Cmdr Shepard Posted December 23, 2012 Share Posted December 23, 2012 Greetings fellow Legionaries, I'm about to start to assemble the special weapons SM for a Legion Veteran squad and I wonder if I should give them heavy bolters or missile launchers? The Suspensor web will allow them to move and shoot with both weapons so what do you suggest for a "balanced build"? Thank You for your help. Link to comment https://bolterandchainsword.com/topic/268351-legion-veterans-heavy-bolters-or-missile-launchers/ Share on other sites More sharing options...
Count the7 Posted December 23, 2012 Share Posted December 23, 2012 In a ten Man Squad you can go eather way, and depends on which Veteren Tactic you give them. In my Death Guard Force i have 3 Vet Tac Sqds: 2 squads with Heavy bolter and Melta Gun 1 squad with 2 Meltas and the Sgt with a Combi Melta (Tank hunters) The Imperial Fist Vet Tactical Unit all with power weapons and Heavy Flamer thrown in (Furious charge) The I hadvall ready equiped my Squad with Heavy Bolters, but i am waiting out for some one to clarifiy the Sniper Rule still as it doesnt make any sence where Heavy bolters and Meltas are concerned. If you are going to stick with the Tank Hunter Rule you cant go wrong with a missile launcher, Melta Combo (especialy if the enemy has flyers you can allways pay for flak missiles.) Link to comment https://bolterandchainsword.com/topic/268351-legion-veterans-heavy-bolters-or-missile-launchers/#findComment-3268389 Share on other sites More sharing options...
Onisuzume Posted December 23, 2012 Share Posted December 23, 2012 Why not Zoidberg Autocannons? Assuming they can take them. Link to comment https://bolterandchainsword.com/topic/268351-legion-veterans-heavy-bolters-or-missile-launchers/#findComment-3268396 Share on other sites More sharing options...
Count the7 Posted December 23, 2012 Share Posted December 23, 2012 Nope Auto Canon not an option. Only Volkite Clavier, Plasma Gun, Melta Gun, Heavy Bolter with Suspensor, Misile Launcher with Suspensor or Heavy Flamer. So all assualt weapons Link to comment https://bolterandchainsword.com/topic/268351-legion-veterans-heavy-bolters-or-missile-launchers/#findComment-3268426 Share on other sites More sharing options...
Nova_Dew Posted December 23, 2012 Share Posted December 23, 2012 Missile launcher because it can take Flakk missiles and equipping heavy support squads with 4+ of them is a tad overkill i think Link to comment https://bolterandchainsword.com/topic/268351-legion-veterans-heavy-bolters-or-missile-launchers/#findComment-3268446 Share on other sites More sharing options...
Cmdr Shepard Posted December 23, 2012 Author Share Posted December 23, 2012 In a ten Man Squad you can go eather way, and depends on which Veteren Tactic you give them. In my Death Guard Force i have 3 Vet Tac Sqds: 2 squads with Heavy bolter and Melta Gun 1 squad with 2 Meltas and the Sgt with a Combi Melta (Tank hunters) The Imperial Fist Vet Tactical Unit all with power weapons and Heavy Flamer thrown in (Furious charge) The I hadvall ready equiped my Squad with Heavy Bolters, but i am waiting out for some one to clarifiy the Sniper Rule still as it doesnt make any sence where Heavy bolters and Meltas are concerned. If you are going to stick with the Tank Hunter Rule you cant go wrong with a missile launcher, Melta Combo (especialy if the enemy has flyers you can allways pay for flak missiles.) I read several players prefer the "anti-infantry role" for Vet Tac squad, thus the heavy bolter would be the best choice. However their ability to take Tank Hunters USR make the anti-armour role very tempting. It's a though dilemma :mellow: Missile launcher because it can take Flakk missiles and equipping heavy support squads with 4+ of them is a tad overkill i think But just two of them won't have a high chance to bring a AV12 flyer down. You can re-roll armour pen rolls, though. Link to comment https://bolterandchainsword.com/topic/268351-legion-veterans-heavy-bolters-or-missile-launchers/#findComment-3268462 Share on other sites More sharing options...
