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A Retinue for Angron


Cmdr Shepard

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Greetings fellow Legionaries,

 

On Monday I'll receive Angron, alongside other FW stuff, and I'd like to find a retinue for the Primarch.

 

I know many players prefer to field different Lords of War ( I rarely saw a Primarch in a HH army list here on B&C, for example) but I'd like to play it at least for a couple of matches and thus I need a retinue for him.

 

What do you suggest?

 

Thanks for your assistance.

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Do you want lore accurate retinues or competitive retinues?

 

Both would be the best choice but if I have to choose I'd say competitive :P

 

Technically there is no lore accurate retinue. So your choices are to create something with the special WE Elite unit or a Terminator retinue I imagine. Whatever can keep up with him(I don't know his stats or movement distance).

 

If I remember correctly he moves like infantry, thus 6" per turn, plus run.

A TDA retinue was my first thought. However Angron is already quite expensive and TDA are not cheap, if you add a transport you have very few poits left (I'll play at 2000 pts).

I know HH army are usually built around death star units since you cannot have the effective MSU forces other codices tend to prefer. I have never been a huge fan of MSU, though.

Fairly sure betrayal mentions the 8 bodyguard of angron...

Revelations of Betrayer concerning the Devourers:

Yeah, it mentions the Devourers who were constantly left behind, and even though they fought each other to gain a place in the ranks, ultimately they were disregarded and fought and bled to only achieve a rank that was treated with disregard by the very Primarch they wanted to protect. Heck, Angron even insulted them to their faces while talking to someone else. So the term "retinue" becomes subjective. It became an honorary position that carried no honor and even less respect. As stated in Chosen of Khorne by Anthoney Reynolds, "he hated them you know."

 

 

Not sure about FW's Betrayal as I have only seen the cover art from the internet and since the LGS no longer carries or orders FW products, there's a very good I'll never see it so I can't comment on what it says.

Fairly sure betrayal mentions the 8 bodyguard of angron...

Revelations of Betrayer concerning the Devourers:

Yeah, it mentions the Devourers who were constantly left behind, and even though they fought each other to gain a place in the ranks, ultimately they were disregarded and fought and bled to only achieve a rank that was treated with disregard by the very Primarch they wanted to protect. Heck, Angron even insulted them to their faces while talking to someone else. So the term "retinue" becomes subjective. It became an honorary position that carried no honor and even less respect. As stated in Chosen of Khorne by Anthoney Reynolds, "he hated them you know."

 

 

Not sure about FW's Betrayal as I have only seen the cover art from the internet and since the LGS no longer carries or orders FW products, there's a very good I'll never see it so I can't comment on what it says.

 

Interesting. It's a behaviour very compatible with "Angron's profile" :P

 

Anyway back to the gaming aspect. What unit should I put Angron in? I'd like to put him in a squad just to add some ablative wound and support him in CC.

Probably a Rampager Squad or just loads of tactical marines.

 

Sounds good. Do you suggest a tranport?

 

I have just one question about Angron himself. What units/IC can pose a threat to him? I know he is a uber powerful character but I'd like to avoind sending him against units he may have difficulties in dealing with.

 

Since I'll play mostly against 40K armies, Necrons mind scarabs are my first thought...

 

EDIT:

I think the addition of an Apothecary to the "retinue" may be useful... just an idea...

I think the addition of an Apothecary to the "retinue" may be useful... just an idea...

 

For what, so Angron can eat him when he needs a snack?

 

It could be a possibility :P

 

Are you saying the Apothecary is not useful for gaming purposes? (a part from being Angron's snack ;) )

Again, I'm not sure what his stats are exactly, but IIRC hearing correctly the Primarchs are pretty beefed up. That being said, maybe keep him away from anything that can kill a tank with heavy armor and not let him get bogged down in places where he is suffering multiple attacks?
Having used Fulgrim recently, the idea of a unit with apothecary is a good one. Angron is basically a trygon in terms of killing him... Not that hard lets face it

 

That's exactly my thought. He may have a high T but he just have a 3+/4++ save. He has It will not die, sure and FNP but just on 6+. I think an Apothecary can be very useful.

 

So what can be too dangerous for Angron? What about Thraka and swarmlord, for example? I think "standard" SM character shouldn't be difficult to handle, even if they have a stormshield. Well maybe a storm shield and a thunder hammer could be problematic. What do you think?

I'd personally suggest a nice big Ravager squad - it's fluffy (these are the original berserkers that they're now renowned for), all are Characters so you don't have to worry about Angron get caught up by any really hard guys that might (just might) trounce him, the Champion can have artificer armour and a normal power weapon (I'd go for Sword so he's got I and AP3), have some guys with Caldere Weapons (a variety of different stuff, they're quite good...
I'd personally suggest a nice big Ravager squad - it's fluffy (these are the original berserkers that they're now renowned for), all are Characters so you don't have to worry about Angron get caught up by any really hard guys that might (just might) trounce him, the Champion can have artificer armour and a normal power weapon (I'd go for Sword so he's got I and AP3), have some guys with Caldere Weapons (a variety of different stuff, they're quite good...

