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1k, Im sure this must of been done before ?


irwit

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Draigo

 

10 paladin, 4 psy canons, apothacary, pysbolt ammo

 

1000pts on the nose!

 

How useful do you think this army would be?

 

Combat squad the paladins so you have a sit back and shoot + a heavy combat squad who can deepstrike?

 

 

I guess you could expand this idea to 1500pts with a landraider/storm raven to transport everyone + a dreadknight.

2 troops?

 

Urg, so close!

 

Ok,

 

Draigo,

 

10 Paladins, 4 x psy canon, psybolt, .

 

1 x paladin, warding stave.

 

1000pts.

 

 

Which leaves you 3 deep striking scoring units and an entire 2 wound 2+ army of death ;)

 

I guess you could footslog draigo and the psy canons sit of home objective.

 

spare paladin is "lone wolf" deep strikes and trys to get into combat with something heavy!

Hmm ok, It would be nice to keep it to a 10 man army rather than random single paladin.

 

-----

 

Draigo

 

5 Paladins, apoth, psy bolt ammo, banner, 1 x MC'd hammer

 

5 Paladins, 2 x MC'd psy canons

 

 

 

Any ideas on how I could take this to 1500pts? Im tempted to build this as excuse to go the warhammer world tourney ?

at 1500pts you can run the 10man team with draigo, and take a GKSS 10 man with a rhino and psybolt ammo to fill out the volume of fire, there is alot of ways to fill in that 500pts...i however never play a draigo wing with less then 2kpts, i use my Crowe/Purifiers list with that.

For 1500pts if I take Mordrak can he acompany 10 man strike squad with 2 incinerators? Im thinking turn one wall of strenght 6 flamer templates and 8 strength 5 strom bolters to the face would be a good start and keep the attention off draigo for a turn or 2?

 

Also if I drop the apoth and get some wiggle room I could get fit a vindicare in?

 

Or keep apoth and geta teleporting dreadknight plus vindicare. Dreadknight distraction, vindicare to pop any vehicles.

For 1500pts if I take Mordrak can he acompany 10 man strike squad with 2 incinerators? Im thinking turn one wall of strenght 6 flamer templates and 8 strength 5 strom bolters to the face would be a good start and keep the attention off draigo for a turn or 2?

 

Also if I drop the apoth and get some wiggle room I could get fit a vindicare in?

 

Or keep apoth and geta teleporting dreadknight plus vindicare. Dreadknight distraction, vindicare to pop any vehicles.

 

Mordrak is not a IDC

at 1500pts you can run the 10man team with draigo, and take a GKSS 10 man with a rhino and psybolt ammo to fill out the volume of fire, there is alot of ways to fill in that 500pts...i however never play a draigo wing with less then 2kpts, i use my Crowe/Purifiers list with that.

 

 

To be honest Im just trying to get an army together with minimum ammount of models? Im more a painter than gamer but the tourney and warhammer world sounds cool plus excuse to go warhammer museum.

 

So dreadknight plus vindicare should fill out that 500pts nicely and only 2 models?

 

For 1500pts if I take Mordrak can he acompany 10 man strike squad with 2 incinerators? Im thinking turn one wall of strenght 6 flamer templates and 8 strength 5 strom bolters to the face would be a good start and keep the attention off draigo for a turn or 2?

 

Also if I drop the apoth and get some wiggle room I could get fit a vindicare in?

 

Or keep apoth and geta teleporting dreadknight plus vindicare. Dreadknight distraction, vindicare to pop any vehicles.

 

Mordrak is not a IDC

 

Ah, just seen that, shame! Could of found some nice uses for that DSing magic.

If your looking for low count at 1500pts a DK and a Vindicare plus some MC and Dig filled out in your paladins will work, but you will still need to have 2 troops...so might as well do a 10man and a 5man team, and should be able to fit in a vindicare in on that.
Im going to sound noob here, whats warp rift?

 

 

Warp Rift is a libby power that uses a flame temp, it makes each model take a Initiative test, a fail is removed from game without saves of any kind...and also auto pen vehicles, its nasty. You might have some people hate you for doin this on the first turn.

AH ok, just found it in the codex, that is awesome!

 

I may of stumbled on another good little combo. Sticking a Clexus assassin in a huge unit of henchmen psykers. potential 12+ strength 5 ap1 shots at bs 8. You could actually have a couple of squads around him and include the inquisitor and get a pretty mental stack!

 

So can you shoot after disembarking from a stromraven ? If so get a couple of storm ravens, couple squads of psykers + assasin + inquisitor with prescience. And you could drops 24+ strength 5 ap1 bs 8 rerollable (twice I think) shots!!! How awesome would that be vs a deathwing army, lol!

AH ok, just found it in the codex, that is awesome!

 

I may of stumbled on another good little combo. Sticking a Clexus assassin in a huge unit of henchmen psykers. potential 12+ strength 5 ap1 shots at bs 8. You could actually have a couple of squads around him and include the inquisitor and get a pretty mental stack!

 

So can you shoot after disembarking from a stromraven ? If so get a couple of storm ravens, couple squads of psykers + assasin + inquisitor with prescience. And you could drops 24+ strength 5 ap1 bs 8 rerollable (twice I think) shots!!! How awesome would that be vs a deathwing army, lol!

 

 

The FAQ says a squad of psykers counts as 1. so it would only add 1 regardless of the number of psykers in the squad. Also you can only reroll once.

Ah ok, well tbh that was going a bit off topic.

 

So back to the 10 paladin idea for a 1k army. Has anyone tried this? How effective do you think it would be? Im more seeing it as an easy route into starting to play games again. 1k army for about £50 using ebay :devil:

  • 2 weeks later...

1k is by definition for practise and testing. It isn't intended as capturing the true scope of the game, and it expresses imbalances that make certain armies non-viable. Draigowing takes all those factors and turns them up to 11. Most take all comers at 1k stand zero chance of doing anything to you, you'll just eat their 2 Troops+HQ and whatever minor support pieces they have. So yeah, for punishing scrub lists and easy wins, its fun I guess. 1k isn't real 40k though.

 

In larger games though, Draigowing's microscopic model count really hurts. Anything that bypasses your TDA is going to get through more now (FNP is on a 5+), and anything with S8 pops Paladins in one shot. Wound allocation to prevent casualties is no longer possible, you will lose whole models every shooting phase if your opponent knows what he is doing. They also FAQ'd away character status, so no 'LoS!' shenanigans.

 

In the context of other units (ie cheap Allied Troops/Henchmen bringing model count and scoring presence to your list), the PaladinStar can be a useful tanking unit and a monster for threatening the enemy with. One good Demolisher shell will end your plans for them however. I find cheaper TDA blob works just as well in the same role, and frees up valuable points for other support+scoring presence. Try both and see how you fare. Local players have a lot of impact on whether it'll work or not. If they figure out the PaladinStar's weaknesses and dismantle it routinely, you'll have to switch.

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