Magos Valkamar Posted January 14, 2013 Share Posted January 14, 2013 There is the 'Monster Slayer of Caliban' Relic, it's not a Heavenfall blade but is a souped up Power Sword. I'm not sure it's worth its cost, though. I think it's meant more as a fun fluffy item rather than anything competitive. I'll be using it for my company master as he's carrying an oversized sword anyway (it's part of his personal background), but it can be downgraded to standard power sword in more serious games if the need arises. Link to comment https://bolterandchainsword.com/topic/269460-company-master-builds/page/2/#findComment-3282696 Share on other sites More sharing options...
Wraithwing Posted January 14, 2013 Share Posted January 14, 2013 There is the 'Monster Slayer of Caliban' Relic, it's not a Heavenfall blade but is a souped up Power Sword. I'm not sure it's worth its cost, though. I think it's meant more as a fun fluffy item rather than anything competitive. I'll be using it for my company master as he's carrying an oversized sword anyway (it's part of his personal background), but it can be downgraded to standard power sword in more serious games if the need arises. What are the rules for the Monster Slayer? Link to comment https://bolterandchainsword.com/topic/269460-company-master-builds/page/2/#findComment-3282706 Share on other sites More sharing options...
cielaq Posted January 14, 2013 Share Posted January 14, 2013 From the memory: you roll a die each turn to determine profile. On a 1 it's just a power sword, on 2-4 is Str+1, on 5-6 Str+2 with Instant Death. Regardless of the profile, it's always AP3. Link to comment https://bolterandchainsword.com/topic/269460-company-master-builds/page/2/#findComment-3282717 Share on other sites More sharing options...
Tiger9gamer Posted January 14, 2013 Author Share Posted January 14, 2013 You could also proxy something for the "mace of Redemption" Link to comment https://bolterandchainsword.com/topic/269460-company-master-builds/page/2/#findComment-3282975 Share on other sites More sharing options...
Upstartes Posted January 15, 2013 Share Posted January 15, 2013 With regards to the Company Master, I think you have to ask, "why am I taking a Company Master instead of another HQ?" If it's just for personal play style or fluff reasons, then there are lots of load-outs that could be fun. However, there is at least one competitive reason to take a Company Master, and that's if you are playing mostly Greenwing and you want to keep your HQ inexpensive, but still strong in CC. If you are taking a company master for this reason, then I think that leads to some particular build decisions. In this roll, the Company Master will either be accompanying some power armor close combat squad or providing counter-attack punch to protect a shooty unit. The most likely squads he's with are a command squad or company vets. In either of these rolls, you'll want to keep the cost of add-ons small. You'll want a cool melee weapon that still preserves his high initiative. The cheap weapon choice would be power sword or single lightning claw. The step-up options would be a pair of lightning claws or the Mace of Redeption. If you've got the points, artificer armor is never a bad idea, but you could skip it if you're really going for cheap. I probably wouldn't add a step-up ranged weapon. A totally whacky idea would be to throw a jump pack on him and then give him cheap assault squad to join. That would be avoiding cool special characters and cool fast attack options. However, there might be a place for such a unit in certain Greenwing lists, either to hunt infantry with heavy weapons or as a counter-attack unit to protect your own firebase. Link to comment https://bolterandchainsword.com/topic/269460-company-master-builds/page/2/#findComment-3283718 Share on other sites More sharing options...
Tiger9gamer Posted January 15, 2013 Author Share Posted January 15, 2013 Also, As i stated in the original post, some people may not want to make an all green-wing force, and may want to use some generic guy for his cool toys. Link to comment https://bolterandchainsword.com/topic/269460-company-master-builds/page/2/#findComment-3283731 Share on other sites More sharing options...
Ronin_eX Posted January 15, 2013 Share Posted January 15, 2013 From what I can see, Company Masters are more efficient in terms of multiple weapon swaps than Chaplains or Librarians. The latter always come with a Crozius or a Force Weapon. So in general, you are replacing your pistol with something. But the Company Masters starts without any kind of power weapon. So you can drop that and grab something nice and upgrade the pistol at the same time. The Librarian is more effiicient when adding an invulnerable save of course (Chappies and Masters start with a 4++ of course). But if you want to field a devastating beatstick for cheap, armed the way you want, the Company Master is the better choice. If you aren't looking to grab RW or DW as troops then Azrael, Belial and Sammael lose a bit of luster (and all cost ~200 points). If you want something that you can take, largely, as-is then take a Chaplain and he gives squads a bit of a boost. If you want something in for pure support then grab a Librarian. But if you want something to take down enemy characters and win challenges in one round, then the Company Master is hard to beat for the cost. That's my view of things anyways. Company Masters are beat sticks and character killers, it is a role that shouldn't be overlooked since they can usually do it as well as most of the named ones for much, much cheaper. Link to comment https://bolterandchainsword.com/topic/269460-company-master-builds/page/2/#findComment-3283734 Share on other sites More sharing options...
