Tiger9gamer Posted December 10, 2012 Share Posted December 10, 2012 alright, Just thought of something that has been bugging me for a bit... what would be best on a vanilla captain (with artificer armor, A relic blade or Power axe? with the relic blade, your hitting at initiative with str 6, but you are AP3 and cant get an extra attack. with a power axe, you are hitting last, but are strength 5 with AP2, and have a chance to get an extra attack if you have a pistol... I want my captain to kill more than just mooks, maybe being able to handle himself in a challenge. Link to comment https://bolterandchainsword.com/topic/267510-best-weapons-for-a-captain/ Share on other sites More sharing options...
Giga Posted December 10, 2012 Share Posted December 10, 2012 Bike, relic blade, storm shield, artificer armor. You can get power fist instead of relic blade, if you like that sort of thing. Go big or go home. ;] Link to comment https://bolterandchainsword.com/topic/267510-best-weapons-for-a-captain/#findComment-3258086 Share on other sites More sharing options...
knife&fork Posted December 11, 2012 Share Posted December 11, 2012 Maybe go hog wild and give him a lightningclaw and fist? It's a nasty combo to get hit with. Failing that I would go with the relic blade, it's damn shame to waste the high I and there should always be another character with a fist or axe with him to soak challenges. Link to comment https://bolterandchainsword.com/topic/267510-best-weapons-for-a-captain/#findComment-3258087 Share on other sites More sharing options...
Tiger9gamer Posted December 11, 2012 Author Share Posted December 11, 2012 okay, no bikes X-X but I want him to still kill terminators too... would he be really good for the "mook mower" part of a squad? Link to comment https://bolterandchainsword.com/topic/267510-best-weapons-for-a-captain/#findComment-3258106 Share on other sites More sharing options...
knife&fork Posted December 11, 2012 Share Posted December 11, 2012 but I want him to still kill terminators too... would he be really good for the "mook mower" part of a squad? Terminators are probably pretty good at killing him back with hammers, fists and c-fists.... ideally you want to keep him far away from stuff that can instagib him. So yeah, hitting at 3+, wounding on 2+ while denying saves as well as piling in and hitting before normal troops make him good at chewing mooks. Link to comment https://bolterandchainsword.com/topic/267510-best-weapons-for-a-captain/#findComment-3258114 Share on other sites More sharing options...
Centurion645 Posted December 11, 2012 Share Posted December 11, 2012 Which squad will he be in, if any? If you want him to be able to handle himself in challenges, and be able to kill off a few TEQ, I might go with something like this: Captain-155 points Artificier armour, Storm Shield, Power Fist He's no pushover in CC, and strikes simultaneously with Termies. Even against Hammers and Fists, he still gets his 3++. Link to comment https://bolterandchainsword.com/topic/267510-best-weapons-for-a-captain/#findComment-3258117 Share on other sites More sharing options...
Tiger9gamer Posted December 11, 2012 Author Share Posted December 11, 2012 alright, fair enough... just afraid of that would happen in case of typhus or abbadon :blink: Link to comment https://bolterandchainsword.com/topic/267510-best-weapons-for-a-captain/#findComment-3258118 Share on other sites More sharing options...
maturin Posted December 11, 2012 Share Posted December 11, 2012 If typhus or abbadon are on the table, the best thing would be for your captain to stay far, far away from them, no matter what he's equipped with. :blink: Link to comment https://bolterandchainsword.com/topic/267510-best-weapons-for-a-captain/#findComment-3258137 Share on other sites More sharing options...
Tiger9gamer Posted December 11, 2012 Author Share Posted December 11, 2012 but where do I shove my terminators? D= he would ride along. Link to comment https://bolterandchainsword.com/topic/267510-best-weapons-for-a-captain/#findComment-3258143 Share on other sites More sharing options...
maturin Posted December 11, 2012 Share Posted December 11, 2012 No need to be so rigid in your pre-game planning. Put your captain where he'll dothemostgood. In the previous situation, that's probably not going to be with the termies. Link to comment https://bolterandchainsword.com/topic/267510-best-weapons-for-a-captain/#findComment-3258244 Share on other sites More sharing options...
Giga Posted December 11, 2012 Share Posted December 11, 2012 okay, no bikes X-X Ehhhh... In that case: Lysander. But if it absolutely needs to be a generic captain: relic blade + storm shield OR artificer armor, based on preference. IMHO keep him cheap, cuz he won't be doing all much and will need a land raider to get into assault properly. Link to comment https://bolterandchainsword.com/topic/267510-best-weapons-for-a-captain/#findComment-3258379 Share on other sites More sharing options...
tvih Posted December 15, 2012 Share Posted December 15, 2012 With a Captain you already pay for an Iron Halo in the base cost. Why pay extra for a storm shield? Yes, it's a better invulnerability save, but even so it seems slightly wasteful. But it does, as always, depend on what unit he's running with and all that. Link to comment https://bolterandchainsword.com/topic/267510-best-weapons-for-a-captain/#findComment-3261840 Share on other sites More sharing options...
