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Company Master builds


Tiger9gamer

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There is the 'Monster Slayer of Caliban' Relic, it's not a Heavenfall blade but is a souped up Power Sword. I'm not sure it's worth its cost, though.

 

I think it's meant more as a fun fluffy item rather than anything competitive. I'll be using it for my company master as he's carrying an oversized sword anyway (it's part of his personal background), but it can be downgraded to standard power sword in more serious games if the need arises.

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There is the 'Monster Slayer of Caliban' Relic, it's not a Heavenfall blade but is a souped up Power Sword. I'm not sure it's worth its cost, though.

 

I think it's meant more as a fun fluffy item rather than anything competitive. I'll be using it for my company master as he's carrying an oversized sword anyway (it's part of his personal background), but it can be downgraded to standard power sword in more serious games if the need arises.

 

What are the rules for the Monster Slayer?

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With regards to the Company Master, I think you have to ask, "why am I taking a Company Master instead of another HQ?" If it's just for personal play style or fluff reasons, then there are lots of load-outs that could be fun. However, there is at least one competitive reason to take a Company Master, and that's if you are playing mostly Greenwing and you want to keep your HQ inexpensive, but still strong in CC. If you are taking a company master for this reason, then I think that leads to some particular build decisions.

 

In this roll, the Company Master will either be accompanying some power armor close combat squad or providing counter-attack punch to protect a shooty unit. The most likely squads he's with are a command squad or company vets. In either of these rolls, you'll want to keep the cost of add-ons small. You'll want a cool melee weapon that still preserves his high initiative. The cheap weapon choice would be power sword or single lightning claw. The step-up options would be a pair of lightning claws or the Mace of Redeption. If you've got the points, artificer armor is never a bad idea, but you could skip it if you're really going for cheap. I probably wouldn't add a step-up ranged weapon.

 

A totally whacky idea would be to throw a jump pack on him and then give him cheap assault squad to join. That would be avoiding cool special characters and cool fast attack options. However, there might be a place for such a unit in certain Greenwing lists, either to hunt infantry with heavy weapons or as a counter-attack unit to protect your own firebase.

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From what I can see, Company Masters are more efficient in terms of multiple weapon swaps than Chaplains or Librarians. The latter always come with a Crozius or a Force Weapon. So in general, you are replacing your pistol with something. But the Company Masters starts without any kind of power weapon. So you can drop that and grab something nice and upgrade the pistol at the same time. The Librarian is more effiicient when adding an invulnerable save of course (Chappies and Masters start with a 4++ of course).

 

But if you want to field a devastating beatstick for cheap, armed the way you want, the Company Master is the better choice. If you aren't looking to grab RW or DW as troops then Azrael, Belial and Sammael lose a bit of luster (and all cost ~200 points). If you want something that you can take, largely, as-is then take a Chaplain and he gives squads a bit of a boost. If you want something in for pure support then grab a Librarian. But if you want something to take down enemy characters and win challenges in one round, then the Company Master is hard to beat for the cost.

 

That's my view of things anyways. Company Masters are beat sticks and character killers, it is a role that shouldn't be overlooked since they can usually do it as well as most of the named ones for much, much cheaper.

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too bad they don't have any power fists or lightning claws in the relic list. I've been thinking about using a PF/LC captain as my HQ because you can still get the extra attack as they" both specialist weapons.
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I've been having a look and I think I'm gonna go with the following load out for the cool factor:

 

Company Master

Artificier Armour

Bolt PIstol

Storm Shield

Monster Slayer of Caliban - super funk sword :P

Possibly melta bombs too

 

 

Then I'm very tempted to put him in a command squad with storm shields and power weapons to make a small Cadre from the Order, probably including a standard bearer for visual effect too.

 

Alternatively they will all have power sword and combi plasma except the standard as I have 4 of hte Balthasar fig's that are begging to be an inner circle bodyguard!

 

 

Transport most likely in an attached land raider for a laugh.

 

Game winning - probably not

Thematic - definintely

Fun - immense

 

 

If I ever get round to building them, I may even post them!

