Demus Ragnok Posted January 13, 2013 Share Posted January 13, 2013 So I'm building armys based on fluff for my DIY chapter. The short stories aren't finished yet but I have some outlines to go by. So here is situation the first. The Battle of Sobrek Captain of the 8th company and command squad Chaplain and assault squad These units go planetside get in a bind and then help arrives in the form of. "The Iron Father" Master of Sanctity in TDA and his escort Librarian and forces from the 5th company drop pod in So my four HQs leads me to one codex...wolves! I had hoped to run this army as blood angels to represent the assault troops of 8th company. I could put the Iron Father in a stormraven with some death company or terminators. But I cant get 4 HQ slots with allies. So I ask for your input brothers? How can I make this concept playable. It doesn't need to be competitive just something codex legal I could put on the table. Link to comment https://bolterandchainsword.com/topic/269479-help-with-list-building-one-army-four-hqs/ Share on other sites More sharing options...
dswanick Posted January 13, 2013 Share Posted January 13, 2013 So I ask for your input brothers? How can I make this concept playable. It doesn't need to be competitive just something codex legal I could put on the table. What's your points limit? If it's 2,000pts+, you can do two detachments and use any codexes you want to get your four HQs. Link to comment https://bolterandchainsword.com/topic/269479-help-with-list-building-one-army-four-hqs/#findComment-3282041 Share on other sites More sharing options...
DarkGuard Posted January 13, 2013 Share Posted January 13, 2013 As dswanick says, you can go with 4 HQs at 2000pts, just so long as you have 4 Troops as well. Plus side is extra slots for Elites, Fast Attack and Heavy Support, and another Fortification! Link to comment https://bolterandchainsword.com/topic/269479-help-with-list-building-one-army-four-hqs/#findComment-3282099 Share on other sites More sharing options...
dswanick Posted January 13, 2013 Share Posted January 13, 2013 As dswanick says, you can go with 4 HQs at 2000pts, just so long as you have 4 Troops as well. Plus side is extra slots for Elites, Fast Attack and Heavy Support, and another Fortification! 6 Troops, DG, 2 X 2 Primary + 2 X 1 Allied... If you want allies, that is. Link to comment https://bolterandchainsword.com/topic/269479-help-with-list-building-one-army-four-hqs/#findComment-3282102 Share on other sites More sharing options...
DarkGuard Posted January 13, 2013 Share Posted January 13, 2013 Only 4, if you're not taking allies. You need the 4 Troops to take the 4 HQs at 2000pts. If it's only 4 HQs you want, you don't have to worry about the Troops for allies. Link to comment https://bolterandchainsword.com/topic/269479-help-with-list-building-one-army-four-hqs/#findComment-3282104 Share on other sites More sharing options...
BassWave Posted January 14, 2013 Share Posted January 14, 2013 Aren't chaplains elite choices in BA? What you could do is take a Master of Sanctity and Librarian as BA HQs, and take a BA chaplain. Then ally with C:SM to get the Captain as he has better options under that codex anyways ;) Btw, Iron Father? Is your DIY Chapter an IH succesor? Link to comment https://bolterandchainsword.com/topic/269479-help-with-list-building-one-army-four-hqs/#findComment-3283204 Share on other sites More sharing options...
Demus Ragnok Posted January 15, 2013 Author Share Posted January 15, 2013 Aren't chaplains elite choices in BA? What you could do is take a Master of Sanctity and Librarian as BA HQs, and take a BA chaplain. Then ally with C:SM to get the Captain as he has better options under that codex anyways Btw, Iron Father? Is your DIY Chapter an IH succesor? Yep. Which brings up some other aspects of this army. Some of the squad leaders have TDA. Not all, some. At least those from 5th company which will be the second wave(aka "the cavalry"). So how to give my squad leaders TDA without homebrew? As I see it I can go BA and attach priests to squads or go wolves and have wolf guard pack leaders. Codex:BA allows me to take assault squads as troops. This fits my chapters "broadly codex" organisation in which my 8th company is all assault squads. Priests in TDA confer FNP which is fluffy for sons of Manus given their love of bionics. But I've yet to buy a codex and I don't know if priests in TDA can even take a pod. I'm pretty sure wolf guard in TDA can. Both have ten man capacity for pods so I'll have a TDA dude and 8 power armor dudes. And then there is the issue of reserves. I understand that only less than half of an army can be in reserve...so. Captain and Command Squad w/Razorback, Chaplain and assault squad start on the table. First the "Iron Father" and his squad join the party. Are they in a pod or a Stormraven I don't know yet. Then a librarian and elements of the Fifth clean up the left overs. But I have to have more than half start on the table, correct. So do I need some more assault squads with the 8th company detachment. Link to comment https://bolterandchainsword.com/topic/269479-help-with-list-building-one-army-four-hqs/#findComment-3283738 Share on other sites More sharing options...
BassWave Posted January 15, 2013 Share Posted January 15, 2013 There is no restriction against terminator characters in pods. They just take up two slots, which can be problematic for those who don't use vanilla marines as you only get a capacity of 10. Vanilla marines fit 12 in their drop pods. You could try taking an assault squad and replace their jump packs for a pod and attach a priest. Personally with my Iron Hands, I'm using C:SM and allying SW. So I'll be using grey hunters with a wolf guard in terminator armor, all in a pod. That unit would be more flexible than the previously mentioned assault squad. Link to comment https://bolterandchainsword.com/topic/269479-help-with-list-building-one-army-four-hqs/#findComment-3284290 Share on other sites More sharing options...
