grouj Posted February 4, 2013 Share Posted February 4, 2013 To one of you who is more knowledgable... is this a good choice for Bran? http://privateerpress.com/hordes/gallery/circle-orboros/privateer-exclusives/classic-feral-warpwolf I actually use the Werewolf Lord from DnD for my Redmaw model http://ddm-images.s3.amazonaws.com/miniatures/1560.jpg Link to comment https://bolterandchainsword.com/topic/269700-bran-redmaw/page/3/#findComment-3298524 Share on other sites More sharing options...
StormDragon Posted February 4, 2013 Share Posted February 4, 2013 Has anybody thought about using the Warhammer Forge Skin Wolves as a base for the Red Maw? http://www.forgeworld.co.uk/Warhammer/Warhammer_Monsters/SKIN-WOLVES.html Link to comment https://bolterandchainsword.com/topic/269700-bran-redmaw/page/3/#findComment-3298525 Share on other sites More sharing options...
DanPesci Posted February 4, 2013 Share Posted February 4, 2013 .but does the actual fluff state that the redmaw isnt actaully that big? forgeworld actually messed up here pretty much. besides the doom of myamar there is not a single other source that suggest gaint werewolves in space! I really hate what they've done with the whole wulfen theme. the only other source that mentions a space wolf turning into a gaint wolf is prospero burns, and that is only because of evil chaos magic. besides those two stories almost all sources (especially the 13th company sources which i think are THE best sources about wulfen) somewhat specify a man sized "monster" with extended talons, yellow eyes etc, IMPOSSIBLE to return to their "human" state (ragnar etc only manage to turn back because it was chaos magic and yet he will remain wolf bitten for the rest of his life. forgeworld simply decided they wanted to have the true werewolf themeand decided bran could change into this gain-van helsing like werewolf, then turn back afterwards. it was this piece of fluff that made me repaint my entire redmaw company into morkai's company, simply because IMO forgeworld ruined bran Ah bit of a bummer having to change companies like. As i say, im more of a 'that sounds fun to play' rather than a 'thems is how it should be' kinda guy, so i may well just go ahead with the skinwolf idea for him. To be fair, i alreayd have some thunderwolf cavarly, and marines in power armour riding big wolves is pretty stupid anyway At least with a big model i think itll reflect the statline/MC better (and i just plain like those skinwolf models) Link to comment https://bolterandchainsword.com/topic/269700-bran-redmaw/page/3/#findComment-3298538 Share on other sites More sharing options...
DanPesci Posted February 4, 2013 Share Posted February 4, 2013 Has anybody thought about using the Warhammer Forge Skin Wolves as a base for the Red Maw? http://www.forgeworld.co.uk/Warhammer/Warhammer_Monsters/SKIN-WOLVES.html Yep, thats what i was thinking of doing. Looking to maybe pick up the limited edition one and converting the carried body to something else http://www.forgeworld.co.uk/Images/FW/skinwolf.jpg Link to comment https://bolterandchainsword.com/topic/269700-bran-redmaw/page/3/#findComment-3298587 Share on other sites More sharing options...
postal105 Posted February 4, 2013 Author Share Posted February 4, 2013 The rules for Bran state that bouth bran and the redmaw are unit type infantry the largest infintery base you can find is a termanator base any base any base size biger than that is a cav or dread base. Link to comment https://bolterandchainsword.com/topic/269700-bran-redmaw/page/3/#findComment-3298659 Share on other sites More sharing options...
skeletoro Posted February 4, 2013 Share Posted February 4, 2013 Just wondering... I haven't read IA11 particularly thoroughly, but does it actually say in the book that Bran can change BACK from his wolf form? From the little I remember, the book described him as a wolf lord who was worried about what he might turn into? As if it might not have actually happened yet? If so, then perhaps the transformation is a once-off, no-return kind of thing? Link to comment https://bolterandchainsword.com/topic/269700-bran-redmaw/page/3/#findComment-3298720 Share on other sites More sharing options...