Haranin Posted December 23, 2012 Share Posted December 23, 2012 I agree- the heavy bolter isn't that much better then a normal bolter. In 30k, you know you are fighting MEQ. So ML is golden. Look at the general absence of any other flak weapons in 30k; ML with flak is a good option on at least one squad. I went 1 double melta; 1 double plasma, and one double ML with flak for my 30k force. ML are objective campers; the special weapons get rhinos and go forward. Link to comment https://bolterandchainsword.com/topic/268351-legion-veterans-heavy-bolters-or-missile-launchers/#findComment-3268468 Share on other sites More sharing options...
Cmdr Shepard Posted December 23, 2012 Author Share Posted December 23, 2012 I agree- the heavy bolter isn't that much better then a normal bolter. In 30k, you know you are fighting MEQ. So ML is golden. Look at the general absence of any other flak weapons in 30k; ML with flak is a good option on at least one squad. I went 1 double melta; 1 double plasma, and one double ML with flak for my 30k force. ML are objective campers; the special weapons get rhinos and go forward. Vet squads can move and shoot with the ML so I think this would make it even more golden :lol: There are other Anti Flyer solutions (Caestus. stormeagle) but they are quite expensive (even though I'm curiois to see how a stormegle-spam, with the proper Praetor's rite,, would perform ;) ) Heavy Bolter is a little better then normal bolter, though (+12" range,+1 S and better AP, still useless versus MEQ). However 2 ML shots have a good chance to inflict 2 unsaved wounds to MEQ (1 dead MEQ is quite sure). Link to comment https://bolterandchainsword.com/topic/268351-legion-veterans-heavy-bolters-or-missile-launchers/#findComment-3268487 Share on other sites More sharing options...
Count the7 Posted December 23, 2012 Share Posted December 23, 2012 Heavy bolters May come in to ther own if they Iron out the Sniper special rule to give the edge for the Vet Tactical squad in the anti infantry role. then i would reconfigure my Vet Tac Squads to: 1. Melta, Melta, Combi Melta, Tank Hunters. 2. Melta, Misile Launcher, Tank Hunters. 3. Melta, Misile Launcher, Tank Hunters. 4. Heavy Bolter, Heavy Bolter, Sniper. (only if Sniper Rule is Reviewed) And yes i have taken a Prator with Pride of the legion. (Leaving my other 2 Troops slots to be taken up with Terminator Squads) Link to comment https://bolterandchainsword.com/topic/268351-legion-veterans-heavy-bolters-or-missile-launchers/#findComment-3268703 Share on other sites More sharing options...
Jim AMM realgenius Posted December 24, 2012 Share Posted December 24, 2012 I still find melta guns to be effective. Move and shoot, good for vehicles and HQs. Sometimes I'be found the need for something to hurt Sv 2+. I tried plasma, but Vets want to move and assault. Link to comment https://bolterandchainsword.com/topic/268351-legion-veterans-heavy-bolters-or-missile-launchers/#findComment-3268727 Share on other sites More sharing options...