puck Posted January 15, 2013 Share Posted January 15, 2013 too bad they don't have any power fists or lightning claws in the relic list. I've been thinking about using a PF/LC captain as my HQ because you can still get the extra attack as they" both specialist weapons. Link to comment https://bolterandchainsword.com/topic/269460-company-master-builds/page/2/#findComment-3283847 Share on other sites More sharing options...
Cloud Runner Posted January 15, 2013 Share Posted January 15, 2013 I've been having a look and I think I'm gonna go with the following load out for the cool factor: Company Master Artificier Armour Bolt PIstol Storm Shield Monster Slayer of Caliban - super funk sword :P Possibly melta bombs too Then I'm very tempted to put him in a command squad with storm shields and power weapons to make a small Cadre from the Order, probably including a standard bearer for visual effect too. Alternatively they will all have power sword and combi plasma except the standard as I have 4 of hte Balthasar fig's that are begging to be an inner circle bodyguard! Transport most likely in an attached land raider for a laugh. Game winning - probably not Thematic - definintely Fun - immense If I ever get round to building them, I may even post them! Link to comment https://bolterandchainsword.com/topic/269460-company-master-builds/page/2/#findComment-3284154 Share on other sites More sharing options...
Wraithwing Posted January 15, 2013 Share Posted January 15, 2013 I've been having a look and I think I'm gonna go with the following load out for the cool factor: Company Master Artificier Armour Bolt PIstol Storm Shield Monster Slayer of Caliban - super funk sword Possibly melta bombs too Then I'm very tempted to put him in a command squad with storm shields and power weapons to make a small Cadre from the Order, probably including a standard bearer for visual effect too. Alternatively they will all have power sword and combi plasma except the standard as I have 4 of hte Balthasar fig's that are begging to be an inner circle bodyguard! Transport most likely in an attached land raider for a laugh. Game winning - probably not Thematic - definintely Fun - immense If I ever get round to building them, I may even post them! This is what I want to do as well. Already have the LE Chaplain converted up as my Company Master. He has a suitably large sword, which should do for the Monster Slayer. Difference is mine has a Plasma Pistol. Combined with a funky Sacred Standard and some power weapons, should make a nicely choppy unit. Cheers, WW Link to comment https://bolterandchainsword.com/topic/269460-company-master-builds/page/2/#findComment-3284165 Share on other sites More sharing options...
Tiger9gamer Posted January 15, 2013 Author Share Posted January 15, 2013 I really hope they FAQ the melee-weapons on the terminator company master. If not, then I guess I can only take mace/storm shield (I think you can still do the LC/PF combo on artificer armor) Link to comment https://bolterandchainsword.com/topic/269460-company-master-builds/page/2/#findComment-3284332 Share on other sites More sharing options...
Agerjag Posted January 15, 2013 Share Posted January 15, 2013 A model can replace one weapon with one of the following. ergo You can replace one weapon. ergo Not two weapons. I thought that as well. There is a restriction "Only one of each Relic may be taken per Army." It doesn't say only one per model. It also says "A Model can replace one weapon with one of the following." It doesnt says "A Model can replace ONLY one weapon with one of the following..." Same issue came up with the original company vets i believe... The problem is that the melee weapons replace melee... the ranged weapons replace ranged in the lists above this... But this list has both melee and ranged... so it can be interpreted two ways... and thus needs an official ruling. It can actually only be interpretted one way, now that way might have been a mistake but as written it means you can only take one. The chaos codex is written in this way as well. You CANNOT choose these sections multiple times so when it says ONE with ONE thats what it means. The restriction you mentioned is just to stop you from taking the same named weapons on multiple guys. We can hope they errata it to something else but I doubt that will happen. Link to comment https://bolterandchainsword.com/topic/269460-company-master-builds/page/2/#findComment-3284360 Share on other sites More sharing options...
Tiger9gamer Posted January 15, 2013 Author Share Posted January 15, 2013 Eh, oh well. you can still make a kick-arse company master for relatively cheap (cheaper without all that fancy stuff) How about this: Terminator armor, power axe (or sword if you want to be picky), Mace of redemption-160p here, you get rid of the storm bolter for a relic, keeping the sword (or axe) for yourself. you can even get a displacer field! Link to comment https://bolterandchainsword.com/topic/269460-company-master-builds/page/2/#findComment-3284380 Share on other sites More sharing options...
