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Logan and his Long Fangs


sniperhavens

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Im sure this has been brought up before my my searching ability sucks. I want to run Logan with some Long fangs and a WG pack leader. The Pack Leader would have TDA and SS. The question I have is would 5 HB armed Long Fangs be an efficient use of points? The Army Im looking to build is an all drop pod force. I would love to hear of any experience you gys have had with running relentless Long Fangs, maybe switching to preferred enemy before being charged.
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Logan + 5 multi-melta Fangs and maybe Arjac or another Wolfguard in drop pod is a tried and tested method that works very very well. Pod in, give relentless , potentially kill 2 things netting you first blood. Next turn, you have one nasty HQ and a unit of heavy weapons right in your opponent's grill. He either diverts significant resources to remove thus protecting the rest of your army or he allows it run amok. Either one is a win for for you.

Ah ok, that's awesome! I've had the codex ages but 275 pts has never really interested me but 5 move and fire multi meltas that can split fire podding turn one, hmm. That has got to leave your opponent in a bit of a mood! So would people joining the unit benefit from split fire too ? Could try and get a heavy flamer in there too for when you get charged the next turn.

 

I guess also if you are doing this you have WG as troops so the rest of your force can pod and land with combis. Ie, a unit of 10 plasma combis to waste whatever was hiding in that landraider your long fangs have just laid waste to!

Heres something that may spark some ideas brother, its a sample list I built for another member of B&C. keep in mind there were certain theme restrictions such as specific unit types, motw, elements of background for narrative play etc that were required inclusions, but overall I think we were both pleased with it.. Its based on heresy era wolves which turned to chaos.

We figured this great company would be very veteran by nature and as such the wolf lord would have an even more veteran bodyguard than usual, and nothing says deadly veterans better than relentless splitfire multimelta longfangs with terminator wgpl + grimnar and wolf guard as troops..

 

Heresy Wolves 2k

 

HQ

grimnar- 275

(joins multimelta long fangs)

 

ELITE

6 wolf scouts, wg- 2 cbplasmas, flamer, motw, 4 snipers, boltguns- 135

lone wulfen, tda, motw, ss- 75

dread, dccw/hf, ac- 115

 

TROOPS

7 wolf guard terminators, 2 sword/asscans, 1 pf/sb, 2 swords, 2 axes- 301

6 wolf guard, 1 tda axe/hf, 5 cbplasmas, drop pod- 188

6 wolf guard, 3 tda pf/ss, 3 cbflamers, drop pod- 278

11 grey hunters, wg- tda axe/sb, motw, 2 pg, std- 218

 

HS

7 long fangs, wg- tda axe/cbplasma, 5 mms, drop pod- 213

7 long fangs, wg- tda axe cml/sb, 5 mls- 203

 

TOTAL- 2001

Im sure this has been brought up before my my searching ability sucks. I want to run Logan with some Long fangs and a WG pack leader. The Pack Leader would have TDA and SS. The question I have is would 5 HB armed Long Fangs be an efficient use of points? The Army Im looking to build is an all drop pod force. I would love to hear of any experience you gys have had with running relentless Long Fangs, maybe switching to preferred enemy before being charged.

 

Heavy Bolters have a 36" range; do you really need to Drop Pod them in with Logan and use Relentless? You could just put them in cover on your side of the table and they'd probably be just as effective.

 

Valerian

The other thing about multi-meltas over meltas is range. Yes, you get to move 6" from the pod upon arrival but having a 12" range for the 2D6 armour penetration is a significant advantage over the 6" of the regular melta. Gives you much more leeway in where you can place the pod and still be effective.

For fewer points, you could get 3 rhinos with 30 grey hunters and 6 melta guns... not that I'm trying to be a party pooper or anything!

 

Are you planning on charging with your multi meltas? You'd run the risk of getting your multi meltas stuck in melee if so. If not, well, Logan isn't doing very much while he's standing about abstaining from poking things with his axe. His axe accounts for a large percentage of his damage output.

 

Neither Arjac nor Logan compare particularly favourably to grey hunters in terms of survivability (even against AP3, Logan concedes 15.3 points per save he is subjected to; Arjac concedes 10.4. That's not a lot better than a grey hunter, and against AP 4+, grey hunters only concede 5). Together, they will die to the combined bolter and plasma firepower of a couple of tactical squads or so. It sounds impressive until you take into account that they cost more points than those two tactical squads! Characters like these rely in part on their unit for their survivability; not a strong point of long fangs, really.

There is only one reason why you use Logan and MM Fangs in a drop pod and that is to achieve first strike, first blood. If you don't intend to do that, then that unit is not for you. 3 Rhinos filled with 30 Grey Hunters won't give you that capability and serves a completely different purpose.

I played a loganwing army quite a bit, and I found that missile spam is the best use for this unit. 5 multimelta will kill stuff on the drop, but then you get charged and die, and you just spent a lot of points for a 1 hit wonder.

 

If you go for missiles, you can still aim for side armour of tanks, and you can frag infantry if need be. You can also drop further away and still be effective.

 

I found it too much of a gimmick to use often though, as I only had 3 pods so would keep these for dropping terminators down instead, as Arjac + 4 combi melta's and Logan with 3 combi plasma and a rune priest was a pretty nice 1st wave.

I've gotta side with the MM crowd here - multi meltas are the same price as missiles, so if you're going to drop long fangs with logan, surely multi meltas are the way to go?

 

That said, with tank hunters, if you survive to turn 2 (and stay stationary), the missile launchers will be a bit better than your average missile launchers at piercing armour - still worse than multi-meltas though, if you're in range at least.

 

But this all seems beside the point to me.

 

If you're putting points into Logan, you've got access to combi-meltas and CMLs on your troops choices. Both of these can be fired unproblematically after arriving from reserves.

 

As an example, let's say you're planning on podding a few wolf guard squads. For just 5 points per model you can add a few combi meltas to each wolf guard unit so they can pop a tank the turn after arrival, if they so desire. And once the combi weapons are spent, the unit is still very effective. Sure, chuck Arjac in with one of these units if you like, but I'd suggest you put Logan in with your biggest, meanest, most melee-oriented unit (in a land raider, if possible).

Yes, that's why you take the MMs. To guarantee a kill on a vehicle. STR 8 on side armour is good but STR 8 + 2D6 armour penetration is even better.

 

@Skeletoro, yes I do mean the First Blood mission objective. Scoring that immediately puts your opponent on the back foot. Yes, you have just presented him with your warlord but it's a 3 wound character with 2+/4++ and a 5 additional, albeit expensive, ablative wounds. Not so easy to take down.

long fangs pack wih 6 multi-melta, droppod, arjac and logan is what? 674 pts? lot of eggs in one basket (well, 2 or 3 baskets, you need 3 WG, but only one can join the LF's :P)

 

if you can kill 2 Land Raiders turn one it might be worth it. anything less seems like a waste to me.

I think for far cheaper you could have 10 WG with combi meltas in a pod if all you are after is that first turn kill of high priority vehicle. This comes to a similar price as just logan but has far more wounds, attacks etc. For similar but still less points you could have 20 WG with 10 combi meltas and 10 combi plasmas. So first unit fires and opens up the vehicle, then the plasmas waste what ever was hiding inside :) You could also probably throw a RP in there for equal points and give all your WG 6+ inv and JOTW to cause even more damage :)

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