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building a sisters army


derpasaurus

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I enjoyed my seraphim during a doubles weekend. They may not have had St Celestine with them. Now mine where set up to take out units of hordes and such. The opponents did not surprisingly prevent a lot of foot slogging troops which is the norm around my place. Of course I have not played many 40k games yet. My seraphim managed to kill 2 predators in assault, a hovering storm talon in assault, 2 land speeders with missiles from shooting, and the only infantry presented to them, 7 nurglings. They where great fun to play with.

 

Now to your retributor squad with 2 hb and 2 mm. I would not recommend that. I actually ran that set up during Codex: Witch hunters when it was 3rd and then the transition to 4th. Was not that good of a set up. After I dropped the 2 mm and ran 4 hb things went way better.

Now to your retributor squad with 2 hb and 2 mm. I would not recommend that. I actually ran that set up during Codex: Witch hunters when it was 3rd and then the transition to 4th. Was not that good of a set up. After I dropped the 2 mm and ran 4 hb things went way better.

 

what about that setup wasn't so good? were you just finding yourself out of range for the mm? that was one of my concerns, as well.

Pretty much. Specialising is a good move for us - it lets us prioritise our Faith Points.

 

The fact is that the only advantage of multi-meltas is range, and since the rest of our army operates best at meltagun range, we're best off leaving anti-tank to our forward elements and leaving the Retributors in an all-round support role by fitting them out with the Heavy Bolters.

 

It's one of those situations where the cheapest option is also the best. Why do I call HB Retris an 'all-round' unit? With Rending, they can glance AV14 if they're really lucky, which means they're effective against light vehicles as it is, and can cut down horde infantry and put a dent in heavy infantry.

Ya it came down I was trying to do anti tank and anti infantry in the same squad. Did not work to hot, as you cannot say shoot with 2 models then shot something else with 2 models. I like having extra chances at killing something. I am in mind set of more is better in terms of firepower. Like say 4 hb shooting a unit is way better then 2 hb and 2 mm shooting same unit. Goes along with the tank busting option.
it definitely does make more sense to have all of one thing, so you don't have to sit some of your big guns out of a fight. i guess i'll be filling that squad with HB then. if i start seeing really heavy use of high armor i can always swap out for MM. or just fully commit to my plans to pick up some guard heavy weapons squads. :tu:
  • 4 weeks later...

so another question came up the other day as i was pondering my list.

 

waiting on my heavy bolters and superior to come in the mail, and i thought about the simulacrum. i currently have 2. i know the repentia can't have one, and the seraphim get it built in. so my question is this: is it an auto add for any squad that can field them? i was leaning towards moving the ones currently in my sisters squads to my dominions and retributors, because i know they'll be useful there. should i keep some for my regular sisters? or has it not made much difference in the basic squads in you guys' past experiences?

I only use them on Retributor squads, really. Occasionally Dominions if I find myself with an awkward 20 points to spend. They're always the last thing I add to my lists, though - They're effing expensive, and I tend to run my units cheap and plentiful.

 

The one place I step away from that is if I'm fielding Flamer Retributors - that unit's a massive points sink already, so I'm going to make damned sure it A) has enough bodies to soak damage and get a +1 to faith tests, and B) it passes that faith test when it comes time to take it. So, Heavy Flamer squads get Simulacrums.

so another question came up the other day as i was pondering my list.

 

waiting on my heavy bolters and superior to come in the mail, and i thought about the simulacrum. i currently have 2. i know the repentia can't have one, and the seraphim get it built in. so my question is this: is it an auto add for any squad that can field them? i was leaning towards moving the ones currently in my sisters squads to my dominions and retributors, because i know they'll be useful there. should i keep some for my regular sisters? or has it not made much difference in the basic squads in you guys' past experiences?

 

I give one to Dominions usually because Twin-linked meltas are worth 20 points!

