depthcharge12 Posted December 26, 2012 Share Posted December 26, 2012 Im still adding models to my HH WE list that ive posted in the Armies section and was wondering which armor mKs i should add I already have 15 mk IVs and 5 mk Vs with phobos and tigrus bolters as tac squads but i still had another 15 man cc tac squad and a 5 man ac squad to do my question is what should i do for them? I originally wanted to do mk III armor for the tac squad with only ccws but i didn't like how WYSIWIG would be hard to do with them unless you counted the bolters with the bayonets as them (dont know if able to justify in 2013 adepticon HH) however the new ccws for mk IVs just came out and im tempted to get them, but then my army will look monochromatic with largely only mk IVs mk 2s seemed to fit in with WEs too more than the mk 3s using the HH book as reference but then the mk 2s seem to look too much like the micheline tire guy to me :P however mk3s seem to be more cc oriented. and for the acs any suggestion would be great as well any suggestions? Link to comment https://bolterandchainsword.com/topic/268532-20-marines-to-add-which-armor-mk/ Share on other sites More sharing options...
ulllyssies0110 Posted December 26, 2012 Share Posted December 26, 2012 Mk III is a more robust armor than the others. You can mix it with some Mk II and use chaos CCW arms for them or the Mk IV with some green stuff work. My Son's of Horus are gonna mostly be in Mk IV with a sprinkle of other Mk's in it. Link to comment https://bolterandchainsword.com/topic/268532-20-marines-to-add-which-armor-mk/#findComment-3270634 Share on other sites More sharing options...
Grotsmasha Posted December 26, 2012 Share Posted December 26, 2012 If you dont mind spending the time to do alot of pinning, mkIII can be converted to ccw with ease. Here are some I did for Cpt Sempers' ETL So, these guys all use the FW standard mkIII bolter arms, most were cut under the shoulder and behind the forearm armour to achieve the repositioning, EVERY joint was pinned, after they'd all be knocked or dropped at least once (perils of a toddler). For the weapons, I VERY carefully carved out the moulded hands and shaved the back of the new ones to get as neat of a finish as possible. Cheers, Jono P.S. WE look kick-ass in mkIII Link to comment https://bolterandchainsword.com/topic/268532-20-marines-to-add-which-armor-mk/#findComment-3270856 Share on other sites More sharing options...
jeremy1391 Posted December 27, 2012 Share Posted December 27, 2012 I would get 10 mk2 Assault marines and 10 mk3 marines and get a few seers of khorne berserker arms for them. Link to comment https://bolterandchainsword.com/topic/268532-20-marines-to-add-which-armor-mk/#findComment-3270897 Share on other sites More sharing options...
depthcharge12 Posted December 27, 2012 Author Share Posted December 27, 2012 Thanks for the advice everyone and thanks especially for the pictures Grotsmasha @Grotsmasha Im pretty convinced to do mk 3 World Eaters now for my non jump pack cc marines (are they dispoilers?) Ive never done pinning how do you do it? would it not be enough to just cut at your said joints and reattach with glue? Also, did you use a saw when cutting the joints? I feel like thats a stupid question seeing as how a knife would probably bungle the job @all Fraters Your suggestions as to the markings I should put on the cc guys? i know the book said something like more livery indicated a veteran or one whose shown distinction in battle but would my guys be new initiates or would they be battle scared level headed veterans? the book only mentions that the craziest were put in the caedere so no distinction were made as to whether or not vets were given cc glory or initiates were given a trial by fire in the basic tac squads any suggestions with some plausibility would be helpful on these matters :D Link to comment https://bolterandchainsword.com/topic/268532-20-marines-to-add-which-armor-mk/#findComment-3270935 Share on other sites More sharing options...
Grotsmasha Posted December 27, 2012 Share Posted December 27, 2012 @Grotsmasha Im pretty convinced to do mk 3 World Eaters now for my non jump pack cc marines (are they dispoilers?) Ive never done pinning how do you do it? would it not be enough to just cut at your said joints and reattach with glue? Also, did you use a saw when cutting the joints? I feel like thats a stupid question seeing as how a knife would probably bungle the job Yep, used a saw when I cut the joints, gives a much cleaner, flat cut, makes reattaching the joins much tidier. As for pinning, using a pin-vise drill, you drill a small hole in both sides of a join then put a small piece of metal, usually wire, into the holes when you glue the joint. This makes the joint significantly stronger, which is necessary for gaming models that will be handled, and potentially dropped. Cheers, Jono Link to comment https://bolterandchainsword.com/topic/268532-20-marines-to-add-which-armor-mk/#findComment-3270951 Share on other sites More sharing options...
spu00sed Posted December 27, 2012 Share Posted December 27, 2012 A large number of my mark III and mark IV marines are converted and I will back up what Grotsmasha says I use a very sharp knife o cut the joints(surgical scalpel), this gives a smaller cut due to the thinness of the blade, losing less of the model. Trim them to the angle you want Pin them Most of mine have a pin running from the shoulder to the hand, with extra pins to hold the weapon in place and to hold the arm on the body Sometimes you can get away with a single cut above or below the elbow, other times you will need to cut above and[\b] the elbow joint. You will often need to trim back some of the armour to stop the joint looking too long. Finally when using mark III be careful about the guard behind the hand. Again I use a Scalpel to slowly trim it down, but o avoid making it too weak, I trim the back of the gauntlet that I am going to attach. Ps. Constantly dry fit them together to check what it looks like Link to comment https://bolterandchainsword.com/topic/268532-20-marines-to-add-which-armor-mk/#findComment-3271042 Share on other sites More sharing options...
SillyDreadnought Posted December 29, 2012 Share Posted December 29, 2012 Mix all your suits. Looks pretty cool that way. 'Pure' mark suits work, but if you wanted to go for a 'hard campaign' look like in the later Heresy, mix and match your armour marks. Link to comment https://bolterandchainsword.com/topic/268532-20-marines-to-add-which-armor-mk/#findComment-3272974 Share on other sites More sharing options...
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