 

That's a very good idea. :lol:

 

Whould you suggest a large footslogging unit or to put them in a transport?

 

Currently I'm a little low on HH transport options ( I plan to buy the Caestus and/or the Spartan soon), so if I want to put them in a transport I should use a standard Land Rainder, thus the unit will be 7 men strong, Angron and the Apothecary or 8 and Angron.

I'd personally suggest a big (10 man) footslogging, then again Angron + a really hard bodyguard inside a relatively unknown landraider, charging out into your enemy's weakest point - that would hurt haha - especially if you've got more than one landraider (or some other big target) to take the heat off them and divert attention :)
According to the last book "Betrayer" Agron dind't hase personal guards and went into battle alone, there was no rerinue.

 

I've read as much BUT who's to say he wasn't caught up with by his legion's elite - and in the Betrayal book he is the only one of the four who can't take a retinue, so in truth it would be no more than a large group of the fiercest warriors following their father's example.

I was thinking about this a while ago. My idea was angron and ten terminators in a land raider spartan, model the terminators with left (from terminator perspective) hand power chain axe's, and in the right hand use normal marine chain axe's, so they mimick their primarch in weapon options, then to count them as lightning claws. Maybe taking a grenade harness aswell for the ability to charge into cover, would make for a cool looking squad atleast!
According to the last book "Betrayer" Agron dind't hase personal guards and went into battle alone, there was no rerinue.

 

That's why everyone is giving him advice for a competitive retinue.

 

Exactly. With "retinue" I mean a unit that accompany Angron miniature on the table. This is the purpose of the topic :)

 

I'd personally suggest a big (10 man) footslogging, then again Angron + a really hard bodyguard inside a relatively unknown landraider, charging out into your enemy's weakest point - that would hurt haha - especially if you've got more than one landraider (or some other big target) to take the heat off them and divert attention :)

 

At 2000 pts with Angron+ a bodyguard+ a land raider is not very easy to field a lot of big targets but I could try it. I usually prefer footslogging units in 6th edition but when you field a CC character expensive as Angron you want him to be in meele asap. He is a good portion of the army, after all ;)

 

I was thinking about this a while ago. My idea was angron and ten terminators in a land raider spartan, model the terminators with left (from terminator perspective) hand power chain axe's, and in the right hand use normal marine chain axe's, so they mimick their primarch in weapon options, then to count them as lightning claws. Maybe taking a grenade harness aswell for the ability to charge into cover, would make for a cool looking squad atleast!

 

I really like the Land Raider Spartan and I wanted to put it in the order I'm about to receive. However it seems there is some availability issue, as stated on FW site. I'll buy it in the future, that's sure.

TDA "retinue" is always nice. The only problem they tend to get expensive when you add Argon and a Transport. Horus+TDA unit is amazing but Angron+TDA will need a not cheap transport.

However the TDA you mentioned will look good on the table. :)

I just received my FW order and reading through Betrayal I must say the Rampager Squad seems nice. They also have the Scout USR and can take a LR phobos (namely the 40K "standard" version) as dedicated transport.

 

I was thinking about the Command Squad since the Primarch has the Master of the Legion rule but then I read that unit will be part of the character same FOC, thus I suppose it will concur toword the Lord of War points limit.

 

Another option could be the Veteran Squad. Can take power weapons, can choose Furious charge USR and I could attach an apothecary to it.

 

If I want to give Rampagers a 5+ FNP I have to attach a Primus Medicae. Not an issue since I have to take a HQ and Angron is already a melee beast :huh:

Do they really need the 5+ FNP or should I count on their base 6+?

 

If I go with the Rampager Squad how many Caedere weapon do you suggest and which version?

 

Thanks for your assistance.

 

EDIT: fixed typing error

Well 5+ is better than 6+ so if you have the points to spare, you don't mind and there isn't a better alternative, I'd say go for it.

 

That was exactly my thought :huh:

 

I still need a HQ and the Primus Medicae is not very expensive. If I play Angron I'll play an aggressive tactic, so I can enhance his "retinue", save some point on the mandatory HQ, give that unit and Angron a 5+ FNP and allocate the remaining points in some support/ shooty unit.

 

If I'm mistaken, I just started to read the book, a Primarch can select a rite of battle so I can have veterans and TDAs as troops.

 

Anyway what I'm really like of the Rampager squad is their scout USR combined with the LR dedicated transport.

12" of redeployment, 6" movement, 6" disembark and 2d6" charge can result in a 1st Turn charge, since Scout does not prevent 1st Turn charge as Infiltration does. Right?

 

Any suggestion on Caedere weapons?

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