Cmdr Shepard Posted December 24, 2012 Author Share Posted December 24, 2012 Heavy bolters May come in to ther own if they Iron out the Sniper special rule to give the edge for the Vet Tactical squad in the anti infantry role. then i would reconfigure my Vet Tac Squads to: 1. Melta, Melta, Combi Melta, Tank Hunters. 2. Melta, Misile Launcher, Tank Hunters. 3. Melta, Misile Launcher, Tank Hunters. 4. Heavy Bolter, Heavy Bolter, Sniper. (only if Sniper Rule is Reviewed) And yes i have taken a Prator with Pride of the legion. (Leaving my other 2 Troops slots to be taken up with Terminator Squads) The sniper rule is very controversy. Personally I think they just wanted to give them Precision shot and or Poisoned (4+), which 5th edition sniper rule had. It makes no sense in getting an upgrade that actually downgrade your unit. We'll have to wait. I finally got Betrayal book and I have to say the ML are quite expensive, beside if you want to move and shot you halve to halve the range. I'm starting to think 1 melta and 1 ML is indeed a good idea. I still find melta guns to be effective. Move and shoot, good for vehicles and HQs. Sometimes I'be found the need for something to hurt Sv 2+. I tried plasma, but Vets want to move and assault. Melta guns will always be effective even if you need to weaken units/HQs before charging. We must consider in 6th Edition plasma is getting preferred to melta making most units quite effective at taking down heavy infantry but unable to deal with high AV vehicles (since many players believe vehicles are dead in 6th). However if you have to deal with a LR plasma cannot hurt it and such weapons can only glance Contemptor on a roll of 6. I truly believe melta is still very effective. Link to comment https://bolterandchainsword.com/topic/268351-legion-veterans-heavy-bolters-or-missile-launchers/#findComment-3269100 Share on other sites More sharing options...
Jim AMM realgenius Posted December 24, 2012 Share Posted December 24, 2012 I agree, I've found plasma more in normal 40k games, but my Vets don't leave without at least one meltagun in Heresy games. Especially after I faced a Malcador. All those high HP vehicles want some melta love. :P Link to comment https://bolterandchainsword.com/topic/268351-legion-veterans-heavy-bolters-or-missile-launchers/#findComment-3269254 Share on other sites More sharing options...
Count the7 Posted December 24, 2012 Share Posted December 24, 2012 I never field plasma weapons as i have an uncanny abbility to role 1s Link to comment https://bolterandchainsword.com/topic/268351-legion-veterans-heavy-bolters-or-missile-launchers/#findComment-3269388 Share on other sites More sharing options...
SillyDreadnought Posted December 24, 2012 Share Posted December 24, 2012 I take a squad of 5 Plasma Cannons in my SoH. They have yet to simultaneously incinerate themselves. I want to see that happen, so badly. As for Veteran Tacticals, Missile Launchers + Flakk seems to be the best general all rounder, being able to move and fire one of 3 payloads at 24'', or stay still and reach out to 48''. Link to comment https://bolterandchainsword.com/topic/268351-legion-veterans-heavy-bolters-or-missile-launchers/#findComment-3269426 Share on other sites More sharing options...
Count the7 Posted December 24, 2012 Share Posted December 24, 2012 Since the 3rd edition came out i have never failed to role a 1, Then fail tye Armour save on my first plasma shot of every game. Link to comment https://bolterandchainsword.com/topic/268351-legion-veterans-heavy-bolters-or-missile-launchers/#findComment-3269434 Share on other sites More sharing options...
Cmdr Shepard Posted December 26, 2012 Author Share Posted December 26, 2012 I agree, I've found plasma more in normal 40k games, but my Vets don't leave without at least one meltagun in Heresy games. Especially after I faced a Malcador. All those high HP vehicles want some melta love. :) True :P . Beside now that players are bringing more and more plasma over melta even in normal 40K games, AV14 vehicles are becoming more useful. I never field plasma weapons as i have an uncanny abbility to role 1s The main problem is not the fact you suffer a wound (with 3+ armour save you are well protected) but the fact you lose two shots if you roll a single 1 in rapid fire range. I take a squad of 5 Plasma Cannons in my SoH. They have yet to simultaneously incinerate themselves. I want to see that happen, so badly. As for Veteran Tacticals, Missile Launchers + Flakk seems to be the best general all rounder, being able to move and fire one of 3 payloads at 24'', or stay still and reach out to 48''. I really like the ML for veterans. However if you plan to field more then one unit I think the use of additional builds can save some point. For example with 2 veteran squads in the army I'm thinking about 2 ML and 1 ML+ 1 meltagun. Missile Launcher is very versatile indeed: with Flakk option it gets quite expensive but you have anti vehicle, anti infantry and anti air capabilities. Link to comment https://bolterandchainsword.com/topic/268351-legion-veterans-heavy-bolters-or-missile-launchers/#findComment-3270343 Share on other sites More sharing options...
