Cpt. Lacerus Posted December 21, 2012 Share Posted December 21, 2012 Hey, guys. I believe this is my first visit to the BA section so, greetings. What brings me here today is that I very briefly skimmed through a copy of Codex: BA and I was a bit puzzled when I got to the Captain points cost sheet in the back. I didn't see any choices for Artificer armor, Master-crafted wargear or Digital weapons? Did I miss something or is that correct? I'm pretty sure those things are at least available to a normal Codex: SM Captain so I wasn't sure why the BA wouldn't have those options as well. I mean come on the BA of all the chapters out there aren't going to be able to give their officers Artificer armor or a Glaive Encarmine? I just don't get it so I'm just hoping I missed it. Seems like a pretty boring HQ choice. I am a Wolves player so I'm used to pretty much all of my unit choices feeling very different, however if its a Chapter with their own dex at least their officers should have a different unique feel or have access to chapter specific wargear. I have been debating perhaps starting up some Blood Angels so I'm just trying to get the feel for everything. Thanks for your time guys. Link to comment https://bolterandchainsword.com/topic/268189-captain-loadouts/ Share on other sites More sharing options...
Talnox Posted December 21, 2012 Share Posted December 21, 2012 our captians pretty blow balls in this codex. thats why no one uses them. you can get a librarian for the same points and get better force multipliers, with divination. Link to comment https://bolterandchainsword.com/topic/268189-captain-loadouts/#findComment-3266531 Share on other sites More sharing options...
DominicJ Posted December 21, 2012 Share Posted December 21, 2012 You read it correctly, the chapter of artist warriors lacks artificer armour and relic blades Link to comment https://bolterandchainsword.com/topic/268189-captain-loadouts/#findComment-3266542 Share on other sites More sharing options...
Kickrock Posted December 21, 2012 Share Posted December 21, 2012 So, after I had been playing for about a month I decided to make myself a Librarian. I had ran Reclusiarch / Death Company for the longest time and decided to step things up a bit, be more serious. With the lists I was running I decided a Storm Shield Librarian would be stupid over powered. I modeled one, standing holding his sword back like he was about to strike, shield forward as if he was fighting a dragon. Dude looked tits. Put him on the table, guy starts laughing, knows I just started playing Angels, "... dude... this isn't C:SM. Librarians can't take shields..." That being said, yes, our non special character HQs are behind the other books. But our Special Characters make up for it by being amazing. Dante and Mepheston are two of the biggest ones that come to mind. Link to comment https://bolterandchainsword.com/topic/268189-captain-loadouts/#findComment-3266679 Share on other sites More sharing options...
Morollan Posted December 21, 2012 Share Posted December 21, 2012 So, after I had been playing for about a month I decided to make myself a Librarian. I had ran Reclusiarch / Death Company for the longest time and decided to step things up a bit, be more serious. With the lists I was running I decided a Storm Shield Librarian would be stupid over powered. I modeled one, standing holding his sword back like he was about to strike, shield forward as if he was fighting a dragon. Dude looked tits. Put him on the table, guy starts laughing, knows I just started playing Angels, "... dude... this isn't C:SM. Librarians can't take shields..." Actually, our Librarians can take Storm Shields as long as they are in TDA. Link to comment https://bolterandchainsword.com/topic/268189-captain-loadouts/#findComment-3266682 Share on other sites More sharing options...
Kickrock Posted December 21, 2012 Share Posted December 21, 2012 Oh, that was supposed to say "Jump Pack and Storm Shield"... Link to comment https://bolterandchainsword.com/topic/268189-captain-loadouts/#findComment-3266700 Share on other sites More sharing options...
Jolemai Posted December 21, 2012 Share Posted December 21, 2012 I have three Captains currently. Tycho Captain in Power Armour with a Power Axe Captain in TDA with Storm Bolter and Power Sword All three tend to gather dust, although Tycho does come out to play in Apocalypse. I know it was for game balance, but why couldn't our normal Captains have at least Rites of Battle? I have been pondering with creating a Bike-born Captain and for this I would probably go with a Thunder Hammer and Storm Shield. Link to comment https://bolterandchainsword.com/topic/268189-captain-loadouts/#findComment-3266704 Share on other sites More sharing options...
DominicJ Posted December 21, 2012 Share Posted December 21, 2012 The best use i have found for a captain is either hammer and shield to kamikaze enemy hq, or claws, paired with a hammernator sergeant. Link to comment https://bolterandchainsword.com/topic/268189-captain-loadouts/#findComment-3266816 Share on other sites More sharing options...
