Jump to content

Are people still using Rhinos?


Ragnars Claw

Recommended Posts

  • 8 months later...

Rez...

 

 I had my first game of 6th last night and learnt what all of you already know... if you disembark from a rhino (even when stationary) you cannot charge.

 

 Well now 6th edition has been out for long enough for experienced players to find supporting roles for their rhinos, I am looking to run a 5 drop pod list

with 2 rhinos that were suppose to rock up and support with shooting and/or assault. Is there any tactica on rhino's which google has neglected to inform

me about?

 

Noise Marine Doom Sirens are S5 AP3 flamers. Only the squad champions can take them, which makes it hard to really spam them, but that's life.

And the Helldrake's Bale Flamer - S6 AP3.

Helldrakes are my wolves bane right know, and why my Grey Hunters pulled the tarps off the their Rhinos.

 Is anyone else still using rhinos or have they gone the way of the dodo now with the really harsh transport rules?

 

Still implies that one has actually used rhinos in the past, whereas my Space Wolves force has never included even a single one.  I've been using Drop Pods ever since they first were incorporated into the rules, back with the release of 3e, I believe.  I've never looked back.

 

V

I've got 15+ old school rhinos all getting stripped and I can see a good number will be converted to Pred's, Raz and Demolishers.  Will keep a few but not as many as previously.

 

I've never had drop pods before but will be looking at replacing a fair few of the rhinos with them.

I'm not planning on using any. I want a couple of razorbacks in reserve (which I'll mag up so they can be used as rhinos if I even want to try them out) but my CSM have thinos and I want my wolves to be different. I'm pretty smitten with the idea of footslogging grey hunters with storm shield wielding wolf guard up front.

 

If I can get away with having the whole army footslog, so much the better. Seems like a good edition to do it in.

I'm not planning on using any. I want a couple of razorbacks in reserve (which I'll mag up so they can be used as rhinos if I even want to try them out) but my CSM have thinos and I want my wolves to be different. I'm pretty smitten with the idea of footslogging grey hunters with storm shield wielding wolf guard up front.

 

If I can get away with having the whole army footslog, so much the better. Seems like a good edition to do it in.

no drop pods?

Haha, honestly, I'm so used to my CSM not having them I actually forgot they existed for a minute there. But yeah, drop pods seem like a great  thing to have a couple of around, especially for TDA wolf guard. I'd definitely like to try an all-foot build out though.

 I have used the Rhino and Razorback since 4th Ed. There are Highs and Lows to using it and armies like Tau and Necrons make you appreciate the Lows (even if you would rather not). In games against orks I have sacrificed my Rhinos to make hasty barriers of difficult terrain to gum up the charge. Against Necrons and Tau, I moved them up in formation, when they get popped, everyone hopped out behind the wrecks to gain cover saves. Better yet is watching a greater daemon explode the tank, having my boys emerge unscathed then lighting him up with meltagun goodness before charging for the kill (4th Ed)! 

 

 All that said, in 6th Edition, I am trying out Drop Pods for the first time. I can see why folks favor them over the Rhino but the old APC still has its place in the Space Marine's codex. They remain a low cost option which has numerous practical uses in a list. Not to mention even if they die they can still give you a decent cover save when someone is trying to blast you off an objective! I guess it comes down to local meta. 

I think rhinos are still very effective, they're just not the super awesome super durable things they were in 5th.  As mentioned before, they add mobility and some survivability because the worst that can happen to a unit inside from 1 unit shooting them is everyone taking a S4 AP - hit from it exploding.  Best case scenario is the thing wrecking, then you disembark behind the Rhino (probably out of LOS) and then they're safe.  Don't underestimate the value of them as mobile terrain.  If you really want to assault and don't want to take fire, then disembark behind the rhino one turn, then move it out of the way for when you charge.  Remember that what can't be seen can't be shot - you can cut down on Tau overwatch by tank-shocking your Rhino in between some squads to block Line of Sight to your GH when they charge.  If you just want to shoot and protect them, remember about the Flat Out move - it's significant that it happens in the Shooting Phase.  Against my friend that was playing an Ork horde I used them as mobile "walls."  I moved up my GH, then moved up the Rhino beside them, shot with the GH, then "flat out" moved the Rhino between the GH and the Orks.  No Line of Sight for them to be shot, and no way to charge them behind the Rhino.  Keep in mind that people can have all the builds of 200 lasgun shots or 600 bolter shots or whatever they want, but if your troops are in Rhinos they are impervious.  

 

Bottom line, for 35 points they provide a great degree of tactical flexibility.

I still enjoy running a Rune Priest inside a Rhino with Grey Hunters.  I will have at least one version of this unit in each list I build. My current list is 3 pods 1 Rhino and 1 RB for my Long Fangs.

 

For the RP its just that much more protection against any surprise attacks. To many opponents will go straight for my RP if given the opportunity. Putting the RP inside the Rhino just makes it that much more difficult for them to execute any such attack. 

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.