orbion Posted December 10, 2012 Share Posted December 10, 2012 Hey guys looking on some opinions of how to kit a few things and how i've kitted a few things so far. First off i'm new to the wolf board but no stranger to B&C. i've picked up a squad of TDA Wolfguard and a squad of greyhunters as well as a good 'ol long fangs and coverted out 2 basic rune priests with Runic armour. I have loaded the Wolfguard with 4xWolfclaw and SB and one with Chainfist and Asscan. Just wondering if you think adding the claws is worth the points because you get reroll to hit and wound with wolf rules plus BRB rules if im not mistaken. As a last note i plan on footslogging them and kind of wading around midfield just to get shots off. The Greyhunters are 8x standard load out 2xplasma mark of the wolf. I plan to kit my other 2 10 mans out with melta so that i can assault and shoot the same turn. My question here is would you change the special weapons on the 3 squads? And last but not least Runepriests. I have loaded them out with Runic armour force axe and a Stormbolter. Im wondering here if the storm bolter is worth is for the amount of points it is imo is kinda worth 2 shots at 24" and on top or runic armour brings them to almost 125 each making running 2 nice and even for list making purposes. Would you take them bare bones or give them the Storm bolter. Alas I have forgoten something... Greyhunters and Wolfguard I have 4 Rhinos would it be worth it to put my hunters into the metal bawkses? as well as would it be worth it to put the wolfguard in a LRC and just dump bolter fire after they drop em off. Thanks for any info/opinions you can offer. Link to comment https://bolterandchainsword.com/topic/267454-questions-about-gear/ Share on other sites More sharing options...
Wulfebane Posted December 10, 2012 Share Posted December 10, 2012 And last but not least Runepriests. I have loaded them out with Runic armour force axe and a Stormbolter. Im wondering here if the storm bolter is worth is for the amount of points it is imo is kinda worth 2 shots at 24" and on top or runic armour brings them to almost 125 each making running 2 nice and even for list making purposes. Would you take them bare bones or give them the Storm bolter. If you intend to use SW psychic powers, don't bother. Five out of seven of our powers are shooting attacks, meaning you'll never want to fire your stormbolter. Link to comment https://bolterandchainsword.com/topic/267454-questions-about-gear/#findComment-3257400 Share on other sites More sharing options...
orbion Posted December 10, 2012 Author Share Posted December 10, 2012 Totally derped on that, thanks for reminding me that they are shooting powers ill take em off for sure. Link to comment https://bolterandchainsword.com/topic/267454-questions-about-gear/#findComment-3257405 Share on other sites More sharing options...
Evilmerlin Posted December 10, 2012 Share Posted December 10, 2012 You'll want to get the Wolf Banner for your Grey Hunters as well. Personal choice here but I prefer getting a Power Axe for the squad rather than the Mark of the Wulfen. Link to comment https://bolterandchainsword.com/topic/267454-questions-about-gear/#findComment-3257481 Share on other sites More sharing options...
Hellrender Posted December 10, 2012 Share Posted December 10, 2012 i am not sure about your intrepretation of the wolf claws. I think it was so that you could reroll to hit OR to wound. plus being ap 3 and a specialist weapon. However, i do not have my dex, so not sure :devil: Link to comment https://bolterandchainsword.com/topic/267454-questions-about-gear/#findComment-3257503 Share on other sites More sharing options...
helosv Posted December 10, 2012 Share Posted December 10, 2012 Hello, wolf claws give you the choice to reroll...once: hit or wound... transports: if you give WGPL TDA to your GH: you have only one choise: land raider... If you keep all WG TDA in one pack: land raider or drop pod WGPL without TDA, you can use rhinos rune priest: il you use shooting psychi powers: you will not use your storm bolter (you can only shoot once, and you shot psychic...) if you give your priest only psy powers without shooting, the SB could be usefull WG: 4 WC = 20 points 1 SS = 15 points your TDA have a power weapon as basic gear.. I propose you to take 1 WC + 1SS: put him on the front to absorb fires! (save 2+/3+) Link to comment https://bolterandchainsword.com/topic/267454-questions-about-gear/#findComment-3257615 Share on other sites More sharing options...
greysquigg Posted December 10, 2012 Share Posted December 10, 2012 wolf claws give you the choice to reroll...once: hit or wound... He can re roll as many as he likes, but has to choose whether it's to hit or to wound at the beginning of the phase. GS Link to comment https://bolterandchainsword.com/topic/267454-questions-about-gear/#findComment-3257677 Share on other sites More sharing options...
