WhoaDirty Posted December 28, 2012 Share Posted December 28, 2012 I didn't want to hijack the other thread, but number6 mentioned that a techmarine with orbital bombardment requires a squad built around him. I am curious: how do you run your techmarine? I'm interested in how people use it with OB, or otherwise. Link to comment https://bolterandchainsword.com/topic/268628-techmarines/ Share on other sites More sharing options...
Reclusiarch Darius Posted December 28, 2012 Share Posted December 28, 2012 The orbital strike relay is terrible, don't try and use it. Tech-Marine is mainly used for buffing melee units (melee Henchmen like him), or bringing a conversion beamer for lulz and repairing the PsyDreads. That's really about it. Link to comment https://bolterandchainsword.com/topic/268628-techmarines/#findComment-3271962 Share on other sites More sharing options...
Gentlemanloser Posted December 28, 2012 Share Posted December 28, 2012 /seconded on the OSR. If you *really* wanted to use then, then go nuts. Three Techmarines, and 2 HQs with them. But the only way I'd run an OSR is with Karamazov. which also necessitates coteaz and filling your list with Sacrificial warrior accolytes. zoom them up board in trnsports, disembark, sacrifice. Link to comment https://bolterandchainsword.com/topic/268628-techmarines/#findComment-3272039 Share on other sites More sharing options...
number6 Posted December 28, 2012 Share Posted December 28, 2012 I agree that Karamazov is actually a superior option for the OSR. At the very least, a bit more fun to use in actual practice. ;) But if I were to design a unit around the techmarine carrying an OSR, this is how I'd do it. I'm thinking that the most useful OSR shots are the Barrage and possibly Psyk-out. This is definitely an anti-infantry -- primarily, anti-horde -- unit. With that in mind... [149 pts] Techmarine: OSR, 3 servo skulls [70 pts] OX Inquisitor: conversion beamer [60 pts] 3 PC Servitors [20 pts] 5 Warriors Total: 299 pts It's a lot of blasts to throw downrange, and ideally your servo skulls will help keep them accurate. It'll deal an awesome amount of damage, but the squad is really only going to survive if you have some reinforced ruins into which you can deploy. Otherwise, even with the warriors to absorb wounds and ensure they're the closest models ... the squad is pretty easy to remove. And it will definitely draw the enemy's attention. As I stated in the other topic you reference, Coteaz + 3 PC Servitors + 4-5 Warriors is actually a better deal, overall, even if not as deadly. 176-180 pts for that unit is nearly half the cost, for starters! Plus it gives you deep strike defense and scoring henchman to boot, so this backfield unit is actually holding an objective for you, too. But that's not to say the techmarine unit I propose wouldn't be fun to put on the table once in a while, just for lulz. :) All that said: I once built an army list here on the B&C around 3 independent Techmarines with conversion beamers and servo skulls, supported by advancing GK infantry and razorbacks. I can't seem to find it -- and admittedly it was a 5e list -- no accounting for flyers or any other new 6e stuff -- but I think the idea might still have merit in the right 6e build. Link to comment https://bolterandchainsword.com/topic/268628-techmarines/#findComment-3272279 Share on other sites More sharing options...
Gentlemanloser Posted December 28, 2012 Share Posted December 28, 2012 and ideally your servo skulls will help keep them accurate I'm pretty sure the OSR doesn't gain anything from skulls. :P Link to comment https://bolterandchainsword.com/topic/268628-techmarines/#findComment-3272327 Share on other sites More sharing options...
number6 Posted December 28, 2012 Share Posted December 28, 2012 and ideally your servo skulls will help keep them accurate I'm pretty sure the OSR doesn't gain anything from skulls. ;) I think you're right about the OSR blasts. But the other blasts should be -- could be -- helped. :P Link to comment https://bolterandchainsword.com/topic/268628-techmarines/#findComment-3272502 Share on other sites More sharing options...
Gentlemanloser Posted December 28, 2012 Share Posted December 28, 2012 Yeah. If the OSR worked with skulls, it would be a better choice. ;) Link to comment https://bolterandchainsword.com/topic/268628-techmarines/#findComment-3272525 Share on other sites More sharing options...