DarkGuard Posted December 15, 2012 Share Posted December 15, 2012 A quick search would have helped you out as well. :) http://www.bolterandchainsword.com/index.p...howtopic=265312 Link to comment https://bolterandchainsword.com/topic/267510-best-weapons-for-a-captain/#findComment-3261848 Share on other sites More sharing options...
Tiger9gamer Posted December 16, 2012 Author Share Posted December 16, 2012 A quick search would have helped you out as well. :huh: http://www.bolterandchainsword.com/index.p...howtopic=265312 yea that would have helped, but needed new questions ^^' still stuck on the power axe/relic blade argument... one hand i alread have the model for the relic blade captain, on the other i think he could still use some AP2... maybe go crazy and give him a power fist and lightning claws as fork said above? that is cheaper than my old idea. Link to comment https://bolterandchainsword.com/topic/267510-best-weapons-for-a-captain/#findComment-3262337 Share on other sites More sharing options...
DarkGuard Posted December 16, 2012 Share Posted December 16, 2012 Then the better thing to do may have been to ask in that thread, therefore you keep all the Captain questions and information on loadout together, making it easier for others to find all the relevant information when looking at the same topic. Of course, I understand the concerns of threadmancy. As this thread has gathered a bit of momentum though it's not going to be merged or closed. All my views have been expressed in the last thread, RB/SS is the best way to go, especially with AA and digi weapons as well. Link to comment https://bolterandchainsword.com/topic/267510-best-weapons-for-a-captain/#findComment-3262441 Share on other sites More sharing options...
Tiger9gamer Posted December 16, 2012 Author Share Posted December 16, 2012 yea, hope i dont confuse people about this X-X I think i'm going to try the lightning claw and power fist combo. i get +1 attack for each and can provde some punch against almost anything. Link to comment https://bolterandchainsword.com/topic/267510-best-weapons-for-a-captain/#findComment-3262497 Share on other sites More sharing options...
Shadowstalker Grim Posted December 16, 2012 Share Posted December 16, 2012 I think one of the things that needs due consideration when loading out a captain is considering the squad hes going to be in and the purpose of that squad overall (this is really a whole other topic)....after all the captain can be armed to the teeth, but you wouldn't send him out alone would you? Its just something that needs to be looked at though! Link to comment https://bolterandchainsword.com/topic/267510-best-weapons-for-a-captain/#findComment-3262524 Share on other sites More sharing options...
Tiger9gamer Posted December 16, 2012 Author Share Posted December 16, 2012 well, I was thinking of this guy riding with assault terminators or tacticals. if sternguard I'm thinking of a relic blade, combi-plasma and hellfire rounds. Link to comment https://bolterandchainsword.com/topic/267510-best-weapons-for-a-captain/#findComment-3262856 Share on other sites More sharing options...
MagicMan Posted December 17, 2012 Share Posted December 17, 2012 The fact that he's with a squad is the reason i'll always give the captain a Relic Blade over an Axe. If hes with Assault Terminators, you already have enough AP 2 attacks to go around (Assuming most people take at least 2 - 3 TH/SS Termis) and its a huge shame to waste your captains Iniative 5 by giving him an axe. With the relic blade, he has a good chance to waste a number of the enemy squad before they can even strike back. If hes with Tacticals/Assault/Sternguard, i'd rather give the sergeant the axe again, in order to let the Captain strike first. For me its alot more important than having AP 2. Since you know he can't ignore 2+ armour saves, you'll generally try and avoid them, using the Sergeant for a little insurance. Link to comment https://bolterandchainsword.com/topic/267510-best-weapons-for-a-captain/#findComment-3263051 Share on other sites More sharing options...
RootBeer Posted December 23, 2012 Share Posted December 23, 2012 Power Fists ONLY have an advantage over axes against vehicles and monstrous creatures/High T models. S6 Axes are pretty much just as effective at killing normal troops for much less points. They can also benefit from an additional attack from the bolt pistol. I dislike captains personally, I feel like they don't add much to the army for their points. They just seem like a big point sink to lose to one errant krak missile If I were to equip a captain, I would take a bolt pistol, power weapon of your choice, and consider artificer armor. Storm Shields are probably okay if you are taking an I1 weapon, but losing that extra close combat attack kinda sucks. Unfortunately the captain I have is the 25th anniversary crimson fist captain, and he has the worst gear ever. Plasma pistol + Power fist. If only he wasn't awesome looking. Link to comment https://bolterandchainsword.com/topic/267510-best-weapons-for-a-captain/#findComment-3268196 Share on other sites More sharing options...
Tiger9gamer Posted December 26, 2012 Author Share Posted December 26, 2012 yea, I wish they where better (space wolf level I think) but I am planning on waiting to get the Dark Angel codex to see how they do it ^_^ Link to comment https://bolterandchainsword.com/topic/267510-best-weapons-for-a-captain/#findComment-3270233 Share on other sites More sharing options...
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