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SOH assault marines


depthcharge12

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This is my first post so go easy on me :( thanks

 

I was looking through my BRB the other day and noticed again that asm get hammer of wrath if they use their jump pack in the assault phase. This coupled with the SOH rule merciless fighters could be deadly if pulled off right.

 

Think about it...10 attacks from from HoW would help whittle down those big tac squads so you can destroy them with merciless fighter. Also asm are bulky so they count as 2 models for determining if you can use merciless fighter.

 

Im not a WAAC player but it seems that could be useful has anyone else noticed useful legion rules or upgrades?

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maybe with NLs they will have a chance to prevent a unit from using overwatch? I know its odd but maybe it represents the assaulted unit as not knowing it will be hit from that quarter. just an idea for what its worth

 

or NLs could be like the WEs in that its a cumulative effect like they cause fear or something after they destroy a unit

that would be a interesting one - I know the Emps Children have Sonic Shriekers which give +1 I on first turn of assaults, so maybe something like you said, or a 30k equivalent to Heroic Intervention - deep striking without scattering and able to charge straight away? - or maybe a Legion rule making them cause Fear! plus all enemy units taking tests on the lowest LD.

I hope that Iron warriors get some sort of attrition rule which would be pretty cool. Seeing as how IW are the only battle brothers for my WE i hope they dont get thrown under the bus with "oh we have more medusas than you can shake a stick at." maybe there is potential for the next book and i am hopeful as long as the legions dont become jaded from 5+ books.

 

any speculations or ideas as to what other legions might get?

I could see the Raven Guard getting an extreme version of Hit & Run and something to make jet pack troops more efficient.

 

I'd say the Imperial Fists will have advanced breacher squads and perhaps better Heavy Support units.

 

Iron Warriors - access to Fortifications and better vehicles.

 

Iron Hands - mechanical modifications or greater ties to the Mechanicum, a Legion rule giving FNP.

If I had the money I probs would go for a 20 man squad - especially if you're going for an all out attack style force, I think they'd fair very well throughout the match - they've got the numbers to bear the shooting and then hit back, I'd probably give one a hand flamer and two others a power weapon (axe), the sgt I'd give a plasma pistol, combat shield and lightning claw or power sword.
I hadn't thought about the SoH assault squads, but it makes a 15- man squad very appealing (20 being mate a little overkill and out of points budget)

 

At first I felt 20 would have been simply awesome, then thought about the shields they can have and special weapons.

A real nerdgasm coming from vanilla marines in 40K, but then I realized the overkill especially when compared to Terminator squads that are cheaper once again...

 

So yes I went for 15-men squads as well because 5 more men are what you need to make numbers count and still the price is reasonable. They may not have uber armour like termies but the number of attacks rises thanks to the HoW rule, not to mention those attacks are resolved first, and that's not a bad thing actually.

 

I will go for the Raven Guard first so it was a forced choice: I do hope as well to see something else apart from what everybody expects from the Legion rules we have seen until now. We have a special squad for each Legion and some pieces of equipment so I guess for my Legion to see Raptors but there are no real clues about the weapons apart from a "local" Lightining claw, SW styles maybe...

I hadn't thought about the SoH assault squads, but it makes a 15- man squad very appealing (20 being mate a little overkill and out of points budget)

 

At first I felt 20 would have been simply awesome, then thought about the shields they can have and special weapons.

A real nerdgasm coming from vanilla marines in 40K, but then I realized the overkill especially when compared to Terminator squads that are cheaper once again...

 

So yes I went for 15-men squads as well because 5 more men are what you need to make numbers count and still the price is reasonable. They may not have uber armour like termies but the number of attacks rises thanks to the HoW rule, not to mention those attacks are resolved first, and that's not a bad thing actually.

 

I will go for the Raven Guard first so it was a forced choice: I do hope as well to see something else apart from what everybody expects from the Legion rules we have seen until now. We have a special squad for each Legion and some pieces of equipment so I guess for my Legion to see Raptors but there are no real clues about the weapons apart from a "local" Lightining claw, SW styles maybe...

 

The way I see it, regular assault squas are a bit overpriced, but when you combine them with the SoH army rule, then, they become awsome. Being 15 assault guys that count as 30 when counting numbers, that is gonna give you like 10 more attacks again an average 20 man squad...

That is a good catch on Bulky plus SoH for assault troops! I was only thinking of it for Justaerin or regular Terms. I don't think the hammer of wrath will be that effective against Apothecary toting squads, but it couldn't hurt. Best to make sure you get into assault range so you can get the SoH bonus.

 

Now to check out the assault squad war gear...

@kay

thanks for bringing back the discussion, digressions happen ;)

 

yeah i expect to see a bunch of 20 man tacticals and an apothecary so i figure that the 15 man SoH would be deadly maybe throw in 2 power swords or so it will be less point wise and more cost effective towards eliminating tac squads rather than just that pesky squad as theyre seen as usually

Well surely to throw an assault squad into a 20 strong tactical with an apothecary would seem a little desperate to me. Moreover if without specials and characters...

 

I wouldn't say that's the common case.

 

why would it be desperate?

 

it means you have the potential to take out a key enemy unit (using the advantages of your own unit) to me that makes tactical sense - after all if you have 15 guys who far better in close quarters, you're not going to sit them at the back to get shot by an enemy unit (who're fighting to their advantages)...

I usually find my assault squads in the position to strike first and hard and if they arent within assault range it is because my opponent has moved his troops back, thus making use of my asm tactics. you can not only hurt the enemy with a 15 man multipower sword squad but also push them off objectives or make them maneuver to your advantage.

 

Dont forget that you dont have to be a WAAC guy to use tactics :) im just pointing out that it would be a good tactical move and you could single out the apothecary in the unit once you kill the enemy sarge (hopefully with your own PW sarge)

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