depthcharge12 Posted December 20, 2012 Share Posted December 20, 2012 This is my first post so go easy on me :( thanks I was looking through my BRB the other day and noticed again that asm get hammer of wrath if they use their jump pack in the assault phase. This coupled with the SOH rule merciless fighters could be deadly if pulled off right. Think about it...10 attacks from from HoW would help whittle down those big tac squads so you can destroy them with merciless fighter. Also asm are bulky so they count as 2 models for determining if you can use merciless fighter. Im not a WAAC player but it seems that could be useful has anyone else noticed useful legion rules or upgrades? Link to comment https://bolterandchainsword.com/topic/268157-soh-assault-marines/ Share on other sites More sharing options...
caprera Posted December 20, 2012 Share Posted December 20, 2012 There are many Legions to wait for and at least two of them, Raven Guard & Night Lords, will have somekind of special addiction to these units, since they're pretty typical for their tactics. Link to comment https://bolterandchainsword.com/topic/268157-soh-assault-marines/#findComment-3266099 Share on other sites More sharing options...
Russ Brother 92 Posted December 20, 2012 Share Posted December 20, 2012 Does make me wonder how they'll show the NLs terror-tactics in-game. Link to comment https://bolterandchainsword.com/topic/268157-soh-assault-marines/#findComment-3266101 Share on other sites More sharing options...
depthcharge12 Posted December 20, 2012 Author Share Posted December 20, 2012 maybe with NLs they will have a chance to prevent a unit from using overwatch? I know its odd but maybe it represents the assaulted unit as not knowing it will be hit from that quarter. just an idea for what its worth or NLs could be like the WEs in that its a cumulative effect like they cause fear or something after they destroy a unit Link to comment https://bolterandchainsword.com/topic/268157-soh-assault-marines/#findComment-3266104 Share on other sites More sharing options...
Russ Brother 92 Posted December 20, 2012 Share Posted December 20, 2012 that would be a interesting one - I know the Emps Children have Sonic Shriekers which give +1 I on first turn of assaults, so maybe something like you said, or a 30k equivalent to Heroic Intervention - deep striking without scattering and able to charge straight away? - or maybe a Legion rule making them cause Fear! plus all enemy units taking tests on the lowest LD. Link to comment https://bolterandchainsword.com/topic/268157-soh-assault-marines/#findComment-3266110 Share on other sites More sharing options...
depthcharge12 Posted December 20, 2012 Author Share Posted December 20, 2012 I hope that Iron warriors get some sort of attrition rule which would be pretty cool. Seeing as how IW are the only battle brothers for my WE i hope they dont get thrown under the bus with "oh we have more medusas than you can shake a stick at." maybe there is potential for the next book and i am hopeful as long as the legions dont become jaded from 5+ books. any speculations or ideas as to what other legions might get? Link to comment https://bolterandchainsword.com/topic/268157-soh-assault-marines/#findComment-3266119 Share on other sites More sharing options...
Russ Brother 92 Posted December 20, 2012 Share Posted December 20, 2012 I could see the Raven Guard getting an extreme version of Hit & Run and something to make jet pack troops more efficient. I'd say the Imperial Fists will have advanced breacher squads and perhaps better Heavy Support units. Iron Warriors - access to Fortifications and better vehicles. Iron Hands - mechanical modifications or greater ties to the Mechanicum, a Legion rule giving FNP. Link to comment https://bolterandchainsword.com/topic/268157-soh-assault-marines/#findComment-3266132 Share on other sites More sharing options...
depthcharge12 Posted December 20, 2012 Author Share Posted December 20, 2012 I for one was glad of the addition of some new characters like crysos morturg and a few others. It would be nice to see others in the up coming books besides the ones we all know and love *cough cough* Khârn *cough* garro :sweat: Link to comment https://bolterandchainsword.com/topic/268157-soh-assault-marines/#findComment-3266213 Share on other sites More sharing options...
Kay Posted December 20, 2012 Share Posted December 20, 2012 Offtopic anyone? I hadn't thought about the SoH assault squads, but it makes a 15- man squad very appealing (20 being mate a little overkill and out of points budget) I would also like to hear other people's oppinions on the matter. Link to comment https://bolterandchainsword.com/topic/268157-soh-assault-marines/#findComment-3266265 Share on other sites More sharing options...
Russ Brother 92 Posted December 20, 2012 Share Posted December 20, 2012 If I had the money I probs would go for a 20 man squad - especially if you're going for an all out attack style force, I think they'd fair very well throughout the match - they've got the numbers to bear the shooting and then hit back, I'd probably give one a hand flamer and two others a power weapon (axe), the sgt I'd give a plasma pistol, combat shield and lightning claw or power sword. Link to comment https://bolterandchainsword.com/topic/268157-soh-assault-marines/#findComment-3266326 Share on other sites More sharing options...