Outside of that I've been having some success with a full 20 girl squad using SB's and a HB with a simulcrum. It's there for the shooting phase but with the 3 different Acts of Faith it gets a little more mileage.

 

That said its only when I have a spare 20 points.

Stormbolters? Really? :P

 

I did have a lot of fun with a 20-strong squad with a heavy bolter and a meltagun the other day, though. The same squad (Typhus + Terminators) that shrugged off the heavy flamer Retris just... dissolved under their massed bolters, even without faith.

i only ever use them if ive the points available.

when i do use them its on 10 strong ret squads with the HBs for rending, even bolters can cause damage when they rend and can even hurt AV13, HBs have the slim chance against AV14 but anything AV11-12 will suffer if you roll those 6s.

 

failing that the only other unit id consider is a ten strong domion squad with 4 meltas and a combi, twin linking those is worth 20 points easy

so another question came up the other day as i was pondering my list.

 

waiting on my heavy bolters and superior to come in the mail, and i thought about the simulacrum. i currently have 2. i know the repentia can't have one, and the seraphim get it built in. so my question is this: is it an auto add for any squad that can field them? i was leaning towards moving the ones currently in my sisters squads to my dominions and retributors, because i know they'll be useful there. should i keep some for my regular sisters? or has it not made much difference in the basic squads in you guys' past experiences?

 

I use them everywhere, with everyone. Any unit of Infantry that goes down on the table gets one. I like the reroll. You are listening to the man who used to regularly fire a quad cannon with Celestine and fail to hit with all four shots. Re-rolls are my friend.

haha. i definitely plan on rolling at least the one in the retributors. i'll likely drop one in the dominions as well, as twin linked and rending seem to be no brainers. i guess i'll just leave the option for simulacrum in sisters squads on the table for an "i have everything i want and still have points" idea... probably wont be missing much by not including them. i mean, "preferred enemy: what you're shooting at today" is definitely nice, but it's not as awesome as the others.

 

thanks again, guys! as always any ideas are welcome. this has helped me a lot so far. given me some things to think about as well as proving that my general ideas aren't entirely stupid after all. heheh

I could give you my whole Faith Priority sermon but I'm kind of short on time.

 

Seraphim are the best use of faith points.

Retributors second.

Dominions come in a very close third. (They are either in the vanguard or are sent to outflank in unsupported positions so their shortened table time keeps them from being second in my list)

Repentia about to assault come next.

No one else matters unless I just happen to have a faith point and nowhere to spend it.

 

Seraphim have a Simulacrum built in.

I buy one for my Retributors almost every time.

Dominions get one maybe 50% of the time if I have some left over points to spend.

My standard troop squads spend most of their time in a tank and behind terrain. The point cost of a simulacrum gives me a better return if spent adding more bolter babes to my Retributors.

 

Anyway ... this is all just how I run my army. Your experiences will probably be different.

 

that's what i was leaning towards when i asked the question, actually. preferred enemy is always welcome, but there are so many potentially better abilities to take advantage of. i figured i could make better use of 40-60 points by sparing my sisters squads the banner. not to mention what.. $13ish each model? lol

not to mention what.. $13ish each model? lol

There is that, certianly :)

 

But then again, they are cool models so it's nice to have one or two painted up and ready to go ;)

 

Which reminds me; I keep threatening to make a Hello Kitty version of the Sisters of Battle. And when I do I am going to replace one of my banners with a tiny Hello Kitty on a stick to be my primary simulacrum. :lol:

not to mention what.. $13ish each model? lol

There is that, certianly smile.png

But then again, they are cool models so it's nice to have one or two painted up and ready to go msn-wink.gif

heck yeah they are. i think they're one of the cooler looking infantry models.

lol. I see. That's only as bad as my Puella Magi necrons, I guess. >>

OMG

cutest. necrons. ever.

