Jolemai Posted January 16, 2013 Share Posted January 16, 2013 v1.2 FAQ Only two changes this time; one amendment for the Storm Raven and one FAQ entry for the Magne Grapple. Doe you agree with these and what do you feel they have missed/not added this time round? Link to comment https://bolterandchainsword.com/topic/269731-faq-v12-out/ Share on other sites More sharing options...
John Rainbow Posted January 16, 2013 Share Posted January 16, 2013 The Stormraven change to dreads makes sense but the other one, I'm not sure. How does this affect combat squads, etc. I'm not sure they can emabrk together any more. Having said this though, using a Stormraven as a transport is so 5th ed. Magna grapple rule is there to stop dumb things happening. I don't have an issue. It also seems to be a common sense ruling. Link to comment https://bolterandchainsword.com/topic/269731-faq-v12-out/#findComment-3285543 Share on other sites More sharing options...
Jolemai Posted January 16, 2013 Author Share Posted January 16, 2013 Quick question: Can our Librarians still cast Shield whilst they are embarked? Link to comment https://bolterandchainsword.com/topic/269731-faq-v12-out/#findComment-3285558 Share on other sites More sharing options...
Jolemai Posted January 16, 2013 Author Share Posted January 16, 2013 The Stormraven change to dreads makes sense but the other one, I'm not sure. How does this affect combat squads, etc. I'm not sure they can emabrk together any more. They can in the same way that a Rhino can. Not that anyone would put a 10 man Tactical or Assault Squad in there... Link to comment https://bolterandchainsword.com/topic/269731-faq-v12-out/#findComment-3285564 Share on other sites More sharing options...
John Rainbow Posted January 16, 2013 Share Posted January 16, 2013 The Stormraven change to dreads makes sense but the other one, I'm not sure. How does this affect combat squads, etc. I'm not sure they can emabrk together any more. They can in the same way that a Rhino can. Not that anyone would put a 10 man Tactical or Assault Squad in there... Like I said it's not a big issue as a Stormraven isn't used as a trasnport any more anyway. Quick question: Can our Librarians still cast Shield whilst they are embarked? Not sure but the Eldar FAQ has a ruling saying Farseers can't cast out of a vehicle. Link to comment https://bolterandchainsword.com/topic/269731-faq-v12-out/#findComment-3285588 Share on other sites More sharing options...
Morollan Posted January 16, 2013 Share Posted January 16, 2013 The Stormraven change to dreads makes sense but the other one, I'm not sure. How does this affect combat squads, etc. I'm not sure they can emabrk together any more. They can in the same way that a Rhino can. Not that anyone would put a 10 man Tactical or Assault Squad in there... Like I said it's not a big issue as a Stormraven isn't used as a trasnport any more anyway. Quick question: Can our Librarians still cast Shield whilst they are embarked? Not sure but the Eldar FAQ has a ruling saying Farseers can't cast out of a vehicle. That is for powers that are targeting other units though. Shield is cast on the Librarian. Link to comment https://bolterandchainsword.com/topic/269731-faq-v12-out/#findComment-3285603 Share on other sites More sharing options...
Ushtarador Posted January 16, 2013 Share Posted January 16, 2013 BRB changes are much more significant though, e.g.: Q: Blessings are manifested ‘at the start of the Psyker’s Movement phase’ – does this mean they happen simultaneously with Reserves rolls, Outflanking rolls etc and if so which is resolved first? (p68) A: They do occur simultaneously – as such, the player whose turn it is decides in what order these things occur as per page 9 of the Warhammer 40,000 rulebook. edit2:/ forgot about the rule which prevents deepstriking libbies to cast something on the turn they arrive. But it's still possible to deepstrike in something and bless it with a libby that's already on the field then, if I get this right. edit:/ also interesting: Q: If a unit of models that are Psykers and armed with force weapons are affected by the You! You’re a Traitor! result of the Hallucination psychic power from the Telepathy discipline, does this force them to spend warp charge points (if they have any available) and activate their force weapons for the hits they inflict upon their own unit? (Reference section). A: Yes. Link to comment https://bolterandchainsword.com/topic/269731-faq-v12-out/#findComment-3285648 Share on other sites More sharing options...
John Rainbow Posted January 16, 2013 Share Posted January 16, 2013 That is for powers that are targeting other units though. Shield is cast on the Librarian. Correct Link to comment https://bolterandchainsword.com/topic/269731-faq-v12-out/#findComment-3285649 Share on other sites More sharing options...
