skeletoro Posted December 30, 2012 Share Posted December 30, 2012 Just checking - has this been updated anywhere since 6th? I can't see anything in the FAQ about it, but as far as I can tell, it's almost useless. "Can run:" Perhaps this could be used to allow Kor'Sarro to Turbo-boost AND Run? 12, 12, 2d6 take the highest? Interesting. Also, his charge is now a bit better, at 3d6 take the 2 highest. But, he doesn't pass any of this on to any bike unit he joins, does he? Link to comment https://bolterandchainsword.com/topic/268814-korsarro-khan-and-moondrakken/ Share on other sites More sharing options...
DarkGuard Posted December 30, 2012 Share Posted December 30, 2012 No mention of Moondraken in the FAQ at all... Page 45 explicitly say that Bikes cannot run, I'd say that overrides Moondraken's rules. He won't pass on Fleet to his unit, so he'll need to be on his own to take advantage of it. Link to comment https://bolterandchainsword.com/topic/268814-korsarro-khan-and-moondrakken/#findComment-3274640 Share on other sites More sharing options...
Hymirl Posted December 31, 2012 Share Posted December 31, 2012 I agree, no modification is made to the rule preventing a bike from running, so that rule stands. It would help charge distance only... (Providing he is alone or in a unit with fleet). Link to comment https://bolterandchainsword.com/topic/268814-korsarro-khan-and-moondrakken/#findComment-3274752 Share on other sites More sharing options...
Axagoras Posted December 31, 2012 Share Posted December 31, 2012 No mention of Moondraken in the FAQ at all... Page 45 explicitly say that Bikes cannot run, I'd say that overrides Moondraken's rules. He won't pass on Fleet to his unit, so he'll need to be on his own to take advantage of it. How can the bike not run when a CODEX gives it the rule to be able to... Link to comment https://bolterandchainsword.com/topic/268814-korsarro-khan-and-moondrakken/#findComment-3274766 Share on other sites More sharing options...
dswanick Posted December 31, 2012 Share Posted December 31, 2012 No mention of Moondraken in the FAQ at all... Page 45 explicitly say that Bikes cannot run, I'd say that overrides Moondraken's rules. He won't pass on Fleet to his unit, so he'll need to be on his own to take advantage of it. How can the bike not run when a CODEX gives it the rule to be able to... "Run In their Shooting phase, units may choose to Run instead of firing. ... Models in the unit may then immediately move up to that distance in inches. ... Units that Run in the Shooting phase cannot charge in the following Assault phase.", BRB, Pg.14 "Turbo-boost Bikes and Jetbikes cannot Run, but can make a special Turbo-boost move, instead of firingin their Shooting phase. ... Bikes and Jetbikes therefore cannot shoot, charge or execute any other voluntary action for the rest of the turn after Turbo-boosting.", BRB, Pg.45 "Moondrakken If riding Moondrakkan, Kor'sarro Khan has the ability to run in the Shooting phase and has the fleet special rule (see the rulebook for details).", C:SM, 94 "Basic versus Advanced On rare occasions, a conflict will arise between a rule in this rulebook, and one printed in a codex. Where this occurs, the rule printed in the codex always takes precedence", BRB, Pg.7 So Khan on Moondrakken can Move 12"(Movement phase), Turbo-boost 12"(Shooting phase), and then perform no other voluntary actions. Or Khan on Moondrakken can Move 12"(Movement phase), Run d6" re-rolled due to Fleet(Shooting phase), and can not Assault. In either case, Khan can't Charge after getting his extra movement and he can't benefit from both as it's one or the other. So, while he can Run (per Codex > Rulebook), there is no point I can see to him doing so (unless there is some voluntary action he can take in the Shooting or Assault phases which can be combined with a Run). Link to comment https://bolterandchainsword.com/topic/268814-korsarro-khan-and-moondrakken/#findComment-3274818 Share on other sites More sharing options...
Axagoras Posted December 31, 2012 Share Posted December 31, 2012 Ahh very true, they can turbo boots which makes it a useless rule XD Link to comment https://bolterandchainsword.com/topic/268814-korsarro-khan-and-moondrakken/#findComment-3275045 Share on other sites More sharing options...
Jacinda Posted December 31, 2012 Share Posted December 31, 2012 {snip}and he can't benefit from both as it's one or the other. {snip} I just want to add a little clarity here. In order to run you have to give up shooting. In order to turbo-boost, you have to give up shooting. There is only one shooting phase to give up. So ... you can only do one or the other. Link to comment https://bolterandchainsword.com/topic/268814-korsarro-khan-and-moondrakken/#findComment-3275202 Share on other sites More sharing options...
greatcrusade08 Posted December 31, 2012 Share Posted December 31, 2012 the rule was written with 5th ed in mind, where fleet let him assault after running.. Link to comment https://bolterandchainsword.com/topic/268814-korsarro-khan-and-moondrakken/#findComment-3275211 Share on other sites More sharing options...