woo, got my retributors finished! i was curious about use of multi-meltas or other heavy weapons in regular sisters squads. the ability to at least snap shot makes the plan a lot more viable, but i still feel like the army is so mobile they would benefit more form 2 specials as opposed to 1 special and 1 heavy. what have been your experiences?

i'm thinking 1 melta and 1 multi-melta for one squad, (it's my current loadout) probably just 2 regular flamers for another. the heavy flamer doesn't seem worth the points for the difference, even tho it's not a "heavy" weapon. also planning for a 3rd troop choice and i'm leaning toward 2 melta, or maybe another 1 melta 1 multi-melta... possibly a 2nd flamer group. depends on where my meta goes, i guess... mostly marines but there are 2 pretty stiff guard armies out there with huge blobs of doods. it seems storm bolters are kind of the joke weapon here, and compared to the other weapons available, i can see why. still, they're only 3 pots and i have 2 models so far with them, i feel can make use of them somewhere...

woo, got my retributors finished! i was curious about use of multi-meltas or other heavy weapons in regular sisters squads. the ability to at least snap shot makes the plan a lot more viable, but i still feel like the army is so mobile they would benefit more form 2 specials as opposed to 1 special and 1 heavy. what have been your experiences?

i'm thinking 1 melta and 1 multi-melta for one squad, (it's my current loadout) probably just 2 regular flamers for another. the heavy flamer doesn't seem worth the points for the difference, even tho it's not a "heavy" weapon. also planning for a 3rd troop choice and i'm leaning toward 2 melta, or maybe another 1 melta 1 multi-melta... possibly a 2nd flamer group. depends on where my meta goes, i guess... mostly marines but there are 2 pretty stiff guard armies out there with huge blobs of doods. it seems storm bolters are kind of the joke weapon here, and compared to the other weapons available, i can see why. still, they're only 3 pots and i have 2 models so far with them, i feel can make use of them somewhere...

 

my experience so far with a 2x meltagun squad has been fairly lackluster to be honest. generally they are dead before they get into range of anything good. I did snap-shot a flier in a game yesterday, but it made its jink save :( So as yet they have yet to kill anything with them!

 

so far flamers have been a lot more useful, as have Heavy bolters and storm bolters, but this is just my own experiences :P

i'm thinking 1 melta and 1 multi-melta for one squad, (it's my current loadout) probably just 2 regular flamers for another. the heavy flamer doesn't seem worth the points for the difference, even tho it's not a "heavy" weapon. also planning for a 3rd troop choice and i'm leaning toward 2 melta, or maybe another 1 melta 1 multi-melta... possibly a 2nd flamer group. depends on where my meta goes, i guess...

 

nothing wrong with MM+M squads camping and acting as area denial squad for armour but i wouldnt try taking

armour head on.

 

If your set on marching/driving forward with standard girlz support your domion squads instead....

like furyou said leave it to domions

 

f+Hf squads are good for clearing enemy on objectives force so many saves they are bound to fail some..

i found that extra S & AP works wonders but i wouldnt run too many it gets expensive

The extra strength is the main reason for taking Heavy Flamers (apart from the fact they slaughter Necron Warriors) - it can be tough to wound some enemies, like Nurgle, without them - but heavy bolters do the same job from further away, and the average casualties inflicted even out over time, especially against 3+ armour saves where cover doesn't matter (the heavy flamer will kill more in one go, but the heavy bolter is firing for longer).

so i'm hearing my ideas aren't too far from you guys' own experiences and suggestions. yay :D

i actually may do the flamer/heavy flamer, because i decided to move the simulacrum out of my basic girls squads, so that frees up the points. may do one of just bolters and storm bolters... something mobile and good range without having to snap fire. (the real reason i looked into storm bolters in the first place, honestly) i can put more meltas and flamers in my dominions. i plan on at least one squad of them. probably run 10 strong with a repressor. maybe a 2nd 5 strong in an immolator? not sure if i want to do that or 2 full ones yet, i guess it comes down to the points.

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