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I've been having a look and I think I'm gonna go with the following load out for the cool factor:

Company Master

Artificier Armour

Bolt PIstol

Storm Shield

Monster Slayer of Caliban - super funk sword tongue.png

Possibly melta bombs too

Then I'm very tempted to put him in a command squad with storm shields and power weapons to make a small Cadre from the Order, probably including a standard bearer for visual effect too.

Alternatively they will all have power sword and combi plasma except the standard as I have 4 of hte Balthasar fig's that are begging to be an inner circle bodyguard!

Transport most likely in an attached land raider for a laugh.

Game winning - probably not

Thematic - definintely

Fun - immense

If I ever get round to building them, I may even post them!

This is what I want to do as well.

Already have the LE Chaplain converted up as my Company Master. He has a suitably large sword, which should do for the Monster Slayer. Difference is mine has a Plasma Pistol.

Combined with a funky Sacred Standard and some power weapons, should make a nicely choppy unit.

Cheers,

WW

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A model can replace one weapon with one of the following. ergo You can replace one weapon. ergo Not two weapons. I thought that as well.

 

There is a restriction "Only one of each Relic may be taken per Army."

 

It doesn't say only one per model.

 

It also says "A Model can replace one weapon with one of the following."

It doesnt says "A Model can replace ONLY one weapon with one of the following..."

 

Same issue came up with the original company vets i believe...

 

The problem is that the melee weapons replace melee... the ranged weapons replace ranged in the lists above this...

But this list has both melee and ranged...

 

so it can be interpreted two ways... and thus needs an official ruling.

 

It can actually only be interpretted one way, now that way might have been a mistake but as written it means you can only take one. The chaos codex is written in this way as well. You CANNOT choose these sections multiple times so when it says ONE with ONE thats what it means. The restriction you mentioned is just to stop you from taking the same named weapons on multiple guys. We can hope they errata it to something else but I doubt that will happen.

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Eh, oh well. you can still make a kick-arse company master for relatively cheap (cheaper without all that fancy stuff)

 

 

How about this: Terminator armor, power axe (or sword if you want to be picky), Mace of redemption-160p

 

here, you get rid of the storm bolter for a relic, keeping the sword (or axe) for yourself. you can even get a displacer field!

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For a super cheap shooty option you can use the DV model and have a lions roar in a CS with the Devastation Standard. Master gets a 1/game plasma cannon or 4 shots with the banner. Obviously you need back him up with more bolters but thats really minimalist HQ that still has an effect (24" range with 4 shots that can still get precision shots) and you could add a power field for some protection for the banner.
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Eh, oh well. you can still make a kick-arse company master for relatively cheap (cheaper without all that fancy stuff)

 

 

How about this: Terminator armor, power axe, Mace of redemption-160p

 

here, you get rid of the storm bolter for a relic, keeping the sword (or axe) for yourself. you can even get a displacer field!

 

 

Don't think you can have the power axe in terminator armour. The option to replace includes storm bolter and pwer sword (specifically stated) and in my version of the codex (UK English) it then only allows terminator weapon options (shooty stuff) and relics not normal melee weapons at all, which I found a little odd. Same goes for the other terminator armoured characters.

 

And also, the wargear list says swap the bolt pistol or chainsword (or CCW if not being pedantic) so there's no characters running with thunder hammers or lightning claws other than belial.

 

Bit sucky, but that's how I read it.

 

 

Artificier armour is the way to go for different melee options and it's easier to sit in a transport too!

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Eh, oh well. you can still make a kick-arse company master for relatively cheap (cheaper without all that fancy stuff)

How about this: Terminator armor, power axe, Mace of redemption-160p

here, you get rid of the storm bolter for a relic, keeping the sword (or axe) for yourself. you can even get a displacer field!

Don't think you can have the power axe in terminator armour. The option to replace includes storm bolter and pwer sword (specifically stated) and in my version of the codex (UK English) it then only allows terminator weapon options (shooty stuff) and relics not normal melee weapons at all, which I found a little odd. Same goes for the other terminator armoured characters.

And also, the wargear list says swap the bolt pistol or chainsword (or CCW if not being pedantic) so there's no characters running with thunder hammers or lightning claws other than belial.

Bit sucky, but that's how I read it.