Arikel Posted December 31, 2012 Share Posted December 31, 2012 Hmm, does the relentless rule allow units to assault after running? I know it allows you too assault after shooting, and bikes make a character relentless, so they can assault after shooting their guns, and If it applies to being able to assault after running then khan could still assault after making a run move due to relentless. My book is packed up somewhere at the moment so I can't check the wording. Link to comment https://bolterandchainsword.com/topic/268814-korsarro-khan-and-moondrakken/#findComment-3275563 Share on other sites More sharing options...
dswanick Posted December 31, 2012 Share Posted December 31, 2012 Hmm, does the relentless rule allow units to assault after running? I know it allows you too assault after shooting, and bikes make a character relentless, so they can assault after shooting their guns, and If it applies to being able to assault after running then khan could still assault after making a run move due to relentless. My book is packed up somewhere at the moment so I can't check the wording. No it does not. Link to comment https://bolterandchainsword.com/topic/268814-korsarro-khan-and-moondrakken/#findComment-3275573 Share on other sites More sharing options...
Dam13n Posted January 3, 2013 Share Posted January 3, 2013 Moondrakken's rules are simply outdated. Under 5th they would have allowed either: - move, run, charge (run and fleet) - move, turbo-boost (bikes) - move, shoot, charge (relentless) In 6th the run move is reduntant for moondrakken, as you can no longer charge after running. Fleet however does still have one advantange - may re-roll charge distance (so long as Khan is on his own, as it isn't transferrable to his unit) The only other advantage is the "bikes as troops" FoC modifier (although a bike captain would be a cheaper (and potentially better) option. Laterz... Link to comment https://bolterandchainsword.com/topic/268814-korsarro-khan-and-moondrakken/#findComment-3277870 Share on other sites More sharing options...
skeletoro Posted January 16, 2013 Author Share Posted January 16, 2013 Hmm! RAW, Khan can actually join a unit of thunderwolves (though a thunder lord couldn't join a bike squad - go figure!) His fleet rule would actually be quite useful there, and he'd make the thunder wolves strength 6 rending, also granting them hit and run... not too shabby if you ask me! Link to comment https://bolterandchainsword.com/topic/268814-korsarro-khan-and-moondrakken/#findComment-3285031 Share on other sites More sharing options...
Grey Mage Posted January 16, 2013 Share Posted January 16, 2013 Cavalry are already 'fleet'. Link to comment https://bolterandchainsword.com/topic/268814-korsarro-khan-and-moondrakken/#findComment-3285072 Share on other sites More sharing options...
skeletoro Posted January 16, 2013 Author Share Posted January 16, 2013 Right, but if a single non-fleet model joins a fleet unit, the whole unit loses fleet. Fleet only applies to units entirely composed of fleet models. Kor'Sarro might be the only biker that can join thunderwolves without killing their fleet? It's not a huge deal, but it's SOMETHING, at least. Link to comment https://bolterandchainsword.com/topic/268814-korsarro-khan-and-moondrakken/#findComment-3285193 Share on other sites More sharing options...
dswanick Posted January 16, 2013 Share Posted January 16, 2013 Hmm! RAW, Khan can actually join a unit of thunderwolves (though a thunder lord couldn't join a bike squad - go figure!) His fleet rule would actually be quite useful there, and he'd make the thunder wolves strength 6 rending, also granting them hit and run... not too shabby if you ask me! Not just that, but he also has Outflank - which now only requires one model in the unit! - No loss of Fleet - +1S on the Charge - Hit and Run - Outflank Link to comment https://bolterandchainsword.com/topic/268814-korsarro-khan-and-moondrakken/#findComment-3285509 Share on other sites More sharing options...
skeletoro Posted January 16, 2013 Author Share Posted January 16, 2013 Yeah, that's quite nice! Though I'm not sure I'd give outflank to the TWC (due to not being able to charge the turn they arrive). I would, most likely, give outflank to the SM bikers +MM & 2*M that I'd taken as the compulsory troops choice. I do have to wonder though... what percentage of players would consider me a douchebaggy rules-lawyer for pairing an IC on a bike with a unit of TWC? It seems 100% legit, RAW, and it really wouldn't be hard for GW to errata it if they wanted to. On the other hand, it is hard to imagine it actually being RAI (Why would ICs on wolves not be allowed to join other units, yet ICs can join units of wolves? Seems weird to me! Maybe it's because ICs are better able to assert their dominance over the thunderwolf squad or something?). On the third hand (I must be a tyranid or a walker), I think the proscription against mixing the units is from a fluff standpoint kinda silly to me anyway. Wolves are pack animals, and if they're being ridden, they must have been socialized in some way, right? All in all, I don't have a big problem with mixing the units while RAW stays as it is, but would definitely have a bad taste in my mouth if my opponents felt cheated in any way. I do think Kor'Sarro could have an interesting existence as a custom-built Thunderlord. Kor'Sarro Deathwolf maybe? :D Link to comment https://bolterandchainsword.com/topic/268814-korsarro-khan-and-moondrakken/#findComment-3285554 Share on other sites More sharing options...
dswanick Posted January 16, 2013 Share Posted January 16, 2013 I do think Kor'Sarro could have an interesting existence as a custom-built Thunderlord. Kor'Sarro Deathwolf maybe? I'm imagining something akin to the bike on the cover of Meatloaf's Bat out of Hell album - with a big old wolf skull between the handlebars and a wolf pelt draped over the fuel cell and saddle. Link to comment https://bolterandchainsword.com/topic/268814-korsarro-khan-and-moondrakken/#findComment-3285589 Share on other sites More sharing options...
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