Lion El Jason Posted January 15, 2013 Share Posted January 15, 2013 For a super cheap shooty option you can use the DV model and have a lions roar in a CS with the Devastation Standard. Master gets a 1/game plasma cannon or 4 shots with the banner. Obviously you need back him up with more bolters but thats really minimalist HQ that still has an effect (24" range with 4 shots that can still get precision shots) and you could add a power field for some protection for the banner. Link to comment https://bolterandchainsword.com/topic/269460-company-master-builds/page/2/#findComment-3284393 Share on other sites More sharing options...
Cloud Runner Posted January 15, 2013 Share Posted January 15, 2013 Eh, oh well. you can still make a kick-arse company master for relatively cheap (cheaper without all that fancy stuff) How about this: Terminator armor, power axe, Mace of redemption-160p here, you get rid of the storm bolter for a relic, keeping the sword (or axe) for yourself. you can even get a displacer field! Don't think you can have the power axe in terminator armour. The option to replace includes storm bolter and pwer sword (specifically stated) and in my version of the codex (UK English) it then only allows terminator weapon options (shooty stuff) and relics not normal melee weapons at all, which I found a little odd. Same goes for the other terminator armoured characters. And also, the wargear list says swap the bolt pistol or chainsword (or CCW if not being pedantic) so there's no characters running with thunder hammers or lightning claws other than belial. Bit sucky, but that's how I read it. Artificier armour is the way to go for different melee options and it's easier to sit in a transport too! Link to comment https://bolterandchainsword.com/topic/269460-company-master-builds/page/2/#findComment-3284619 Share on other sites More sharing options...
Tiger9gamer Posted January 15, 2013 Author Share Posted January 15, 2013 Eh, oh well. you can still make a kick-arse company master for relatively cheap (cheaper without all that fancy stuff) How about this: Terminator armor, power axe, Mace of redemption-160p here, you get rid of the storm bolter for a relic, keeping the sword (or axe) for yourself. you can even get a displacer field! Don't think you can have the power axe in terminator armour. The option to replace includes storm bolter and pwer sword (specifically stated) and in my version of the codex (UK English) it then only allows terminator weapon options (shooty stuff) and relics not normal melee weapons at all, which I found a little odd. Same goes for the other terminator armoured characters. And also, the wargear list says swap the bolt pistol or chainsword (or CCW if not being pedantic) so there's no characters running with thunder hammers or lightning claws other than belial. Bit sucky, but that's how I read it. Artificier armour is the way to go for different melee options and it's easier to sit in a transport too! I know your trying to help.... but stop raining on my parade. please. Then I guess use a power sword. Then I guess replace the storm bolter with a relic. you can do that, nothing is stopping it for wording, so please let me dream What should be better for a Deathwing Knight escort? We need base to base on him, so larger base with terminator armor, or smaller with Artificer armor? Link to comment https://bolterandchainsword.com/topic/269460-company-master-builds/page/2/#findComment-3284673 Share on other sites More sharing options...
Xeraxen Posted January 15, 2013 Share Posted January 15, 2013 Eh, oh well. you can still make a kick-arse company master for relatively cheap (cheaper without all that fancy stuff) How about this: Terminator armor, power axe, Mace of redemption-160p here, you get rid of the storm bolter for a relic, keeping the sword (or axe) for yourself. you can even get a displacer field! Don't think you can have the power axe in terminator armour. The option to replace includes storm bolter and pwer sword (specifically stated) and in my version of the codex (UK English) it then only allows terminator weapon options (shooty stuff) and relics not normal melee weapons at all, which I found a little odd. Same goes for the other terminator armoured characters. And also, the wargear list says swap the bolt pistol or chainsword (or CCW if not being pedantic) so there's no characters running with thunder hammers or lightning claws other than belial. Bit sucky, but that's how I read it. Artificier armour is the way to go for different melee options and it's easier to sit in a transport too! I know your trying to help.... but stop raining on my parade. please. Then I guess use a power sword. Then I guess replace the storm bolter with a relic. you can do that, nothing is stopping it for wording, so please let me dream What should be better for a Deathwing Knight escort? We need base to base on him, so larger base with terminator armor, or smaller with Artificer armor? Artificer armour /w Mace of Redemption seems legit. XD With a smaller base, you could potentially have more DWK b2b with him, though I don't think Fortress of Shields +1T effect affects him. >.> Link to comment https://bolterandchainsword.com/topic/269460-company-master-builds/page/2/#findComment-3284706 Share on other sites More sharing options...