Artificier armour is the way to go for different melee options and it's easier to sit in a transport too!

I know your trying to help.... but stop raining on my parade. please. sweat.gif

Then I guess use a power sword. Then I guess replace the storm bolter with a relic. you can do that, nothing is stopping it for wording, so please let me dream sweat.gif

What should be better for a Deathwing Knight escort? We need base to base on him, so larger base with terminator armor, or smaller with Artificer armor?

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Eh, oh well. you can still make a kick-arse company master for relatively cheap (cheaper without all that fancy stuff) How about this: Terminator armor, power axe, Mace of redemption-160p here, you get rid of the storm bolter for a relic, keeping the sword (or axe) for yourself. you can even get a displacer field!
Don't think you can have the power axe in terminator armour. The option to replace includes storm bolter and pwer sword (specifically stated) and in my version of the codex (UK English) it then only allows terminator weapon options (shooty stuff) and relics not normal melee weapons at all, which I found a little odd. Same goes for the other terminator armoured characters. And also, the wargear list says swap the bolt pistol or chainsword (or CCW if not being pedantic) so there's no characters running with thunder hammers or lightning claws other than belial. Bit sucky, but that's how I read it. Artificier armour is the way to go for different melee options and it's easier to sit in a transport too!
I know your trying to help.... but stop raining on my parade. please. sweat.gif Then I guess use a power sword. Then I guess replace the storm bolter with a relic. you can do that, nothing is stopping it for wording, so please let me dream sweat.gif What should be better for a Deathwing Knight escort? We need base to base on him, so larger base with terminator armor, or smaller with Artificer armor?

Artificer armour /w Mace of Redemption seems legit. XD With a smaller base, you could potentially have more DWK b2b with him, though I don't think Fortress of Shields +1T effect affects him. >.>

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Eh, oh well. you can still make a kick-arse company master for relatively cheap (cheaper without all that fancy stuff) How about this: Terminator armor, power axe, Mace of redemption-160p here, you get rid of the storm bolter for a relic, keeping the sword (or axe) for yourself. you can even get a displacer field!
Don't think you can have the power axe in terminator armour. The option to replace includes storm bolter and pwer sword (specifically stated) and in my version of the codex (UK English) it then only allows terminator weapon options (shooty stuff) and relics not normal melee weapons at all, which I found a little odd. Same goes for the other terminator armoured characters. And also, the wargear list says swap the bolt pistol or chainsword (or CCW if not being pedantic) so there's no characters running with thunder hammers or lightning claws other than belial. Bit sucky, but that's how I read it. Artificier armour is the way to go for different melee options and it's easier to sit in a transport too!
I know your trying to help.... but stop raining on my parade. please. sweat.gif Then I guess use a power sword. Then I guess replace the storm bolter with a relic. you can do that, nothing is stopping it for wording, so please let me dream sweat.gif What should be better for a Deathwing Knight escort? We need base to base on him, so larger base with terminator armor, or smaller with Artificer armor?

Artificer armour /w Mace of Redemption seems legit. XD With a smaller base, you could potentially have more DWK b2b with him, though I don't think Fortress of Shields +1T effect affects him. >.>

Fortress of Shields affects any model with the Inner Circle rule :D

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For a super cheap shooty option you can use the DV model and have a lions roar in a CS with the Devastation Standard. Master gets a 1/game plasma cannon or 4 shots with the banner. Obviously you need back him up with more bolters but thats really minimalist HQ that still has an effect (24" range with 4 shots that can still get precision shots) and you could add a power field for some protection for the banner.

 

The banner will likely only effect Bolters, not Storm Bolters as well.

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For a super cheap shooty option you can use the DV model and have a lions roar in a CS with the Devastation Standard. Master gets a 1/game plasma cannon or 4 shots with the banner. Obviously you need back him up with more bolters but thats really minimalist HQ that still has an effect (24" range with 4 shots that can still get precision shots) and you could add a power field for some protection for the banner.

 

The banner will likely only effect Bolters, not Storm Bolters as well.

 

What does that have to do with Storm Bolters though? Lion's Roar is a combi-bolter. :) Are you thinking of the Foe-Smiter super-Storm Bolter?

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