dswanick Posted February 4, 2013 Share Posted February 4, 2013 The rules for Bran state that bouth bran and the redmaw are unit type infantry the largest infintery base you can find is a termanator base any base any base size biger than that is a cav or dread base. The FAQ changes The Redmaw to Monstrous Creature. Link to comment https://bolterandchainsword.com/topic/269700-bran-redmaw/page/3/#findComment-3298821 Share on other sites More sharing options...
skeletoro Posted February 5, 2013 Share Posted February 5, 2013 The rules for Bran state that bouth bran and the redmaw are unit type infantry the largest infintery base you can find is a termanator base any base any base size biger than that is a cav or dread base. The FAQ changes The Redmaw to Monstrous Creature. Too lazy to check (I have to keep my urge to procrastinate in check, after all :D) but I think the FAQ "adds" Monstrous Creature. It could possibly be argued that you can only have one unit type, so an addition is tantamount to a replacement... but I suspect that such an argument would lack a RAW basis and would have to be in terms of RAI. But again, I'm going off the top of my head, so if I'm mistaken, feel free to illuminate me :D Link to comment https://bolterandchainsword.com/topic/269700-bran-redmaw/page/3/#findComment-3298831 Share on other sites More sharing options...
dswanick Posted February 5, 2013 Share Posted February 5, 2013 The rules for Bran state that bouth bran and the redmaw are unit type infantry the largest infintery base you can find is a termanator base any base any base size biger than that is a cav or dread base. The FAQ changes The Redmaw to Monstrous Creature. Too lazy to check (I have to keep my urge to procrastinate in check, after all ) but I think the FAQ "adds" Monstrous Creature. It could possibly be argued that you can only have one unit type, so an addition is tantamount to a replacement... but I suspect that such an argument would lack a RAW basis and would have to be in terms of RAI. But again, I'm going off the top of my head, so if I'm mistaken, feel free to illuminate me Strictly speaking it sayd "Add Monstrous Creature to the Redmaw’s Special Rules.", and Monstrous Creature isn't a Special Rule so it has no affect anyway. But as you say, RAI it's a Monstrous Creature not Infantry. Link to comment https://bolterandchainsword.com/topic/269700-bran-redmaw/page/3/#findComment-3298845 Share on other sites More sharing options...
skeletoro Posted February 5, 2013 Share Posted February 5, 2013 The language of the BRB seems to suggest that GW only intended models to be able to have one unit type: "which unit type category a model falls into" "...lists each model's unit type" "In addition to their unit type,..." This wording doesn't seem particularly compatible with the idea of having multiple unit types. That said, it doesn't expressly forbid it. Nevertheless I'd say it's reasonable (on a RAI basis) to read "Add monstrous creature to the redmaw's special rules" as "Change the Redmaw's unit type to monstrous creature." Link to comment https://bolterandchainsword.com/topic/269700-bran-redmaw/page/3/#findComment-3298882 Share on other sites More sharing options...
toonarmy Posted February 5, 2013 Share Posted February 5, 2013 i thought ini the rules for bran it says that you don't change the model?!?!? Link to comment https://bolterandchainsword.com/topic/269700-bran-redmaw/page/3/#findComment-3299089 Share on other sites More sharing options...
dswanick Posted February 5, 2013 Share Posted February 5, 2013 i thought ini the rules for bran it says that you don't change the model?!?!?"Once Bran succumbs to the Curse he transforms into the Redmaw, replace the model with the Redmaw", IA 11, pg.127 Link to comment https://bolterandchainsword.com/topic/269700-bran-redmaw/page/3/#findComment-3299114 Share on other sites More sharing options...
toonarmy Posted February 5, 2013 Share Posted February 5, 2013 i have misread that for ages! I always thought it odd Link to comment https://bolterandchainsword.com/topic/269700-bran-redmaw/page/3/#findComment-3299138 Share on other sites More sharing options...
DanPesci Posted February 5, 2013 Share Posted February 5, 2013 cheers for the info guys (as i lack IA11) hmm, seems the skin wolf should be alright then, was going to jsut use a spare TWC base i had lying around. To be fair, redmaw is probably gonna only get run out by me in friendly games, where my mates wont mind if theres a borderline argument between what base size he should be on. If anything, most peoples view of him is that his one main problem as the redmaw will be getting dragged down by large numbers, so a bigger base is probably more a disadvantage than advantage at this stage Link to comment https://bolterandchainsword.com/topic/269700-bran-redmaw/page/3/#findComment-3299265 Share on other sites More sharing options...