Cpt. Lacerus Posted December 21, 2012 Author Share Posted December 21, 2012 Ah, I see. Well honestly that really REALLY chaps my ass. I'm basically in to this hobby for the fluff and that pretty much just flat out goes against it. Eh, that's just the way the tabletop is I guess. Link to comment https://bolterandchainsword.com/topic/268189-captain-loadouts/#findComment-3266882 Share on other sites More sharing options...
SnorriSnorrison Posted December 21, 2012 Share Posted December 21, 2012 Ah, I see. Well honestly that really REALLY chaps my ass. I'm basically in to this hobby for the fluff and that pretty much just flat out goes against it. Eh, that's just the way the tabletop is I guess. No, it should have never come to this. I feel the same way, for too long have our Captains walked around in standard powerarmour, while we send a whole squad of artificer armour-clad marines into the lines of the enemy. We, the Chapter that before anyone else is called a chapter of unmatched artificers and artisans who get to live thrice the lifespan of lesser marines to develop and perfect their skills. I can't think that this was done out of balancing reasons. Captains simply don't make a well-balanced army a über-hardcore tournament list, not even with artificer armour. Probably, it was done to push guys like Astorath and the Sanguinor, which suffer in terms of flexibility and point-costs in comparison to a Captain, while being very expensive model-wise. Just a thought, however. We will probably never know. Snorri Link to comment https://bolterandchainsword.com/topic/268189-captain-loadouts/#findComment-3266891 Share on other sites More sharing options...
fivepointedstar Posted December 21, 2012 Share Posted December 21, 2012 Yeah I was in this same mind set when the BA codex came out. I was upset that there wasn't a option for artificer armor, and auxiliary grenade launchers. But I got over it because I started to use Dante, and Astorath instead for there benefits, and to unlock certain troop options. Link to comment https://bolterandchainsword.com/topic/268189-captain-loadouts/#findComment-3266896 Share on other sites More sharing options...
Jolemai Posted December 21, 2012 Share Posted December 21, 2012 Then perhaps it was money orientated? Special Characters sell for more money than bog standard Captains... Link to comment https://bolterandchainsword.com/topic/268189-captain-loadouts/#findComment-3266900 Share on other sites More sharing options...
fivepointedstar Posted December 21, 2012 Share Posted December 21, 2012 Then perhaps it was money orientated? Special Characters sell for more money than bog standard Captains... I could see that logic, as this is when the newer Astroath, Seth and Sanguinor, models were released. Link to comment https://bolterandchainsword.com/topic/268189-captain-loadouts/#findComment-3266909 Share on other sites More sharing options...
Xenith Posted December 21, 2012 Share Posted December 21, 2012 Then perhaps it was money orientated? Special Characters sell for more money than bog standard Captains... I could see that logic, as this is when the newer Astroath, Seth and Sanguinor, models were released. That doesnt really hold water, as the SM captain boxed set is around the same price as the character models, if not more (before finecasted...) If you want a glaive/artificer, you need to buy a SG box, etc etc. I reckon the sudden influx of SanGuard into the chapter meant that there was a shortage of arty armour, glaives and wrist mounted weapons. I bet by the time the next codex rolls around, the chapter techmarines will have caught up with the backlog and made enough for captains to get some. Link to comment https://bolterandchainsword.com/topic/268189-captain-loadouts/#findComment-3267173 Share on other sites More sharing options...
fivepointedstar Posted December 21, 2012 Share Posted December 21, 2012 Then perhaps it was money orientated? Special Characters sell for more money than bog standard Captains... I could see that logic, as this is when the newer Astroath, Seth and Sanguinor, models were released. That doesnt really hold water, as the SM captain boxed set is around the same price as the character models, if not more (before finecasted...) If you want a glaive/artificer, you need to buy a SG box, etc etc. I reckon the sudden influx of SanGuard into the chapter meant that there was a shortage of arty armour, glaives and wrist mounted weapons. I bet by the time the next codex rolls around, the chapter techmarines will have caught up with the backlog and made enough for captains to get some. It's more geared towards GW marketing new characters to the hobby. Example the Storm Raven. When that come out everyone wanted a SM flyer. It's something shiny, and new that drives up GW's sales. And so to add in three new sculpts to a new codex their goal probably was to increase those newer mini's to sell often, and reduce people from using their stand-by captain. Link to comment https://bolterandchainsword.com/topic/268189-captain-loadouts/#findComment-3267205 Share on other sites More sharing options...
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