orbion Posted December 10, 2012 Author Share Posted December 10, 2012 I know that in codex Space wolves the wolfclaws give you the option to choose weather to reroll to hit or to wound. However in the codex they are called a variation of Lightning claws and in the rulebook lightning claws have the "shred" special rule which makes the lightning claw have reroll to wound. So assuming you can pair "shred" and the "woflclaw" special rule you would always choose to reroll to hit becuase "shred" gives you free reroll to wound already therefore giving you hit and wound reroll. If i am mistaken and this has been FAQ'd I appologize that's just how i am interpreting it. In terms of transports my question was poorly stated. I more wanted to know if youm feel that with 6'th ed transports are still worth their points because a land raider crusader getting gimped first turn and then having to footslog TDA WG anyways is kind of a waste. However getting them midfield first turn and then dumping out like 16 shots it pretty boss. I may consider putting a SS in their to absorb fire if im going to slog them and not put them in a LRC but i would like to keep as much fire power on them as I can. Link to comment https://bolterandchainsword.com/topic/267454-questions-about-gear/#findComment-3257703 Share on other sites More sharing options...
Wulfebane Posted December 10, 2012 Share Posted December 10, 2012 wolf claws give you the choice to reroll...once: hit or wound... He can re roll as many as he likes, but has to choose whether it's to hit or to wound at the beginning of the phase. GS I believe he meant you only get one or the other. if you give WGPL TDA to your GH: you have only one choise: land raider... ...or a drop pod, if your pack is 8man or less. I like to run a 6man pack and TDA WG with ass can and TDA RP with JotWW. Wiped out an entire gunline in an 18" arc on the first turn once by dropping into their deployment. Then laughed as my TDAs soaked up the remaining bolter fire while taking cover behind the pod. Link to comment https://bolterandchainsword.com/topic/267454-questions-about-gear/#findComment-3257707 Share on other sites More sharing options...
Hellrender Posted December 10, 2012 Share Posted December 10, 2012 I know that in codex Space wolves the wolfclaws give you the option to choose weather to reroll to hit or to wound. However in the codex they are called a variation of Lightning claws and in the rulebook lightning claws have the "shred" special rule which makes the lightning claw have reroll to wound. So assuming you can pair "shred" and the "woflclaw" special rule you would always choose to reroll to hit becuase "shred" gives you free reroll to wound already therefore giving you hit and wound reroll. If i am mistaken and this has been FAQ'd I appologize that's just how i am interpreting it. I think its safest and non cheesy to assume that: 1. The wolfclaw is a variation of the Lightning claw 2. This variation means it does not have the shred special rule 3. Instead it has the Wolfclaw special rule, which means you can choose to either reroll to hit, or to wound, as described in the space wolf codex. Anything else would make the weapon immensely better then it ever was, or intended to be. Link to comment https://bolterandchainsword.com/topic/267454-questions-about-gear/#findComment-3257822 Share on other sites More sharing options...
orbion Posted December 10, 2012 Author Share Posted December 10, 2012 Ok so then assuming least chessy rules and you still only get one or the other to reroll do you still think the claws are worth the points. Link to comment https://bolterandchainsword.com/topic/267454-questions-about-gear/#findComment-3257852 Share on other sites More sharing options...
Wulfebane Posted December 10, 2012 Share Posted December 10, 2012 Ok so then assuming least chessy rules and you still only get one or the other to reroll do you still think the claws are worth the points. No. Atleast not 2x. Better to take a fist/chainfist/thammer instead of a second claw so you can pick whether you want rerolls or smash face at the beginning of combat and still retain the +1 A. Link to comment https://bolterandchainsword.com/topic/267454-questions-about-gear/#findComment-3257858 Share on other sites More sharing options...
orbion Posted December 10, 2012 Author Share Posted December 10, 2012 I planed on running them with 1xclaw and a SB not to be a melee unit but to be able to wreak some havoc if they are forced to a melee situation and hiding one chainfist in the back to deal with armor. And considering claws are a pretty cheap upgrade the squad with and asscan is still less than a vanilla squad. Link to comment https://bolterandchainsword.com/topic/267454-questions-about-gear/#findComment-3257869 Share on other sites More sharing options...
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