elphilo Posted January 15, 2013 Share Posted January 15, 2013 Eh, oh well. you can still make a kick-arse company master for relatively cheap (cheaper without all that fancy stuff) How about this: Terminator armor, power axe, Mace of redemption-160p here, you get rid of the storm bolter for a relic, keeping the sword (or axe) for yourself. you can even get a displacer field! Don't think you can have the power axe in terminator armour. The option to replace includes storm bolter and pwer sword (specifically stated) and in my version of the codex (UK English) it then only allows terminator weapon options (shooty stuff) and relics not normal melee weapons at all, which I found a little odd. Same goes for the other terminator armoured characters. And also, the wargear list says swap the bolt pistol or chainsword (or CCW if not being pedantic) so there's no characters running with thunder hammers or lightning claws other than belial. Bit sucky, but that's how I read it. Artificier armour is the way to go for different melee options and it's easier to sit in a transport too! I know your trying to help.... but stop raining on my parade. please. Then I guess use a power sword. Then I guess replace the storm bolter with a relic. you can do that, nothing is stopping it for wording, so please let me dream What should be better for a Deathwing Knight escort? We need base to base on him, so larger base with terminator armor, or smaller with Artificer armor? Artificer armour /w Mace of Redemption seems legit. XD With a smaller base, you could potentially have more DWK b2b with him, though I don't think Fortress of Shields +1T effect affects him. >.> Fortress of Shields affects any model with the Inner Circle rule :D Link to comment https://bolterandchainsword.com/topic/269460-company-master-builds/page/2/#findComment-3284710 Share on other sites More sharing options...
Xeraxen Posted January 15, 2013 Share Posted January 15, 2013 [Edit: Accidental re-post. ^^;] Link to comment https://bolterandchainsword.com/topic/269460-company-master-builds/page/2/#findComment-3284713 Share on other sites More sharing options...
Tiger9gamer Posted January 15, 2013 Author Share Posted January 15, 2013 It does since he is part of the Inner circle Ninja'd Link to comment https://bolterandchainsword.com/topic/269460-company-master-builds/page/2/#findComment-3284714 Share on other sites More sharing options...
Xeraxen Posted January 15, 2013 Share Posted January 15, 2013 Fortress of Shields affects any model with the Inner Circle rule Ah, awesome! XD Link to comment https://bolterandchainsword.com/topic/269460-company-master-builds/page/2/#findComment-3284717 Share on other sites More sharing options...
Tiger9gamer Posted January 15, 2013 Author Share Posted January 15, 2013 So, bigger base or smaller base? Link to comment https://bolterandchainsword.com/topic/269460-company-master-builds/page/2/#findComment-3284765 Share on other sites More sharing options...
Wraithwing Posted January 15, 2013 Share Posted January 15, 2013 For a super cheap shooty option you can use the DV model and have a lions roar in a CS with the Devastation Standard. Master gets a 1/game plasma cannon or 4 shots with the banner. Obviously you need back him up with more bolters but thats really minimalist HQ that still has an effect (24" range with 4 shots that can still get precision shots) and you could add a power field for some protection for the banner. The banner will likely only effect Bolters, not Storm Bolters as well. Link to comment https://bolterandchainsword.com/topic/269460-company-master-builds/page/2/#findComment-3284855 Share on other sites More sharing options...
GlauG Posted January 15, 2013 Share Posted January 15, 2013 For a super cheap shooty option you can use the DV model and have a lions roar in a CS with the Devastation Standard. Master gets a 1/game plasma cannon or 4 shots with the banner. Obviously you need back him up with more bolters but thats really minimalist HQ that still has an effect (24" range with 4 shots that can still get precision shots) and you could add a power field for some protection for the banner. The banner will likely only effect Bolters, not Storm Bolters as well. What does that have to do with Storm Bolters though? Lion's Roar is a combi-bolter. :) Are you thinking of the Foe-Smiter super-Storm Bolter? Link to comment https://bolterandchainsword.com/topic/269460-company-master-builds/page/2/#findComment-3284883 Share on other sites More sharing options...
Tiger9gamer Posted January 15, 2013 Author Share Posted January 15, 2013 I hope i'm not being too bossy, but I really don't want another Dakkapole thread. talking about combinations is fine, but going over the rules again and again isn't for this thread. Thanks! Link to comment https://bolterandchainsword.com/topic/269460-company-master-builds/page/2/#findComment-3284887 Share on other sites More sharing options...
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