Demus Ragnok Posted January 19, 2013 Author Share Posted January 19, 2013 So as it stands this ideas has presented several issues for me. First, my diy character is the 8th captain. Codex compliant chapters fill 8th company with assault squads. The only Codex SM option to play 8th co is bikes. I don't like bikes. I would like to sneek a tech marine in some where as well. Blood Angel captains are blah. But C:BA gives me assault squad troops and other neat options. I've thought about doing an all wolves list as follows Wolf Lord sword and shield Wolf Guard escort 5 man Wolf Priest Sky Claws/ Blood Claws Wolf Priest TDA Wolf Guard escort Rune Priest Presience Long Fangs Fill out troops with Hunters and WG pack leaders. But then I think about sanguinary priests and StormRavens and assault troops and I cant decide which I like better. I considered Templars for a moment before I remembered their strick BURN THE WITCH policy and gave up on that dream. But they will ally with Grey Knights and grey knights have librarians and Stormravens and they seem to be full of win. Hmmmm...rubes beard pensively. Link to comment https://bolterandchainsword.com/topic/269479-help-with-list-building-one-army-four-hqs/#findComment-3288854 Share on other sites More sharing options...
Reichfaust Posted January 27, 2013 Share Posted January 27, 2013 Coming from a player who runs a custom chapter using the SW codex, it sounds like BA is gonna fit the bill for your 8th company better. You get the lore-friendly Feel no Pain USR through Priests, you get the awesome Stormraven gunship, and though you miss out on having 4 HQs at less than 2,000pts, you *can* take Chaplains as elites. Assault marines as troops without any Force Org manipulation is the icing on the cake. Besides, Skyclaws and Swiftclaws are a little lackluster imho--I've never particularly liked the low WS/BS and headstrong leadership issues. If you're not keen on a BA Captain, have you considered doing a counts-as for one of the named characters in the Codex, eg Tycho or Seth? Would either of their rules/wargear gel well with your vision of your 8th co. Captain? Link to comment https://bolterandchainsword.com/topic/269479-help-with-list-building-one-army-four-hqs/#findComment-3292154 Share on other sites More sharing options...
Demus Ragnok Posted January 29, 2013 Author Share Posted January 29, 2013 Actually i hadnt considered BA named characters. (Must purchase codex) Seth is an interesting possibility what with that monster chainsword and all. Link to comment https://bolterandchainsword.com/topic/269479-help-with-list-building-one-army-four-hqs/#findComment-3293674 Share on other sites More sharing options...
Reichfaust Posted January 30, 2013 Share Posted January 30, 2013 I don't see why Seth isn't more popular, to be honest--I think he has some pretty cool gear and rules. He's pretty cheap at 160pts, has 4 wounds (no EW though, sadly), a S8 rending chainsword that strikes at I5, plus the ability to automatically hit all enemies in base contact. That's a fantastic rule--especially compared to other HQ units like Canis from SW or the Champion from GK, who merely get as many attacks as they have enemies in b2b, and still have to roll to hit. I also like the fact that any and all BA HQ choices enable you to take an Honour guard/Command squad, as opposed to only Chapter Masters/Captains in the vanilla dex. So many options :) Link to comment https://bolterandchainsword.com/topic/269479-help-with-list-building-one-army-four-hqs/#findComment-3294305 Share on other sites More sharing options...
Demus Ragnok Posted February 4, 2013 Author Share Posted February 4, 2013 Alright here are the units I have in mind thus far, some are for sure others I have my doubts about. Let my have some ideas here. C:BA HQ: Reclusiarch TDA LIbrarian PA (undecided on powers either divination to boost a shooty unit or BA powers and send him in with an assault unit) Elites: Chaplain JP considering all others in this slot Troops: 5x Asslt Sqd Rzrbk ( not sure how many of these to take yet) 10x Asslt Sqd JPs (these guys run with the chap) FA: NO idea here! HS: Stormraven (Reclusiarch and his unit ride here) Have also considered devs C:SM HQ: Captain RB SS Command Sqd Rzrbk Elite: Troops: 2x Tacticals Flamer MM Pod FA: Stormtalon as escort for raven (is that viable) HS: Again open to ideas here Everyone that isn't in a razorback, jump infantry or in the Raven will be in a pod. Can pods drop in deployment first turn? I've thought seriously about Sternguard in a pod maybe with the Libby. Have thought of Devs with the Libby as well. Basicly I'm trying to fill in the blanks here. Some things I know I want to take, others are optional. I'm also trying to formulate some sort of strategy for this mess. I realize that will be situational to an exstint but I need my own game plan so I don't end up playing the opponants game. I'm thinking of the "three prong attack" but the pods in the equation have me baffled as to how that could work. So I guess this is going to be a Hybrid-hybrid jump mech pod list! Thanks for the help guys. Link to comment https://bolterandchainsword.com/topic/269479-help-with-list-building-one-army-four-hqs/#findComment-3298151 Share on other sites More sharing options...
Dafoo Posted March 1, 2013 Share Posted March 1, 2013 If you have no Idea what you want to do for fast attack.. The BA codex always has Baal Predators. Or if you like gambling they have the Heroic Intervention, Descent of Angels Veterans. Which while not the most.. Consistent part of any army the Vets have always been fun. Link to comment https://bolterandchainsword.com/topic/269479-help-with-list-building-one-army-four-hqs/#findComment-3317432 Share on other sites More sharing options...
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