Kem Posted January 16, 2013 Share Posted January 16, 2013 crappy FAQ: DC Tycho still very useful. Special characters with named weapons for 220+ pts are still ap3.. init 5 named charz still have unwildy weaponz btw: gooD job GW, nice quallityie kantrol witz DA kondegz, so fiew mistokez...... Link to comment https://bolterandchainsword.com/topic/269731-faq-v12-out/#findComment-3285954 Share on other sites More sharing options...
JamesI Posted January 16, 2013 Share Posted January 16, 2013 Kem, Dante and Astorath are Ap2, unless that got dropped from this fAQ it was in the last one. Just checked, its still there. Link to comment https://bolterandchainsword.com/topic/269731-faq-v12-out/#findComment-3286010 Share on other sites More sharing options...
matchbox Posted January 16, 2013 Share Posted January 16, 2013 Yes they are AP 2 but now strike an INIT 1. so they've been screwed seeing as they relied on attacking quickly beforehand. Link to comment https://bolterandchainsword.com/topic/269731-faq-v12-out/#findComment-3286147 Share on other sites More sharing options...
sac_ld Posted January 17, 2013 Share Posted January 17, 2013 Yes they are AP 2 but now strike an INIT 1. so they've been screwed seeing as they relied on attacking quickly beforehand. Hammer of Wrath. Link to comment https://bolterandchainsword.com/topic/269731-faq-v12-out/#findComment-3287179 Share on other sites More sharing options...
Leonaides Posted January 17, 2013 Share Posted January 17, 2013 Get over it guys... Dante's I6 means you're practically guaranteed to pass your test to Hit and Run. He needed to hit first before because everyone and his pet banana had a power weapon which made his 2+ save virtually useless, Now comparatively few models have an AP2 CCW, and those that do will, with waht 2 or 3 exceptions in teh entire game, hit at teh same time. So whats changed? If you cant avoid those sergeants with power fists by usign the hcallenge mechanic, then its your own fault. If you charge him into a squad of terminators with TH/SS or power fists he dies, just teh same as he would have died before. If you catch a Chapter master who only has a power sword, or lightning claws, you're laughing whereas before you'd probably both get a pasting... Link to comment https://bolterandchainsword.com/topic/269731-faq-v12-out/#findComment-3287562 Share on other sites More sharing options...
matchbox Posted January 17, 2013 Share Posted January 17, 2013 true. I hadn't really looked at it like that. Gives me incentive to run Dante or Astorath again now XD Link to comment https://bolterandchainsword.com/topic/269731-faq-v12-out/#findComment-3287587 Share on other sites More sharing options...
Black Marshal Posted January 17, 2013 Share Posted January 17, 2013 the biggest one for me acutally comes from the grey knights FAQ that forces the order of operations for instant death inflicted by force weapons and feel no pain. force weapons are now activiated before FNP. I was excited when i could FNP power weapons. thats big for me cause i play against a grey knight player about once a week argh Link to comment https://bolterandchainsword.com/topic/269731-faq-v12-out/#findComment-3287648 Share on other sites More sharing options...
Morollan Posted January 18, 2013 Share Posted January 18, 2013 Get over it guys... Dante's I6 means you're practically guaranteed to pass your test to Hit and Run. He needed to hit first before because everyone and his pet banana had a power weapon which made his 2+ save virtually useless, Now comparatively few models have an AP2 CCW, and those that do will, with waht 2 or 3 exceptions in teh entire game, hit at teh same time. There are now a plethora of special characters, and even normal 'troops', that have AP2 weapons that swing at normal I. CSM have several, DA have some, the Necrons have their beautiful Warscythes, Dark Eldar have Incubi, Lelith and Drazhar etc. We're still paying 225 points for a special character who has to have at least one other character accompanying him as he will die in any challenge. Link to comment https://bolterandchainsword.com/topic/269731-faq-v12-out/#findComment-3287956 Share on other sites More sharing options...
appiah4 Posted January 18, 2013 Share Posted January 18, 2013 I'd like to remind everyone that Dante *can* strike at I6, just not with his Axe Mortalis. He can use his profile for normal Melee attacks (I6 S4 A4 I think) if you are attacking something with very good Invulnerable saves (3+/3++, 2+/3++ etc.) Link to comment https://bolterandchainsword.com/topic/269731-faq-v12-out/#findComment-3287988 Share on other sites More sharing options...
banis Posted January 18, 2013 Share Posted January 18, 2013 That is for powers that are targeting other units though. Shield is cast on the Librarian. Correct Q: The Farseer Psychic Powers rules state that they do not require the Eldar Psyker to have line of sight to the target. Does this mean that they can be used by an Eldar psyker embarked on a Transport? (p28) A: No. This also means that the farseer can't cast the blessing on himself. As the faq state that he can't use the power. And not that can't target models outside. Link to comment https://bolterandchainsword.com/topic/269731-faq-v12-out/#findComment-3288004 Share on other sites More sharing options...