Count the7 Posted December 27, 2012 Share Posted December 27, 2012 With the Suspensor the M/Launcher bakes a great assualt weapon with crack misiles getting Rid of an extra power armoured oponent befor you charge in, with the ability to stand and fire at full range flak missiles against flyers makes it probably the most versitial choice for Vet tac Squads, especialy if combined withTank Hunters Link to comment https://bolterandchainsword.com/topic/268351-legion-veterans-heavy-bolters-or-missile-launchers/#findComment-3271128 Share on other sites More sharing options...
Cmdr Shepard Posted December 28, 2012 Author Share Posted December 28, 2012 With the Suspensor the M/Launcher bakes a great assualt weapon with crack misiles getting Rid of an extra power armoured oponent befor you charge in, with the ability to stand and fire at full range flak missiles against flyers makes it probably the most versitial choice for Vet tac Squads, especialy if combined withTank Hunters So we all agree the ML is the more versatile choice and I'll equip my first veteran squad with them. What about the other veteran squad we could field if we decide to go with the Pride of the Legion rite of battle? All ML or would other options be a better choice for the other veteran squads in the army? Link to comment https://bolterandchainsword.com/topic/268351-legion-veterans-heavy-bolters-or-missile-launchers/#findComment-3272184 Share on other sites More sharing options...
Haranin Posted December 28, 2012 Share Posted December 28, 2012 I like one squad with dual plasma in a rhino; one with dual melta in a rhino and one with dual ML on foot. Three scoring units with the rite of battle, two to push forward and take objectives; one to camp and plink away at range. You can fiddle with the melta squad to give the sarge a combimelta and drop one marine with a meltagun to cram the commander into the rhino... Link to comment https://bolterandchainsword.com/topic/268351-legion-veterans-heavy-bolters-or-missile-launchers/#findComment-3272368 Share on other sites More sharing options...
Cmdr Shepard Posted December 28, 2012 Author Share Posted December 28, 2012 I like one squad with dual plasma in a rhino; one with dual melta in a rhino and one with dual ML on foot. Three scoring units with the rite of battle, two to push forward and take objectives; one to camp and plink away at range. You can fiddle with the melta squad to give the sarge a combimelta and drop one marine with a meltagun to cram the commander into the rhino... Sounds a very effective plan. Remeber that with such rite you will have at least one TDA as troop choice for additional awesomeness :D I have to decide which of the four available Legions will be the best choice for such army... any idea? Link to comment https://bolterandchainsword.com/topic/268351-legion-veterans-heavy-bolters-or-missile-launchers/#findComment-3272426 Share on other sites More sharing options...
SillyDreadnought Posted December 28, 2012 Share Posted December 28, 2012 Just remember, that if you go the Legion Veterans Rite of Battle, if all your veteran or TDA squads are wiped out the enemy scores and additional victory point. Link to comment https://bolterandchainsword.com/topic/268351-legion-veterans-heavy-bolters-or-missile-launchers/#findComment-3272454 Share on other sites More sharing options...
Cmdr Shepard Posted December 29, 2012 Author Share Posted December 29, 2012 Just remember, that if you go the Legion Veterans Rite of Battle, if all your veteran or TDA squads are wiped out the enemy scores and additional victory point. If my opponet succeed in killing all of my scoring unit I likely already lost the match so an additional victory point does not make a huge difference but it's always good to mention it :) Link to comment https://bolterandchainsword.com/topic/268351-legion-veterans-heavy-bolters-or-missile-launchers/#findComment-3273247 Share on other sites More sharing options...
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