be over 33, so most vehicles on the table will have 10 in the rear.

 

Edit; Now I come to think that I also lack mobility, hmm.

 

 

 

I'd take a storm raven

Cool strategy, but the storm raven is not allowed in 40k in 40minutes as it have too much armor "/

I run Purifiers with 2 halberds, 1 NDM, 2 Psycannons and a rhino. 4 Sword strikes with Psycan and Rhino and you are at 339. Add frills here and there, like Psybolt (Prolly on strikes, they have 1 more bolter). An Ordo Xenos Inquisitor with rad/Psycho nades would fit too if you don't take Psybolt ammo.

Shoot from Rhinos, or if you need more firepower, move 6, disembark, focus fire your 2 squads, then use the 6 inch turbo boost to move transports in front of your squads sideways blocking true LOS.

Psycannons armor. Psycannons and stormbolter infantry. Profit.

I'd take a storm raven with psy bolt hurricanes, assault cannon and multi melta then an inquisitor with power armour and a psyckic power and 10 storm bolter acolytes. thats 20 shots re-rolling hits with prscience. you can also give the inquisitor a bolt gun and the when the storm raven comes on it will jsut kill anthing at that point level. Half the time you could just go into skimmer mode and get into it. There is no way anyone should be able to kill 11 guys in cover before the raven comes on at 400 pts,

 

Regards,

Crynn

 

But he wouldnt have his 1 troop choice?

 

 

You could take 5 termies with psy canon + Dreadknight with heavy psy canon. Entire 2+ army ;)

Great piece of advice! I made a quick list inspired by what you suggested above, but i went with only one Strike Squad and opted for the purifiers instead. Arent purifiers more "cost-effective"? I mean they get spec weapons for 10 points cheaper, and also halberds cheaer which i consider godly against other SM, and they have 2 attacks each! Also the nice psycic power make them a better choice in my eyes.. but i would gladly stand corrected :down:

You're falling prey to what we call "analysis in a vacuum." Point for point, Purifiers do come with more versatility and more hitting power; they are also not scoring units and are strictly more expensive...so even if objectives are not a factor, taking Purifiers is reducing the gross number of models you are putting on the table, meaning you not only have less models for your opponent to shoot at, but they have a very obvious target to prioritize: the Purifiers.

 

If you only have a handful of models (which is the case at 500 points...really anything less than 1000) you really want to both maximize the number of legs on the table and make target priority for your opponent non-trivial. It doesn't matter how "cost effective" your Purifiers are if they're the first things to soak fire and die. <3

I'd go a little more different:

 

:Troops:

5 man Strike Squad with hammer, psycannon (120)

5 man Strike Squad with hammer, psycannon (120)

 

:FA:

5 man Interceptors Squad with hammer, incinerator (160)

 

The sheer and utter delight of shunting Interceptors at very small model count games with a template Incinerator is so evil it's fantastic ;) Remember, most people only have a couple of units at this point level. If you wipe out one unit in a single firing phase because you shunted behind them and opened fire... then a quick and easy mop up action now that you have the tactical advantage in number of units. I vote for mobility and tactical flexibility. Hit them where you shouldn't have been able to be, it's the last thing they'll expect.

 

EDIT: note: I couldn't do this list myself and my Interceptors are already kind of permanently modeled with a psycannon. It's a fun idea though. Just something evil I came up with on the fly ;)

I found making a list, ANY list with that format is REALLY hard for us :Troops:

 

No 2+ saves

No models with more than 2 wounds.

 

While technically we have an HQ slot, there is not a single HQ choice we have that can be selected. This means we also cannot use warbands. No techmarines... Vehicles must have 33 points or less of hull... which also means no Dreads. In short it's easier to make a list of what we CAN take rather than the other way around:

 

1+ Strike squad (must have a troop, only eligible troop)

 

Purifiers

all 4 temple assassins

Rhinos, Razorbacks

Interceptor squads

Purgation squads

 

To make it with the models I have is incredibly difficult. So I had to go into theory. Even with my actual models I have all of 2 units (edit: and my temple assassins of course) that'd work since I don't own a rhino or razorback yet (I know, it's on the list to get eventually) and all my models are armed with halberds at the worst since they're the old pewters! So yeah, not my favorite format for our book... :FA:

 

On the other hand, my Adepta Sororitas love it so go figure...

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