The Wolfmeister Posted December 22, 2012 Share Posted December 22, 2012 If you fire a rapid fire plasma weapon and one of the shots succeeds and the other suffers "gets hot!", does the successful shot still fire, or no? Or, are you supposed to roll each die separately in case it's the first shot that "gets hot!" in which case the gun would blow up prior to the second shot? Need help, this quandary caused an argument during my last game. Link to comment https://bolterandchainsword.com/topic/268285-quick-gets-hot-question/ Share on other sites More sharing options...
Arikel Posted December 22, 2012 Share Posted December 22, 2012 As firing for a unit is simultaneous, and you have to roll twice when rapid firing, the potential is there for two overheats or one hit and one overheat. An overheat on one shot does not affect the other in any way for a Plasma gun. Link to comment https://bolterandchainsword.com/topic/268285-quick-gets-hot-question/#findComment-3267753 Share on other sites More sharing options...
Panzerbjørn Posted December 22, 2012 Share Posted December 22, 2012 The 'Get's Hot' rule clarifies this by saying that you shoot as normal. And you get two shots normally if you're in rapid fire range... Link to comment https://bolterandchainsword.com/topic/268285-quick-gets-hot-question/#findComment-3267802 Share on other sites More sharing options...
Raeven Posted December 22, 2012 Share Posted December 22, 2012 If you fire a rapid fire plasma weapon and one of the shots succeeds and the other suffers "gets hot!", does the successful shot still fire, or no? Or, are you supposed to roll each die separately in case it's the first shot that "gets hot!" in which case the gun would blow up prior to the second shot? Need help, this quandary caused an argument during my last game. Both shots fire, but the second shot misses so it only counts for the armor save. Link to comment https://bolterandchainsword.com/topic/268285-quick-gets-hot-question/#findComment-3267805 Share on other sites More sharing options...
Hymirl Posted December 22, 2012 Share Posted December 22, 2012 Bear in mind the gun does not 'blow up' it simply gets hot enough to be dangerous to the wielder, if he survives he can try again to fire it next turn. The fluff has occasionally mentioned plasma weapons vent steam to prevent a meltdown. Link to comment https://bolterandchainsword.com/topic/268285-quick-gets-hot-question/#findComment-3267906 Share on other sites More sharing options...
DarkGuard Posted December 22, 2012 Share Posted December 22, 2012 This is clearly mentioned in the rules for Gets Hot! Just point your opponent to that rule. The only time you should have to roll plasma weapons separately would be when you have separate models, as positioning etc effects a lot, and hypothetically one model could roll double 1, then fail both armour saves, and one would be fine, meaning you remove one model. If you did them at the same time though you'd remove two. Link to comment https://bolterandchainsword.com/topic/268285-quick-gets-hot-question/#findComment-3267939 Share on other sites More sharing options...
nurglez Posted December 23, 2012 Share Posted December 23, 2012 I always roll my plasma fire separately, especially as it lets you see which one of your models needs extra training to use his plasma gun, providing he survives the game that is. Link to comment https://bolterandchainsword.com/topic/268285-quick-gets-hot-question/#findComment-3267970 Share on other sites More sharing options...
NuclearSnowyOwl Posted February 3, 2015 Share Posted February 3, 2015 Just giving this thread a bump for 7th ed. Does everything discussed here with Gets Hot still apply? Link to comment https://bolterandchainsword.com/topic/268285-quick-gets-hot-question/#findComment-3939221 Share on other sites More sharing options...
Jacinda Posted February 3, 2015 Share Posted February 3, 2015 As far as I can see, it still works this way. I think the only change in 7th is that you ill need to resolve all plasma gun shooting before moving to the next weapon. You can still roll to hit separately for each model but all of the plasma guns will fire at the same time. Link to comment https://bolterandchainsword.com/topic/268285-quick-gets-hot-question/#findComment-3939481 Share on other sites More sharing options...
Syphid Posted February 3, 2015 Share Posted February 3, 2015 So this is a recent point of contention from my group: If you roll a 2 on a twin-linked plasma gun, then re-roll a 1, does it Get Hot? My interpretation of the rules was no, as I thought you had to roll two 1's in a row. Opinions? Link to comment https://bolterandchainsword.com/topic/268285-quick-gets-hot-question/#findComment-3939912 Share on other sites More sharing options...
Jacinda Posted February 4, 2015 Share Posted February 4, 2015 If you roll a 2 on a twin-linked plasma gun, then re-roll a 1, does it Get Hot?The only number that counts is the final number. If it is a 1, it Gets Hot. [ETA] Usually .... the wording in Gets Hot is weird, which should be no surprise at all. Since it does say "if the To Hit re-roll is also a 1" you have a case for your RAW interpretation. Link to comment https://bolterandchainsword.com/topic/268285-quick-gets-hot-question/#findComment-3939928 Share on other sites More sharing options...
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