Morticon Posted January 18, 2013 Share Posted January 18, 2013 Like I said it's not a big issue as a Stormraven isn't used as a trasnport any more anyway. Speak for yourself, mate. The ravens I use almost always carry dreads - and to devastating effect! Link to comment https://bolterandchainsword.com/topic/269731-faq-v12-out/#findComment-3288313 Share on other sites More sharing options...
Morticon Posted January 18, 2013 Share Posted January 18, 2013 the biggest one for me acutally comes from the grey knights FAQ that forces the order of operations for instant death inflicted by force weapons and feel no pain. force weapons are now activiated before FNP. I was excited when i could FNP power weapons. thats big for me cause i play against a grey knight player about once a week argh You still can FNP power weapons. Most GK use hammerhand. If theyre not the rule for their FW applies to one model not being able to use FNP. No sweat! The biggest nerf in this regard is actually for corbs. Link to comment https://bolterandchainsword.com/topic/269731-faq-v12-out/#findComment-3288315 Share on other sites More sharing options...
Brother Maikel Posted January 18, 2013 Share Posted January 18, 2013 the biggest one for me acutally comes from the grey knights FAQ that forces the order of operations for instant death inflicted by force weapons and feel no pain. force weapons are now activiated before FNP. I was excited when i could FNP power weapons. thats big for me cause i play against a grey knight player about once a week argh You still can FNP power weapons. Most GK use hammerhand. If theyre not the rule for their FW applies to one model not being able to use FNP. No sweat! The biggest nerf in this regard is actually for corbs. GK units with Brotherhood of Psykers test and activate on one roll. So as soon as the first unsaved wound goes through, the entire unit's NFWs may become ID. ICs do test separately, but as long as they have a NFW it happens at the same time as the first unsaved NFW wound done by the combined unit. Also, as a GK player (they're my 2nd army) I'd probably go for Force Weapons over Hammerhand if up against T4 models with FNP: the loss of unsaved wounds due to FNP saves balances out the increased wounds caused by Hammerhand, and denying FNP means my opponent can't get a hot hand with the dice and end up saving more models than they should. It also leaves less of a chance that I'll overkill the enemy unit and get left out in the open during my opponent's shooting phase, and less of a chance for perils to kill off one of my models (since I don't have to activate until I know it matters). This is especially true if I have an IC or two attached to a squad who can Hammerhand for me. Link to comment https://bolterandchainsword.com/topic/269731-faq-v12-out/#findComment-3288428 Share on other sites More sharing options...
matchbox Posted January 19, 2013 Share Posted January 19, 2013 the biggest one for me acutally comes from the grey knights FAQ that forces the order of operations for instant death inflicted by force weapons and feel no pain. force weapons are now activiated before FNP. I was excited when i could FNP power weapons. thats big for me cause i play against a grey knight player about once a week argh where does it say this? i can't find it in the Gk FAQ is it in the rulebook? Link to comment https://bolterandchainsword.com/topic/269731-faq-v12-out/#findComment-3288975 Share on other sites More sharing options...
matchbox Posted January 19, 2013 Share Posted January 19, 2013 or is it a case or RaR over RaW? Link to comment https://bolterandchainsword.com/topic/269731-faq-v12-out/#findComment-3288978 Share on other sites More sharing options...
JamesI Posted January 19, 2013 Share Posted January 19, 2013 the biggest one for me acutally comes from the grey knights FAQ that forces the order of operations for instant death inflicted by force weapons and feel no pain. force weapons are now activiated before FNP. I was excited when i could FNP power weapons. thats big for me cause i play against a grey knight player about once a week argh where does it say this? i can't find it in the Gk FAQ is it in the rulebook? its in the main rulebook FAQ. Link to comment https://bolterandchainsword.com/topic/269731-faq-v12-out/#findComment-3289060 Share on other sites More sharing options...
matchbox Posted January 21, 2013 Share Posted January 21, 2013 fair enough. Link to comment https://bolterandchainsword.com/topic/269731-faq-v12-out/#findComment-3291220 Share on other sites More sharing options...
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