Reclusiarch Darius Posted December 29, 2012 Share Posted December 29, 2012 All that said: I once built an army list here on the B&C around 3 independent Techmarines with conversion beamers and servo skulls, supported by advancing GK infantry and razorbacks. I can't seem to find it -- and admittedly it was a 5e list -- no accounting for flyers or any other new 6e stuff -- but I think the idea might still have merit in the right 6e build. Hey yeah, I remember that list. Many laffs were had. Mind you, 6th edition is pushing infantry a lot more than vehicles, so maybe spamming blast weaponry won't be a bad choice. Break it out and give it a go again? Link to comment https://bolterandchainsword.com/topic/268628-techmarines/#findComment-3272999 Share on other sites More sharing options...
treadhead Posted January 27, 2013 Share Posted January 27, 2013 http://i21.photobucket.com/albums/b264/treadhead2/GKtechmarine-3.jpg I've been using this guy since the codex came out always with the same loadout full servo harness, OSR, 3 servo skulls and if i can afford it, the hammer as well (if not it's magnetised lol) usually lurking midfield with my purgation squad (which unlike almost all other units of its type packs 4 psilencers) He's done me proud every game mostly with the barrage bombs though. It does have to be said i play mostly eldar and dark eldar enemies. Link to comment https://bolterandchainsword.com/topic/268628-techmarines/#findComment-3292087 Share on other sites More sharing options...
Brother Bobert Posted January 29, 2013 Share Posted January 29, 2013 Reading the thread I had an idea pop into my head. Kazamof's barrage won't scatter if you place it on a friendly model. Zooming flyers can't be damaged by blasts. Is it possible to simply place the blast marker somewhere on the wing of a storm raven that happens to be over an enemy unit and have no scatter? Link to comment https://bolterandchainsword.com/topic/268628-techmarines/#findComment-3293843 Share on other sites More sharing options...
trungvu21 Posted January 29, 2013 Share Posted January 29, 2013 ^ I don't think flyers can be targeted by any blast weapons Link to comment https://bolterandchainsword.com/topic/268628-techmarines/#findComment-3293960 Share on other sites More sharing options...
Reclusiarch Darius Posted January 30, 2013 Share Posted January 30, 2013 Reading the thread I had an idea pop into my head. Kazamof's barrage won't scatter if you place it on a friendly model. Zooming flyers can't be damaged by blasts. Is it possible to simply place the blast marker somewhere on the wing of a storm raven that happens to be over an enemy unit and have no scatter? Mat was one step ahead of you. The blast has to be centered on the friendly model, meaning you get best results using cheap Acolytes running forwards. A Raven will cover too much of the blast radius, it would be really hard to get any kills at all. edit: see above, ninja'd Link to comment https://bolterandchainsword.com/topic/268628-techmarines/#findComment-3294008 Share on other sites More sharing options...
Brother Bobert Posted January 30, 2013 Share Posted January 30, 2013 Reading the thread I had an idea pop into my head. Kazamof's barrage won't scatter if you place it on a friendly model. Zooming flyers can't be damaged by blasts. Is it possible to simply place the blast marker somewhere on the wing of a storm raven that happens to be over an enemy unit and have no scatter? Mat was one step ahead of you. The blast has to be centered on the friendly model, meaning you get best results using cheap Acolytes running forwards. A Raven will cover too much of the blast radius, it would be really hard to get any kills at all. edit: see above, ninja'd I know the general rule, but the way its worded is that instead of placing the blast on an enemy unit you can place it so that the center is entirely over a friendly model and then it will not scatter, yes fliers can't be harmed by blasts and thus the storm raven is immune and we're not shooting at the flier we've simply placing the blast over it. And since it is a vehicle we can place the center of the hole anywhere on it like out on the wing that counts as part of the hull. So we could theoriticly just have the storm raven zooming near, ie wing over/near a enemy unit, and have kazamov place his blast on them. Link to comment https://bolterandchainsword.com/topic/268628-techmarines/#findComment-3294211 Share on other sites More sharing options...
Reclusiarch Darius Posted February 4, 2013 Share Posted February 4, 2013 I know the general rule, but the way its worded is that instead of placing the blast on an enemy unit you can place it so that the center is entirely over a friendly model and then it will not scatter, yes fliers can't be harmed by blasts and thus the storm raven is immune and we're not shooting at the flier we've simply placing the blast over it. And since it is a vehicle we can place the center of the hole anywhere on it like out on the wing that counts as part of the hull. So we could theoriticly just have the storm raven zooming near, ie wing over/near a enemy unit, and have kazamov place his blast on them. That's true actually, you aren't targeting the Raven...I dunno. They'll probably FAQ it at some point to not be the case, but that seems legit for now. That said, it means you are taking KaraDread instead of Coteaz. Link to comment https://bolterandchainsword.com/topic/268628-techmarines/#findComment-3298186 Share on other sites More sharing options...
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