caprera Posted December 21, 2012 Share Posted December 21, 2012 I hadn't thought about the SoH assault squads, but it makes a 15- man squad very appealing (20 being mate a little overkill and out of points budget) At first I felt 20 would have been simply awesome, then thought about the shields they can have and special weapons. A real nerdgasm coming from vanilla marines in 40K, but then I realized the overkill especially when compared to Terminator squads that are cheaper once again... So yes I went for 15-men squads as well because 5 more men are what you need to make numbers count and still the price is reasonable. They may not have uber armour like termies but the number of attacks rises thanks to the HoW rule, not to mention those attacks are resolved first, and that's not a bad thing actually. I will go for the Raven Guard first so it was a forced choice: I do hope as well to see something else apart from what everybody expects from the Legion rules we have seen until now. We have a special squad for each Legion and some pieces of equipment so I guess for my Legion to see Raptors but there are no real clues about the weapons apart from a "local" Lightining claw, SW styles maybe... Link to comment https://bolterandchainsword.com/topic/268157-soh-assault-marines/#findComment-3266355 Share on other sites More sharing options...
Kay Posted December 21, 2012 Share Posted December 21, 2012 I hadn't thought about the SoH assault squads, but it makes a 15- man squad very appealing (20 being mate a little overkill and out of points budget) At first I felt 20 would have been simply awesome, then thought about the shields they can have and special weapons. A real nerdgasm coming from vanilla marines in 40K, but then I realized the overkill especially when compared to Terminator squads that are cheaper once again... So yes I went for 15-men squads as well because 5 more men are what you need to make numbers count and still the price is reasonable. They may not have uber armour like termies but the number of attacks rises thanks to the HoW rule, not to mention those attacks are resolved first, and that's not a bad thing actually. I will go for the Raven Guard first so it was a forced choice: I do hope as well to see something else apart from what everybody expects from the Legion rules we have seen until now. We have a special squad for each Legion and some pieces of equipment so I guess for my Legion to see Raptors but there are no real clues about the weapons apart from a "local" Lightining claw, SW styles maybe... The way I see it, regular assault squas are a bit overpriced, but when you combine them with the SoH army rule, then, they become awsome. Being 15 assault guys that count as 30 when counting numbers, that is gonna give you like 10 more attacks again an average 20 man squad... Link to comment https://bolterandchainsword.com/topic/268157-soh-assault-marines/#findComment-3266383 Share on other sites More sharing options...
Jim AMM realgenius Posted December 21, 2012 Share Posted December 21, 2012 That is a good catch on Bulky plus SoH for assault troops! I was only thinking of it for Justaerin or regular Terms. I don't think the hammer of wrath will be that effective against Apothecary toting squads, but it couldn't hurt. Best to make sure you get into assault range so you can get the SoH bonus. Now to check out the assault squad war gear... Link to comment https://bolterandchainsword.com/topic/268157-soh-assault-marines/#findComment-3266400 Share on other sites More sharing options...
depthcharge12 Posted December 21, 2012 Author Share Posted December 21, 2012 @kay thanks for bringing back the discussion, digressions happen ;) yeah i expect to see a bunch of 20 man tacticals and an apothecary so i figure that the 15 man SoH would be deadly maybe throw in 2 power swords or so it will be less point wise and more cost effective towards eliminating tac squads rather than just that pesky squad as theyre seen as usually Link to comment https://bolterandchainsword.com/topic/268157-soh-assault-marines/#findComment-3266478 Share on other sites More sharing options...
caprera Posted December 22, 2012 Share Posted December 22, 2012 Well surely to throw an assault squad into a 20 strong tactical with an apothecary would seem a little desperate to me. Moreover if without specials and characters... I wouldn't say that's the common case. Link to comment https://bolterandchainsword.com/topic/268157-soh-assault-marines/#findComment-3267439 Share on other sites More sharing options...
Russ Brother 92 Posted December 22, 2012 Share Posted December 22, 2012 Well surely to throw an assault squad into a 20 strong tactical with an apothecary would seem a little desperate to me. Moreover if without specials and characters... I wouldn't say that's the common case. why would it be desperate? it means you have the potential to take out a key enemy unit (using the advantages of your own unit) to me that makes tactical sense - after all if you have 15 guys who far better in close quarters, you're not going to sit them at the back to get shot by an enemy unit (who're fighting to their advantages)... Link to comment https://bolterandchainsword.com/topic/268157-soh-assault-marines/#findComment-3267794 Share on other sites More sharing options...
caprera Posted December 22, 2012 Share Posted December 22, 2012 Sorry I meant that such a situation wouldn't be the optimal choice, if any. Link to comment https://bolterandchainsword.com/topic/268157-soh-assault-marines/#findComment-3267920 Share on other sites More sharing options...
depthcharge12 Posted December 22, 2012 Author Share Posted December 22, 2012 I usually find my assault squads in the position to strike first and hard and if they arent within assault range it is because my opponent has moved his troops back, thus making use of my asm tactics. you can not only hurt the enemy with a 15 man multipower sword squad but also push them off objectives or make them maneuver to your advantage. Dont forget that you dont have to be a WAAC guy to use tactics :) im just pointing out that it would be a good tactical move and you could single out the apothecary in the unit once you kill the enemy sarge (hopefully with your own PW sarge) Link to comment https://bolterandchainsword.com/topic/268157-soh-assault-marines/#findComment-3267945 Share on other sites More sharing options...
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