Anaraion Posted February 5, 2013 Share Posted February 5, 2013 Has anybody thought about using the Warhammer Forge Skin Wolves as a base for the Red Maw? http://www.forgeworld.co.uk/Warhammer/Warhammer_Monsters/SKIN-WOLVES.html Yep, thats what i was thinking of doing. Looking to maybe pick up the limited edition one and converting the carried body to something else http://www.forgeworld.co.uk/Images/FW/skinwolf.jpg Good call here guys, thank you. So back to the question the OP posed. This on a 40mm base? Link to comment https://bolterandchainsword.com/topic/269700-bran-redmaw/page/3/#findComment-3299293 Share on other sites More sharing options...
StormDragon Posted February 5, 2013 Share Posted February 5, 2013 That's a 40mm base he's on in the picture so yep I reckon a 40mm base would be ok. Link to comment https://bolterandchainsword.com/topic/269700-bran-redmaw/page/3/#findComment-3299411 Share on other sites More sharing options...
Russ Brother 92 Posted February 9, 2013 Share Posted February 9, 2013 I'd say replace the head with either a helmless guardsman or helmed guy (or if you're good enough then GS it headless), then GS some ravaged armour across parts of the chest, legs and arms - after that it would be an absolutely brilliant model for dear Bran gone Redmaw :) Link to comment https://bolterandchainsword.com/topic/269700-bran-redmaw/page/3/#findComment-3300881 Share on other sites More sharing options...
skeletoro Posted March 13, 2013 Share Posted March 13, 2013 Woah, might be worth looking into using legion recon squads for bran Redmaw's infiltrators/outflankers... Will be interesting to see how these models end up looking!! http://www.bolterandchainsword.com/topic/271987-fw-legion-recon-squads-and-admech-thallax-sneak-peek/?do=findComment&comment=3315870 Link to comment https://bolterandchainsword.com/topic/269700-bran-redmaw/page/3/#findComment-3326720 Share on other sites More sharing options...
Nadir Posted March 13, 2013 Share Posted March 13, 2013 Or those: http://space-wolves-grey.blogspot.com/2013/02/black-ops-steam-lords.html I don't like the helmets with additional gear on it (marines helmets should have them already). Link to comment https://bolterandchainsword.com/topic/269700-bran-redmaw/page/3/#findComment-3326851 Share on other sites More sharing options...
Russ Brother 92 Posted March 13, 2013 Share Posted March 13, 2013 I don't mind the unhelmed heads from that set - and really like the poses/armour, plus the extra weapons you can get easily makes them viable with plasma/melta/flamer etc. - good if only for 1-2 units, I wouldn't go overboard and do a whole army like it, as it'd take away the charm.Personally I'd use the new FW Recon guys as Wolf Scouts... Link to comment https://bolterandchainsword.com/topic/269700-bran-redmaw/page/3/#findComment-3326995 Share on other sites More sharing options...
Howland Greywolfe Posted March 15, 2013 Share Posted March 15, 2013 I must ask, does his axe follow the normal rules for a power axe in addition to its rules, or does it only work with his own rules. Basicaly is it +2S (one for having an axe and one for the weapon) reroll to wound and strike last? Also, to those who remember me, the creator of the beer rader has returned, now what have you done with the bloomin thing? Link to comment https://bolterandchainsword.com/topic/269700-bran-redmaw/page/3/#findComment-3328795 Share on other sites More sharing options...
skeletoro Posted March 16, 2013 Share Posted March 16, 2013 It just uses its own rules, plus AP3. Link to comment https://bolterandchainsword.com/topic/269700-bran-redmaw/page/3/#findComment-3329013 Share on other sites More sharing options...
Howland Greywolfe Posted March 16, 2013 Share Posted March 16, 2013 So if I had my own wolf lord with a sword I could use him as Bran? Link to comment https://bolterandchainsword.com/topic/269700-bran-redmaw/page/3/#findComment-3329199 Share on other sites More sharing options...
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